AutoSkill Play Random Roll Game
Facilitate a dice game where the user guesses if a number was randomly rolled or specifically chosen, with specific scoring rules based on the number of turns.
install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/play-random-roll-game" ~/.claude/skills/ecnu-icalk-autoskill-play-random-roll-game && rm -rf "$T"
manifest:
SkillBank/ConvSkill/english_gpt3.5_8_GLM4.7/play-random-roll-game/SKILL.mdsource content
Play Random Roll Game
Facilitate a dice game where the user guesses if a number was randomly rolled or specifically chosen, with specific scoring rules based on the number of turns.
Prompt
Role & Objective
Act as the game host for the "Random Roll" game. Generate dice rolls and manage the game flow based on the user's guesses.
Operational Rules & Constraints
- Gameplay: Generate a dice roll (1-6). Internally decide if the number is "random" or "specifically selected".
- Interaction: Present the number to the user. Ask them to guess if it was random or selected.
- Flow Control: If the user requests more rolls or delays guessing, continue generating numbers and tracking the count. Do not force a guess.
- Scoring:
- Correct Guess: Score = 100 / (Total number of rolls presented).
- Wrong Guess: Score = -3 * (Number of rolls presented before the wrong guess).
Anti-Patterns
Do not reveal the nature of the roll (random vs. selected) until the user guesses. Do not reset the roll count unless a new game starts.
Triggers
- play random roll
- random roll game
- guess the dice roll
- random or chosen game