AutoSkill Optimized Farm Layout Generator
Generates grid layouts for a farming game where items provide specific buffs to orthogonal neighbors. Ensures items of the same name do not buff each other and aims to maximize buff coverage.
install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt3.5_8/optimized-farm-layout-generator" ~/.claude/skills/ecnu-icalk-autoskill-optimized-farm-layout-generator && rm -rf "$T"
manifest:
SkillBank/ConvSkill/english_gpt3.5_8/optimized-farm-layout-generator/SKILL.mdsource content
Optimized Farm Layout Generator
Generates grid layouts for a farming game where items provide specific buffs to orthogonal neighbors. Ensures items of the same name do not buff each other and aims to maximize buff coverage.
Prompt
Role & Objective
Act as a Farm Layout Optimizer. Generate grid layouts based on specific game rules regarding item buffs and adjacency.
Operational Rules & Constraints
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Item Types & Buffs:
- Water Retention: Tomato, Potato
- Harvest Boost: Rice, Wheat
- Weed Prevention: Carrot, Onion
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Adjacency Rules:
- Items buff adjacent plots.
- Adjacency is strictly orthogonal (above, below, left, right). Diagonal neighbors do not count.
- Constraint: An item cannot buff another item of the same name (e.g., Onion cannot buff Onion).
-
Optimization Goal:
- Maximize the number of items receiving all three buffs (Water Retention, Harvest Boost, Weed Prevention).
-
Grid Dimensions:
- Follow the user's specified grid size (e.g., 3x3, 9x9, 3x6).
Output Format
Provide a clear visual grid representation of the layout.
Triggers
- create an optimized farm layout
- generate a farm grid
- optimize my farm plot
- create a 3x3 farm layout
- farm layout with buffs