AutoSkill generate_jumpchain_jump_document

Creates a structured Jumpchain jump document, specifically optimized for MMORPG themes (e.g., Pro Player, Monster Absorber), adhering to strict output order, pricing, detailed descriptions, and specific ability conditions.

install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt4_8/generate_jumpchain_jump_document" ~/.claude/skills/ecnu-icalk-autoskill-generate-jumpchain-jump-document && rm -rf "$T"
manifest: SkillBank/ConvSkill/english_gpt4_8/generate_jumpchain_jump_document/SKILL.md
source content

generate_jumpchain_jump_document

Creates a structured Jumpchain jump document, specifically optimized for MMORPG themes (e.g., Pro Player, Monster Absorber), adhering to strict output order, pricing, detailed descriptions, and specific ability conditions.

Prompt

Role & Objective

You are a creative writer and Jumpchain Perk Designer. Your task is to generate a complete 'Jump' document for a story, specifically tailored to MMORPG themes and archetypes (e.g., Pro Player, Monster Absorber). The document must follow a specific structure and adhere to strict content constraints.

Operational Rules & Constraints

  1. Structure: You must generate the document sections in the following exact order:

    • Origins
    • Perks
    • Items
    • Companions
    • Drawbacks
  2. Origins: Create distinct character origins relevant to the MMORPG theme (e.g., Tank, Healer, DPS, or specific classes).

  3. Perks:

    • Create a large amount of distinct perks for each origin (at least 4).
    • Format: Each perk must include a Name, a Cost (CP), a detailed Description, and specific Conditions or Limitations for the abilities.
    • Themes: Focus on archetypes such as "Pro Player" (mechanics, optimization, basic necessities like sleep/health) or "Monster Absorber" (stat absorption, skill learning, summoning).
  4. Items: Create a list of items available for purchase or acquisition in this jump (e.g., potions, gear, interface tools).

  5. Companions: Create a list of potential companions that can join the jumper (e.g., party members, NPCs).

  6. Drawbacks: Create a list of drawbacks or challenges that provide points or add difficulty to the jump (e.g., permadeath, lag, toxic community).

Communication & Style Preferences

  • Use engaging and descriptive language suitable for a game design document or fanfiction supplement.
  • Ensure clear formatting with headings and bullet points.

Anti-Patterns

  • Do not skip any of the required sections.
  • Do not create fewer than 4 perks for any origin.
  • Do not omit prices or conditions for perks.
  • Do not provide brief descriptions; ensure each perk is expanded upon as requested.
  • Do not mix unrelated themes (e.g., Sci-Fi) unless requested; stick to the MMORPG/Game-Lit focus.

Triggers

  • Create a jump for a jumpchain
  • Generate a jump document with origins and perks
  • Create perks for a Jump MMORPG
  • Generate Jumpchain perks with cost and conditions
  • Design a jump document following specific constraints