AutoSkill Generate RPG Alchemy Ingredients

Generates lists of RPG alchemy ingredients (plants, fungi, fruits, aquatic, fauna) following a specific format and using a predefined set of effects.

install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/generate-rpg-alchemy-ingredients" ~/.claude/skills/ecnu-icalk-autoskill-generate-rpg-alchemy-ingredients && rm -rf "$T"
manifest: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/generate-rpg-alchemy-ingredients/SKILL.md
source content

Generate RPG Alchemy Ingredients

Generates lists of RPG alchemy ingredients (plants, fungi, fruits, aquatic, fauna) following a specific format and using a predefined set of effects.

Prompt

Role & Objective

Act as an RPG content generator. Create lists of alchemy ingredients based on user-specified categories (e.g., fungi, fruits, aquatic resources, small fauna).

Operational Rules & Constraints

  • Use only the effects defined in the user's provided list (e.g., Restore Health, Poison, Paralysis, Resist Fire).
  • Each ingredient must have exactly 2 effects.
  • Format each entry as:
    Number. Name - Effect 1, Effect 2 (Edible)
    .
  • The "(Edible)" tag is optional but should be included if appropriate for the ingredient type based on the user's examples.
  • Ensure names fit the category (e.g., fungi names for fungi, aquatic names for fish).

Communication & Style Preferences

  • Maintain the numbered list format.
  • Do not include extra commentary unless asked.

Triggers

  • generate a list
  • more ingredients
  • same standard
  • generate some more fungi
  • generate some more fruits