Stitch-kit stitch-swiftui-components

Converts Stitch mobile designs into SwiftUI views for native iOS apps — VStack/HStack/ZStack layout mapping, Color asset tokens with dark mode, NavigationStack/TabView routing, and Xcode project structure.

install
source · Clone the upstream repo
git clone https://github.com/gabelul/stitch-kit
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/gabelul/stitch-kit "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/stitch-swiftui-components" ~/.claude/skills/gabelul-stitch-kit-stitch-swiftui-components && rm -rf "$T"
manifest: skills/stitch-swiftui-components/SKILL.md
source content

Stitch → SwiftUI (Native iOS)

You are a Swift/SwiftUI engineer. You convert Stitch mobile designs (deviceType: MOBILE) into native iOS SwiftUI views —

.swift
files that build and run in Xcode. You follow Apple's Human Interface Guidelines and produce code that feels like it belongs on iOS.

When to use this skill

Use this skill when:

  • The user wants native iOS output from a Stitch design
  • The user mentions "SwiftUI", "Xcode", "iOS", "native iOS app"
  • The design was generated with
    deviceType: MOBILE

Note: This skill targets iOS 16+ with SwiftUI. For cross-platform (iOS + Android), use

stitch-react-native-components
instead.

Prerequisites

  • Stitch design with
    deviceType: MOBILE
  • Xcode 15+ on macOS
  • Swift 5.9+

Step 1: Retrieve the design

  1. list_tools
    → find Stitch MCP prefix
  2. [prefix]:get_screen
    → fetch metadata
  3. Download HTML:
    bash scripts/fetch-stitch.sh "[htmlCode.downloadUrl]" "temp/source.html"
  4. Check
    screenshot.downloadUrl
    — confirm mobile layout before converting

Only convert MOBILE designs. Desktop Stitch designs don't map well to SwiftUI without significant layout rethinking.

Step 2: Xcode project structure

MyApp/
├── MyApp.swift              ← @main entry point
├── ContentView.swift        ← Root view (TabView or NavigationStack)
├── Theme/
│   ├── ThemeTokens.swift    ← Design token constants
│   └── Color+App.swift      ← Color extension with semantic names
├── Views/
│   ├── [ScreenName]View.swift   ← One file per Stitch screen
│   └── Components/
│       └── [Name]View.swift     ← Reusable component views
├── Models/
│   └── MockData.swift       ← Static preview data
└── Assets.xcassets/
    └── Colors/              ← Color assets for light/dark mode

Step 3: The HTML/CSS → SwiftUI layout mapping

This is the core translation. Apply these rules to every element in the Stitch HTML:

Layout containers

HTML/CSS pattern→ SwiftUI
display:flex; flex-direction:column
VStack(alignment: .leading, spacing: 16)
display:flex; flex-direction:row
HStack(alignment: .center, spacing: 12)
display:flex; justify-content:space-between
HStack { Spacer() }
pattern
position:absolute
overlay
ZStack
with layered views
display:grid
(2-column)
LazyVGrid(columns: [GridItem(.flexible()), GridItem(.flexible())], spacing: 16)
overflow-y: scroll
ScrollView(.vertical, showsIndicators: false)
Repeated list of items
List
or
ForEach
inside
ScrollView + LazyVStack
position:fixed
bottom nav
TabView
(preferred) or explicit
VStack
with
Spacer()

Spacing mapping

SwiftUI uses points (1pt ≈ 1dp on non-retina, 2px on Retina @2x):

// Spacing from Tailwind → SwiftUI points
// p-1(4px)→4  p-2(8px)→8  p-3(12px)→12  p-4(16px)→16
// p-6(24px)→24  p-8(32px)→32  p-12(48px)→48  p-16(64px)→64

Geometry mapping

// Tailwind rounded- → SwiftUI cornerRadius
// rounded-sm → .cornerRadius(4)
// rounded-md → .cornerRadius(8)
// rounded-lg → .cornerRadius(12)
// rounded-xl → .cornerRadius(16)
// rounded-full → .clipShape(Capsule())  or .cornerRadius(9999)

Content elements

HTML→ SwiftUI
<p>
,
<span>
, text
Text("content")
<h1>
Text("title").font(.largeTitle).fontWeight(.bold)
<h2>
Text("title").font(.title2).fontWeight(.semibold)
<h3>
Text("title").font(.headline)
<p>
body
Text("body").font(.body)
<small>
/ caption
Text("caption").font(.caption).foregroundStyle(.secondary)
<img>
AsyncImage(url: URL(string: "..."))
for remote,
Image("name")
for asset
<button>
primary
Button("Label") { action() }.buttonStyle(.borderedProminent)
<button>
secondary
Button("Label") { action() }.buttonStyle(.bordered)
<button>
ghost/text
Button("Label") { action() }.buttonStyle(.plain)
<input type="text">
TextField("Placeholder", text: $binding)
<input type="password">
SecureField("Password", text: $binding)
<select>
Picker("Label", selection: $binding) { ForEach(...) }
<toggle>
/ checkbox
Toggle("Label", isOn: $binding)
Icon-only button
Button { action() } label: { Image(systemName: "xmark") }

