Some_claude_skills websocket-streaming
Implements real-time bidirectional communication between DAG execution engines and visualization dashboards via WebSocket. Covers connection management, typed event protocols, reconnection
git clone https://github.com/curiositech/some_claude_skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/curiositech/some_claude_skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/.claude/skills/websocket-streaming" ~/.claude/skills/erichowens-some-claude-skills-websocket-streaming && rm -rf "$T"
.claude/skills/websocket-streaming/SKILL.mdWebSocket Streaming
Real-time bidirectional communication between DAG execution engines and dashboards. Typed event protocols, connection management, and React hook integration.
When to Use
✅ Use for:
- Streaming DAG node state changes to a visualization dashboard
- Sending human gate decisions from dashboard to execution engine
- Live cost ticker and progress updates during execution
- Bi-directional communication (not just server → client)
❌ NOT for:
- One-way server → client updates (consider SSE, simpler)
- REST API design (use
)api-architect - Polling-based status checks (WebSocket replaces polling)
Event Protocol
Server → Client Events
type ServerEvent = | { type: 'node_state'; node_id: string; status: NodeStatus; output?: any; metrics?: NodeMetrics } | { type: 'edge_active'; from: string; to: string } | { type: 'dag_mutated'; mutation: DAGMutation } | { type: 'cost_update'; spent: number; budget: number; remaining: number } | { type: 'execution_complete'; results: Record<string, any> } | { type: 'human_gate_waiting'; node_id: string; presentation: GatePresentation } | { type: 'error'; node_id?: string; message: string };
Client → Server Events
type ClientEvent = | { type: 'human_decision'; node_id: string; decision: 'approve' | 'reject' | 'modify'; feedback?: string } | { type: 'pause_execution' } | { type: 'resume_execution' } | { type: 'cancel_execution' };
React Hook: useDAGStream
import { useEffect, useRef, useCallback } from 'react'; export function useDAGStream(dagId: string, store: DAGStore) { const wsRef = useRef<WebSocket | null>(null); const reconnectAttempt = useRef(0); const connect = useCallback(() => { const ws = new WebSocket(`/api/dags/${dagId}/stream`); ws.onopen = () => { reconnectAttempt.current = 0; }; ws.onmessage = (event) => { const msg = JSON.parse(event.data) as ServerEvent; switch (msg.type) { case 'node_state': store.updateNodeData(msg.node_id, { status: msg.status, output: msg.output, metrics: msg.metrics, }); break; case 'cost_update': store.setCostState({ spent: msg.spent, budget: msg.budget }); break; case 'dag_mutated': store.applyMutation(msg.mutation); break; case 'execution_complete': store.setExecutionComplete(msg.results); break; } }; ws.onclose = () => { // Reconnect with exponential backoff (max 30s) const delay = Math.min(1000 * 2 ** reconnectAttempt.current, 30000); reconnectAttempt.current++; setTimeout(connect, delay); }; wsRef.current = ws; }, [dagId, store]); useEffect(() => { connect(); return () => wsRef.current?.close(); }, [connect]); // Send client events const send = useCallback((event: ClientEvent) => { wsRef.current?.send(JSON.stringify(event)); }, []); return { send }; }
Server Implementation (Node.js)
import { WebSocketServer } from 'ws'; const wss = new WebSocketServer({ noServer: true }); // Per-DAG rooms const rooms = new Map<string, Set<WebSocket>>(); function broadcast(dagId: string, event: ServerEvent) { const clients = rooms.get(dagId); if (!clients) return; const msg = JSON.stringify(event); for (const ws of clients) { if (ws.readyState === ws.OPEN) ws.send(msg); } } // Usage in execution engine: function onNodeComplete(dagId: string, nodeId: string, result: any) { broadcast(dagId, { type: 'node_state', node_id: nodeId, status: 'completed', output: result.output, metrics: result.metrics, }); }
Anti-Patterns
No Reconnection Logic
Wrong: WebSocket closes and the dashboard shows stale data forever. Right: Exponential backoff reconnection (1s, 2s, 4s, 8s... max 30s). Resync state on reconnect.
Sending Full State on Every Event
Wrong: Broadcasting the entire DAG state on every node update. Right: Send only the delta: which node changed, to what status. The client applies the update to its local store.
No Typed Protocol
Wrong: Sending untyped JSON objects and parsing with
any.
Right: Define ServerEvent and ClientEvent union types. Exhaustive switch on msg.type.