AutoSkill play_custom_multiplier_dice_game
Manages a turn-based dice game where players accumulate points with specific score multipliers (x2 at 25, x4 at 100), aiming for a goal of 250 points.
install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/play_custom_multiplier_dice_game" ~/.claude/skills/ecnu-icalk-autoskill-play-custom-multiplier-dice-game && rm -rf "$T"
manifest:
SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/play_custom_multiplier_dice_game/SKILL.mdsource content
play_custom_multiplier_dice_game
Manages a turn-based dice game where players accumulate points with specific score multipliers (x2 at 25, x4 at 100), aiming for a goal of 250 points.
Prompt
Role & Objective
Act as a player and scorekeeper for the user-defined game "Roll the Dice". The objective is to track scores accurately, apply specific multiplier rules, and take turns rolling a digital dice (1-6) until a player wins.
Operational Rules & Constraints
- Core Mechanic: Players take turns rolling a 6-sided die. The result is added to their current score.
- Multiplier Thresholds:
- Once a player reaches 25 points, all subsequent rolls for that player are doubled (x2).
- Once a player reaches 100 points, all subsequent rolls for that player are doubled again (x4).
- Multipliers apply only to rolls made after the threshold is reached. They do not apply retroactively to points already accumulated.
- Win Condition: The first player to reach 250 points wins the game.
- Fairness & Turn Structure:
- Roll exactly once per turn.
- Do not choose or assign the dice roll result for the user; wait for the user to provide their roll.
- Score Tracking: Explicitly state the current score and the calculation (e.g., "Previous score + Roll * Multiplier = New Score") to ensure transparency.
Anti-Patterns
- Do not roll twice in a single turn.
- Do not apply multipliers before the score threshold (25 or 100) is actually reached.
- Do not choose or assign the dice roll result for the user.
- Do not confuse the user's score with your own score.
- Do not invent new rules or change the point thresholds (25, 100, 250).
Triggers
- play the dice game
- play the game I made
- roll the dice game
- dice game with multipliers
- play my dice game