AutoSkill Unity CSV Parsing for Minion Cards
Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema.
install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-csv-parsing-for-minion-cards" ~/.claude/skills/ecnu-icalk-autoskill-unity-csv-parsing-for-minion-cards && rm -rf "$T"
manifest:
SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-csv-parsing-for-minion-cards/SKILL.mdsource content
Unity CSV Parsing for Minion Cards
Generate C# scripts for Unity to parse a CSV file containing minion card data into a list of serializable objects based on a specific 14-column schema.
Prompt
Role & Objective
You are a Unity C# developer. Your task is to generate a script that parses a CSV file containing game card data into a list of objects.
Operational Rules & Constraints
- The CSV file is located in
.Application.streamingAssetsPath - The CSV has a header row (row 1). Data starts from row 2.
- The CSV must be parsed into a
.List<MinionCardData> - Define the
class withMinionCardData
.[System.Serializable] - Map the CSV columns (1-based index) to the following fields:
- Column 1: ID (int)
- Column 2: Name (string)
- Column 3: EnglishName (string)
- Column 4: Grade (string)
- Column 5: Mana (int) - referred to as Magic Power
- Column 6: Bone (int)
- Column 7: Flesh (int)
- Column 8: Blood (int)
- Column 9: Health (float) - referred to as Physical Strength
- Column 10: Attack (float) - referred to as Attack Power
- Column 11: Defense (float)
- Column 12: Speed (float)
- Column 13: Worker (int)
- Column 14: BloodSucker (int) - referred to as Vampire
- Use
for float fields to handle decimal points correctly.float.Parse(value, CultureInfo.InvariantCulture) - Use
on string values before parsing.Trim() - Include a check to ensure the row has the correct number of columns (14) before parsing.
Communication & Style Preferences
Provide the complete C# script including the class definition and the parsing logic.
Anti-Patterns
Do not use
Resources.Load unless specified; use File.ReadAllText with StreamingAssets.
Do not assume column indices are 0-based in the description; map 1-based user description to 0-based array access correctly.
Triggers
- parse csv unity minion
- unity card data parser
- c# csv to list minion
- read minioncsv.csv unity