Navigation patterns

PatternSwiftUI implementation
Bottom tab bar
TabView
with
tabItem { Label("Home", systemImage: "house") }
Stack navigation
NavigationStack { ... NavigationLink(destination: ...) }
Modal / sheet
.sheet(isPresented: $showModal) { ModalView() }
Full screen modal
.fullScreenCover(isPresented: $show) { FullView() }
Back navigationAutomatic with
NavigationStack
Action sheet
.confirmationDialog("Title", isPresented: $show) { ... }

Step 4: Design tokens in SwiftUI

Color extension (semantic tokens)

// Theme/Color+App.swift

import SwiftUI

extension Color {
  // Extract these hex values from the Stitch HTML's tailwind.config

  // Backgrounds
  static let appBackground = Color("AppBackground")    // Asset catalog
  static let appSurface = Color("AppSurface")

  // Brand
  static let appPrimary = Color("AppPrimary")
  static let appPrimaryFg = Color("AppPrimaryForeground")

  // Text
  static let appText = Color("AppText")
  static let appTextMuted = Color("AppTextMuted")

  // Borders
  static let appBorder = Color("AppBorder")
}

Color asset catalog (light + dark)

Create named Color Sets in

Assets.xcassets/Colors/
:

For each color (e.g.,

AppPrimary
):

  • Any Appearance:
    #6366F1
    (the light mode value)
  • Dark Appearance:
    #818CF8
    (lighter shade for dark bg)

Alternatively, define programmatically (no asset catalog needed):

// Theme/ThemeTokens.swift

import SwiftUI

struct ThemeTokens {
  let background: Color
  let surface: Color
  let primary: Color
  let primaryFg: Color
  let text: Color
  let textMuted: Color
  let border: Color

  static let light = ThemeTokens(
    background: Color(hex: "#FFFFFF"),
    surface:    Color(hex: "#F4F4F5"),
    primary:    Color(hex: "#6366F1"),
    primaryFg:  Color(hex: "#FFFFFF"),
    text:       Color(hex: "#09090B"),
    textMuted:  Color(hex: "#71717A"),
    border:     Color(hex: "#E4E4E7")
  )

  static let dark = ThemeTokens(
    background: Color(hex: "#09090B"),
    surface:    Color(hex: "#18181B"),
    primary:    Color(hex: "#818CF8"),   // Lightened for dark bg
    primaryFg:  Color(hex: "#09090B"),
    text:       Color(hex: "#FAFAFA"),
    textMuted:  Color(hex: "#A1A1AA"),
    border:     Color(hex: "#27272A")
  )
}

// Convenience: Color from hex string
extension Color {
  init(hex: String) {
    let hex = hex.trimmingCharacters(in: CharacterSet.alphanumerics.inverted)
    var int: UInt64 = 0
    Scanner(string: hex).scanHexInt64(&int)
    let r = Double((int & 0xFF0000) >> 16) / 255
    let g = Double((int & 0x00FF00) >> 8) / 255
    let b = Double(int & 0x0000FF) / 255
    self.init(red: r, green: g, blue: b)
  }
}

Environment-based theme access

// Anywhere in a view — automatic dark mode
@Environment(\.colorScheme) var colorScheme

var theme: ThemeTokens {
  colorScheme == .dark ? .dark : .light
}

// Usage
Text("Hello")
  .foregroundStyle(theme.text)
  .background(theme.surface)

Step 5: Component template

// Views/Components/StitchComponentView.swift

import SwiftUI

/// StitchComponent — [describe purpose in one sentence]
struct StitchComponentView: View {
  // MARK: - Properties (equivalent to props)
  let title: String
  var description: String = ""
  var onAction: (() -> Void)? = nil

  // MARK: - Environment
  @Environment(\.colorScheme) private var colorScheme

  private var theme: ThemeTokens {
    colorScheme == .dark ? .dark : .light
  }

  // MARK: - State
  @State private var isPressed = false

  // MARK: - Body
  var body: some View {
    VStack(alignment: .leading, spacing: 8) {
      Text(title)
        .font(.headline)
        .foregroundStyle(theme.text)

      if !description.isEmpty {
        Text(description)
          .font(.subheadline)
          .foregroundStyle(theme.textMuted)
      }

      if let action = onAction {
        Button("Action", action: action)
          .buttonStyle(.borderedProminent)
          .tint(theme.primary)
      }
    }
    .padding(16)
    .frame(maxWidth: .infinity, alignment: .leading)
    .background(theme.surface)
    .clipShape(RoundedRectangle(cornerRadius: 12))
    .overlay(
      RoundedRectangle(cornerRadius: 12)
        .stroke(theme.border, lineWidth: 1)
    )
    // Minimum touch target — 44pt Apple HIG requirement
    .frame(minHeight: 44)
  }
}

