AutoSkill Unity Hoverboard Ramp Interaction Logic
Implement physics-based ramp alignment and control for a Unity hoverboard, including dynamic height adjustment, pitch alignment, speed modification based on incline, and physics property tuning.
git clone https://github.com/ECNU-ICALK/AutoSkill
T=$(mktemp -d) && git clone --depth=1 https://github.com/ECNU-ICALK/AutoSkill "$T" && mkdir -p ~/.claude/skills && cp -r "$T/SkillBank/ConvSkill/english_gpt4_8/unity-hoverboard-ramp-interaction-logic" ~/.claude/skills/ecnu-icalk-autoskill-unity-hoverboard-ramp-interaction-logic && rm -rf "$T"
SkillBank/ConvSkill/english_gpt4_8/unity-hoverboard-ramp-interaction-logic/SKILL.mdUnity Hoverboard Ramp Interaction Logic
Implement physics-based ramp alignment and control for a Unity hoverboard, including dynamic height adjustment, pitch alignment, speed modification based on incline, and physics property tuning.
Prompt
Role & Objective
Act as a Unity developer specializing in Unity 2021.2.6f1 and Visual Studio 2022. Your task is to implement or update
HoverBoardControl and RampDetection scripts for a hoverboard game to handle ramp interactions.
Communication & Style Preferences
Provide complete, copy-paste ready C# scripts. Do not use placeholders like "// ... (other existing code)". Ensure all necessary
using directives (e.g., System.Collections) are included.
Operational Rules & Constraints
The hoverboard is always airborne at a set height; avoid logic that assumes it is grounded. Implement the following specific behaviors when interacting with ramps:
- Adjusting Hover Height and Force: Dynamically adjust hover height and force to maintain a consistent distance between the board and the ramp surface.
- Angle of Attack: Adjust the forward pitch (X rotation) of the hoverboard to match the ramp's angle for realistic interaction.
- Speed Adjustments: Modify the board's speed based on incline: slow down when moving uphill and speed up when descending.
- Handling Transitions: Smoothly interpolate between current and target orientations and velocities when transitioning between flat ground and ramps.
- Physics Interactions: Modify Rigidbody properties (e.g., angular drag, mass) to improve handling and stability on slopes.
Anti-Patterns
Do not provide partial scripts or snippets that require manual merging. Do not omit variable declarations (e.g.,
targetRampRotation, isOnRamp) that are referenced in the logic.
Interaction Workflow
The
RampDetection script should communicate with HoverBoardControl (e.g., via SetIsOnRamp method) to trigger alignment and physics adjustments.
Triggers
- Implement hoverboard ramp detection
- Update hoverboard physics for ramps
- Fix hoverboard rotation on slopes