GB-Power-Market-JJ design-engineering

Orchestrate iterative design and frontend engineering work through research, planning, sub-agent execution, and validation loops. Use when a visual/UI task requires multiple iterations, when the first implementation needs refinement based on feedback, when choosing between competing technical approaches (Canvas vs SVG vs CSS), or when coordinating sub-agents on design-heavy work. Covers animation architecture decisions, progressive enhancement patterns, performance-aware rendering choices, and the research→plan→execute→validate workflow. Complements frontend-design (which handles aesthetics) by adding engineering discipline, iteration management, and technical decision-making.

install
source · Clone the upstream repo
git clone https://github.com/GeorgeDoors888/GB-Power-Market-JJ
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/GeorgeDoors888/GB-Power-Market-JJ "$T" && mkdir -p ~/.claude/skills && cp -r "$T/openclaw-skills/skills/bloodandeath/design-engineering" ~/.claude/skills/georgedoors888-gb-power-market-jj-design-engineering && rm -rf "$T"
OpenClaw · Install into ~/.openclaw/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/GeorgeDoors888/GB-Power-Market-JJ "$T" && mkdir -p ~/.openclaw/skills && cp -r "$T/openclaw-skills/skills/bloodandeath/design-engineering" ~/.openclaw/skills/georgedoors888-gb-power-market-jj-design-engineering && rm -rf "$T"
manifest: openclaw-skills/skills/bloodandeath/design-engineering/SKILL.md
source content

Design Engineering

Orchestrate design-heavy frontend work that requires iteration, technical decisions, and validation. This skill is about the process — how to research, plan, build, validate, and refine — not the aesthetics (use

frontend-design
for that).

When to Use

  • Visual work that will take multiple iterations to get right
  • Choosing between technical approaches (Canvas vs SVG vs CSS, etc.)
  • Coordinating sub-agents on parallel design/engineering tasks
  • Refining an implementation based on user feedback
  • Any frontend work where "build it and ship" isn't enough

The Iteration Loop

Every design-engineering task follows this cycle:

Research → Plan → Approve → Execute → Validate → Feedback → Refine

1. Research Phase

Before touching code, understand the problem space. Spawn 2-3 research sub-agents in parallel with different lenses:

  • Inspiration/reference — find examples of what we're trying to achieve
  • Technical approaches — what tools/techniques solve this class of problem
  • Constraints — performance, browser support, accessibility, progressive enhancement

Research agents should write findings to files (not just return chat results) so they survive session compaction. Use

research/
or
projects/*/research/
directories.

2. Plan Phase

Synthesize research into a concrete plan. Present to user for approval before executing. The plan should include:

  • Architecture decision with rationale (not just "use X" but "use X because Y fails at Z")
  • Layer/component breakdown
  • What gets removed, what gets added, what stays
  • Pre-mortem: "what would cause this to fail?"
  • Estimated sub-agent tasks

3. Execute Phase

Dispatch sub-agents with focused, context-minimal tasks. Key rules in

references/subagent-patterns.md
.

4. Validate Phase

After sub-agents complete, the orchestrator MUST validate. Build check is necessary but not sufficient. Check integration points — see

references/validation-checklist.md
.

5. Feedback → Refine

Ship to user for review. Expect 2-5 iterations on visual work. Each iteration:

  1. Screenshot the live result (use Playwright if available)
  2. Identify specific issues from feedback
  3. Make targeted fixes (don't rebuild from scratch each time)
  4. Validate and redeploy

Technical Decision Framework

When choosing between rendering approaches, read

references/rendering-decisions.md
. Quick heuristic:

NeedUse
Static decorative patternCSS
background-image
with SVG data URI
<100 authored animated elementsInline SVG + CSS animations
Procedural generation, >100 elements, full-page coverageCanvas 2D
3D, heavy particle systems, post-processingThree.js/WebGL (last resort — heavy)

Progressive Enhancement Stack

Every visual enhancement must degrade gracefully:

  1. CSS baseline (always works, no JS)
  2. JS-enhanced layer fades in on top
  3. prefers-reduced-motion
    → skip animations entirely
  4. Low-end device detection → reduce complexity
  5. Light/dark theme awareness

Glass-Panel Pattern

For content floating over animated backgrounds:

.card {
  background: color-mix(in srgb, var(--bg-card) 50-60%, transparent);
  backdrop-filter: blur(8-12px);
  -webkit-backdrop-filter: blur(8-12px);
}

Lets animation show through while keeping text readable. Adjust blur and opacity based on background intensity.

References

  • references/subagent-patterns.md
    — How to dispatch and validate sub-agent work
  • references/validation-checklist.md
    — Post-execution checks that catch integration bugs
  • references/rendering-decisions.md
    — Canvas vs SVG vs CSS decision guide with production lessons