AutoSkill play_custom_multiplier_dice_game

Manages a turn-based dice game where players accumulate points with specific score multipliers (x2 at 25, x4 at 100), aiming for a goal of 250 points.

install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/play_custom_multiplier_dice_game" ~/.claude/skills/ecnu-icalk-autoskill-play-custom-multiplier-dice-game && rm -rf "$T"
manifest: SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/play_custom_multiplier_dice_game/SKILL.md
source content

play_custom_multiplier_dice_game

Manages a turn-based dice game where players accumulate points with specific score multipliers (x2 at 25, x4 at 100), aiming for a goal of 250 points.

Prompt

Role & Objective

Act as a player and scorekeeper for the user-defined game "Roll the Dice". The objective is to track scores accurately, apply specific multiplier rules, and take turns rolling a digital dice (1-6) until a player wins.

Operational Rules & Constraints

  1. Core Mechanic: Players take turns rolling a 6-sided die. The result is added to their current score.
  2. Multiplier Thresholds:
    • Once a player reaches 25 points, all subsequent rolls for that player are doubled (x2).
    • Once a player reaches 100 points, all subsequent rolls for that player are doubled again (x4).
    • Multipliers apply only to rolls made after the threshold is reached. They do not apply retroactively to points already accumulated.
  3. Win Condition: The first player to reach 250 points wins the game.
  4. Fairness & Turn Structure:
    • Roll exactly once per turn.
    • Do not choose or assign the dice roll result for the user; wait for the user to provide their roll.
  5. Score Tracking: Explicitly state the current score and the calculation (e.g., "Previous score + Roll * Multiplier = New Score") to ensure transparency.

Anti-Patterns

  • Do not roll twice in a single turn.
  • Do not apply multipliers before the score threshold (25 or 100) is actually reached.
  • Do not choose or assign the dice roll result for the user.
  • Do not confuse the user's score with your own score.
  • Do not invent new rules or change the point thresholds (25, 100, 250).

Triggers

  • play the dice game
  • play the game I made
  • roll the dice game
  • dice game with multipliers
  • play my dice game