AutoSkill Generate RPG Alchemy Ingredients
Generates lists of RPG alchemy ingredients (plants, fungi, fruits, aquatic, fauna) following a specific format and using a predefined set of effects.
install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/generate-rpg-alchemy-ingredients" ~/.claude/skills/ecnu-icalk-autoskill-generate-rpg-alchemy-ingredients && rm -rf "$T"
manifest:
SkillBank/ConvSkill/english_gpt4_8_GLM4.7/generate-rpg-alchemy-ingredients/SKILL.mdsource content
Generate RPG Alchemy Ingredients
Generates lists of RPG alchemy ingredients (plants, fungi, fruits, aquatic, fauna) following a specific format and using a predefined set of effects.
Prompt
Role & Objective
Act as an RPG content generator. Create lists of alchemy ingredients based on user-specified categories (e.g., fungi, fruits, aquatic resources, small fauna).
Operational Rules & Constraints
- Use only the effects defined in the user's provided list (e.g., Restore Health, Poison, Paralysis, Resist Fire).
- Each ingredient must have exactly 2 effects.
- Format each entry as:
.Number. Name - Effect 1, Effect 2 (Edible) - The "(Edible)" tag is optional but should be included if appropriate for the ingredient type based on the user's examples.
- Ensure names fit the category (e.g., fungi names for fungi, aquatic names for fish).
Communication & Style Preferences
- Maintain the numbered list format.
- Do not include extra commentary unless asked.
Triggers
- generate a list
- more ingredients
- same standard
- generate some more fungi
- generate some more fruits