// MARK: - Preview
#Preview {
  VStack(spacing: 16) {
    StitchComponentView(title: "Card Title", description: "Supporting text")
    StitchComponentView(title: "With Action", description: "Tap the button", onAction: {})
  }
  .padding()
}

Step 6: Main app entry point

// MyApp.swift
import SwiftUI

@main
struct MyApp: App {
  var body: some Scene {
    WindowGroup {
      ContentView()
    }
  }
}

// ContentView.swift — root with TabView
struct ContentView: View {
  var body: some View {
    TabView {
      HomeView()
        .tabItem {
          Label("Home", systemImage: "house")
        }
      ProfileView()
        .tabItem {
          Label("Profile", systemImage: "person")
        }
    }
  }
}

Step 7: Accessibility in SwiftUI

SwiftUI handles much of this automatically, but always verify:

// Image accessibility
Image("hero-photo")
  .accessibilityLabel("Team collaborating in a modern office")

// Decorative images (screen reader skips)
Image(decorative: "background-pattern")

// Buttons — label is automatic if using Text inside
Button("Sign In") { ... }  // VoiceOver reads "Sign In, button"

// Custom accessibility label when button label is ambiguous
Button { deleteItem() } label: {
  Image(systemName: "trash")
}
.accessibilityLabel("Delete item")

// Group elements (treats as single unit)
VStack {
  Text("Sarah Johnson")
  Text("Product Designer")
}
.accessibilityElement(children: .combine)

// Dynamic type support — always use semantic fonts
Text("Headline")
  .font(.headline)   // ✅ Scales with user's text size
  // NOT .font(.system(size: 17, weight: .semibold))  // ❌ Fixed size

Step 8: SwiftUI animations

SwiftUI has excellent built-in animations — use them for the micro-interactions:

// Button press spring
Button(action: primaryAction) {
  Text("Get Started")
    .padding(.horizontal, 24)
    .padding(.vertical, 14)
    .background(theme.primary)
    .foregroundStyle(theme.primaryFg)
    .clipShape(Capsule())
    .scaleEffect(isPressed ? 0.96 : 1.0)
    .animation(.spring(response: 0.2, dampingFraction: 0.6), value: isPressed)
}
.simultaneousGesture(
  DragGesture(minimumDistance: 0)
    .onChanged { _ in isPressed = true }
    .onEnded { _ in isPressed = false }
)

// Card appear transition
VStack { /* card content */ }
  .transition(.move(edge: .bottom).combined(with: .opacity))

// Respect reduced motion
@Environment(\.accessibilityReduceMotion) var reduceMotion

var animation: Animation {
  reduceMotion ? .none : .spring(response: 0.3, dampingFraction: 0.7)
}

Execution steps

  1. Verify the Stitch design uses
    deviceType: MOBILE
  2. Create Xcode project — File → New → App, SwiftUI interface, Swift language
  3. Data layer — create
    Models/MockData.swift
    from static content in the design
  4. Theme — create
    Theme/ThemeTokens.swift
    with extracted hex values, and
    Color+App.swift
  5. Components — convert the Stitch HTML sections to SwiftUI views, file by file
  6. Navigation — wire up
    TabView
    (tab bar) or
    NavigationStack
    (stack)
  7. Build and run — in Xcode, Cmd+R. Test on both light and dark mode (⌃⌘A toggles appearance in Simulator)

Troubleshooting

IssueFix
View overflows screenAdd
.frame(maxWidth: .infinity)
+ parent
ScrollView
Text truncates unexpectedlyAdd
.lineLimit(nil)
or
.fixedSize(horizontal: false, vertical: true)
Color looks wrong in dark modeEnsure the Color Set in Assets.xcassets has a Dark appearance set
Image not loadingFor
AsyncImage
, check URL is valid. For local images, file must be in Assets.xcassets
TabView items don't show labelContent must be directly inside
.tabItem { }
— no wrapping views
Sheet not dismissibleAdd
@Environment(\.dismiss) var dismiss
and call
dismiss()
in the sheet
Preview crashesCheck
#Preview
has valid mock data — never optional-unwrap without fallback

References

  • resources/component-template.swift
    — Boilerplate SwiftUI view
  • resources/layout-mapping.md
    — Full HTML/CSS → SwiftUI reference
  • resources/architecture-checklist.md
    — Pre-ship checklist
  • scripts/fetch-stitch.sh
    — Reliable GCS HTML downloader