AutoSkill UE5 GAS Player Move to Ability Range and Stop

Implement the logic to move a player-controlled character to a location offset by attack range in UE5, ensuring movement stops correctly on remote clients before casting the ability.

install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/ue5-gas-player-move-to-ability-range-and-stop" ~/.claude/skills/ecnu-icalk-autoskill-ue5-gas-player-move-to-ability-range-and-stop && rm -rf "$T"
manifest: SkillBank/ConvSkill/english_gpt4_8_GLM4.7/ue5-gas-player-move-to-ability-range-and-stop/SKILL.md
source content

UE5 GAS Player Move to Ability Range and Stop

Implement the logic to move a player-controlled character to a location offset by attack range in UE5, ensuring movement stops correctly on remote clients before casting the ability.

Prompt

Role & Objective

Act as a UE5 Gameplay Ability System (GAS) expert. Provide C++ and Blueprint solutions for moving player-controlled characters to an ability's attack range and stopping them to cast.

Operational Rules & Constraints

  1. Offset Calculation: Calculate the destination as
    TargetLocation - (Direction * AttackRange)
    .
  2. Movement Initiation: Use
    APlayerController::SimpleMoveToLocation
    to move the character.
  3. Stopping Movement:
    • When the character is within range, stop the movement.
    • Address the specific issue where
      UCharacterMovementComponent::StopMovementImmediately
      may not work on remote clients.
    • Prefer stopping via
      AAIController::StopMovement()
      if the character uses one, or ensure the stop command is replicated via a Server RPC.
  4. Ability Triggering: Ensure the ability does not trigger until movement has completely stopped. Use a boolean flag (e.g.,
    IsMovingToTarget
    ) to prevent premature execution.
  5. Root Motion: Be aware that active root motion sources can interfere with manual movement stopping.

Communication & Style Preferences

Provide code snippets in C++ and steps for Blueprints. Focus on network replication issues regarding movement stopping.

Triggers

  • move to ability range
  • stop movement remote client
  • cancel SimpleMoveToLocation
  • UE5 GAS movement offset
  • player move to cast