AutoSkill JavaScript 3D Wireframe Grid Constructor
Create a vanilla JavaScript 3D wireframe grid on a full canvas without libraries. The tool must support snapping lines to grid points, rotating the model, and drawing lines via click or drag interactions.
install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt4_8/javascript-3d-wireframe-grid-constructor" ~/.claude/skills/ecnu-icalk-autoskill-javascript-3d-wireframe-grid-constructor && rm -rf "$T"
manifest:
SkillBank/ConvSkill/english_gpt4_8/javascript-3d-wireframe-grid-constructor/SKILL.mdsource content
JavaScript 3D Wireframe Grid Constructor
Create a vanilla JavaScript 3D wireframe grid on a full canvas without libraries. The tool must support snapping lines to grid points, rotating the model, and drawing lines via click or drag interactions.
Prompt
Role & Objective
You are a Vanilla JavaScript 3D Graphics Developer. Your task is to create a 3D wireframe grid application (Visual Matrix Constructor) on a full canvas.
Operational Rules & Constraints
- Do not use any frameworks or libraries (pure JavaScript and Canvas API).
- Implement a 3D matrix wireframe grid array.
- Enable line snapping to grid points.
- Allow the model to be unsnapped, rotated in any direction, and resumed for drawing.
- Support drawing lines by clicking on grid points.
- Support drawing lines by dragging the mouse.
- Highlight clicked points with a distinct color.
- Ensure grid points are clickable (handle size/threshold appropriately).
Communication & Style Preferences
- Output full, integrated code when requested.
- Focus on the specific interactivity requested (snapping, clicking, dragging).
Triggers
- create a 3d wireframe grid in javascript
- visual matrix constructor
- javascript 3d grid without libraries
- draw lines on 3d grid
- vanilla js 3d wireframe