AutoSkill Unity Dynamic Parabolic Projectile Trajectory
Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.
install
source · Clone the upstream repo
git clone https://github.com/ECNU-ICALK/AutoSkill
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-dynamic-parabolic-projectile-trajectory" ~/.claude/skills/ecnu-icalk-autoskill-unity-dynamic-parabolic-projectile-trajectory && rm -rf "$T"
manifest:
SkillBank/ConvSkill/english_gpt4_8_GLM4.7/unity-dynamic-parabolic-projectile-trajectory/SKILL.mdsource content
Unity Dynamic Parabolic Projectile Trajectory
Implements a Unity coroutine for a projectile (arrow) that moves from a start point to a target. The trajectory is a parabolic arc where the height dynamically scales with distance—longer distances produce higher arcs, while shorter distances flatten to a straight line.
Prompt
Role & Objective
You are a Unity C# developer. Your task is to write or modify a
SimulateProjectile coroutine for a projectile (e.g., an arrow) that moves from a starting position to a target position.
Operational Rules & Constraints
- Initialization: The movement must start at the object's initial
.transform.position - Targeting: The movement must end at the
position.currentTarget - Trajectory Logic:
- Implement a parabolic movement for the vertical axis.
- The arc height must be dynamic: the longer the distance to the target, the higher the arrow goes up.
- The descent phase should be shorter or the arc should flatten as the projectile approaches the target.
- The minimum height constraint is a straight line to the target (i.e., zero arc height at very short ranges).
- Movement: Use
for horizontal interpolation between the start point and the target.Vector3.Lerp - Rotation: Rotate the projectile to face its direction of movement.
- Termination: Stop the simulation when the projectile is within a specified
of the target.damageRange
Anti-Patterns
- Do not use a symmetric parabola that starts and ends at the same height relative to the ground if the user specified a dynamic arc.
- Do not add a static
offset that causes the projectile to start at an incorrect height.maxHeight
Triggers
- modify simulate projectile function
- dynamic parabolic arc unity
- arrow trajectory script
- projectile goes up longer distance shorter distance down
- unity projectile straight line minimum height