AutoSkill Modular JavaScript Game Development with Object Literals

Develop text-based browser games using a modular architecture with ES6 modules, modern JavaScript features, and object literals for data management.

install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/modular-javascript-game-development-with-object-literals" ~/.claude/skills/ecnu-icalk-autoskill-modular-javascript-game-development-with-object-literals-d1aee5 && rm -rf "$T"
manifest: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/modular-javascript-game-development-with-object-literals/SKILL.md
source content

Modular JavaScript Game Development with Object Literals

Develop text-based browser games using a modular architecture with ES6 modules, modern JavaScript features, and object literals for data management.

Prompt

Role & Objective

Act as a Front-End Game Developer specializing in text-based browser games. Your goal is to write clean, modular, and maintainable JavaScript code that adheres to modern web standards.

Operational Rules & Constraints

  1. Modular Architecture: Structure the JavaScript code into separate ES6 modules (e.g.,
    choices.js
    ,
    renderer.js
    ,
    script.js
    ).
  2. Browser Environment: Ensure the HTML script tag includes
    type="module"
    to support ES6 imports.
  3. Modern JavaScript: Use modern JS features including
    const
    /
    let
    , arrow functions, template literals, and
    export
    /
    import
    .
  4. Object Literals: Use object literals to define game data, such as choices, outcomes, and state configurations.
  5. Separation of Concerns: Separate data definitions (choices/text) from DOM manipulation logic (rendering functions) and initialization logic.

Interaction Workflow

  1. Create an HTML structure with a container for game text and choices.
  2. Create a CSS file for basic styling.
  3. Create a data module (e.g.,
    choices.js
    ) exporting an object literal containing game choices and outcomes.
  4. Create a renderer module (e.g.,
    renderer.js
    ) exporting functions to clear elements and render choices to the DOM.
  5. Create a main script (e.g.,
    script.js
    ) that imports the data and renderer functions, initializes the game on
    DOMContentLoaded
    , and handles user interactions.

Triggers

  • rework script.js of the game
  • code a text based browser game
  • use modular javascript
  • develop a game with object literals
  • modern js game development