GB-Power-Market-JJ gotchi-3d-custom-render

Render custom Aavegotchi 3D images from arbitrary trait and wearable combinations. Use when the user describes a synthetic or hypothetical gotchi look in plain language, asks for an outfit preview, headshot, or full-body image, and is not asking for an existing onchain token by tokenId or inventory URL.

install
source · Clone the upstream repo
git clone https://github.com/GeorgeDoors888/GB-Power-Market-JJ
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/GeorgeDoors888/GB-Power-Market-JJ "$T" && mkdir -p ~/.claude/skills && cp -r "$T/openclaw-skills/skills/aaigotchi/gotchi-3d-custom-render" ~/.claude/skills/georgedoors888-gb-power-market-jj-gotchi-3d-custom-render && rm -rf "$T"
OpenClaw · Install into ~/.openclaw/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/GeorgeDoors888/GB-Power-Market-JJ "$T" && mkdir -p ~/.openclaw/skills && cp -r "$T/openclaw-skills/skills/aaigotchi/gotchi-3d-custom-render" ~/.openclaw/skills/georgedoors888-gb-power-market-jj-gotchi-3d-custom-render && rm -rf "$T"
manifest: openclaw-skills/skills/aaigotchi/gotchi-3d-custom-render/SKILL.md
source content

gotchi-3d-custom-render

Use this skill when the user wants a custom 3D gotchi render from selected traits, wearable IDs, wearable names, or a named preset.

Plain-language requests should also route here, for example:

  • "render an ETH gotchi with common eyes, aagent hat, shades, shirt, headset, and pistol"
  • "show me a custom gotchi portrait on a cream background"
  • "make a gotchi outfit preview with wizard hat and blue wand"
  • "give me a headshot of a hypothetical gotchi with shades and a fedora"

Do not wait for the user to explicitly say

gotchi-3d-custom-render
.

What this skill does

  • writes a structured render request JSON
  • uses the hosted Aavegotchi renderer by default for official-style output
  • falls back to the local Unity batch worker when hosted assets are unavailable
  • returns:
    • full-body PNG
    • headshot PNG
    • manifest JSON
  • supports friendlier presets, slot aliases, themed backgrounds, and render-mode selection
  • wearable flags accept either numeric IDs or quoted wearable names
  • supports plain-language outfit requests after routing picks this skill

Constraints

  • requires a local Unity editor installation
  • hosted mode matches the existing Aavegotchi renderer look much more closely, but may ignore custom local-only pose behavior
  • Unity fallback is still useful for hypothetical combinations or local debugging
  • hosted mode can run on non-Unity hosts as long as
    node
    ,
    jq
    , and
    python3
    with Pillow are available
  • intended for local development first, then AAi/Telegram integration through hosted mode

Routing Notes

  • Prefer this skill when the user describes a look, outfit, traits, wearables, background, portrait, headshot, or hypothetical gotchi.
  • Prefer
    aavegotchi-3d-renderer
    instead when the user gives a tokenId or inventory URL for an existing gotchi.
  • If the user gives both a tokenId and custom outfit instructions, clarify whether they want the real token render or a hypothetical custom loadout.

Entry points

  • main wrapper:
    scripts/render-custom-gotchi.sh
  • preset gallery helper:
    scripts/render-preset-gallery.sh
  • direct Unity runner:
    scripts/run-unity-render.sh
  • Unity project:
    unity/GotchiCustomRenderer

Quick usage

From the skill root:

bash scripts/render-custom-gotchi.sh \
  --preset aagent-eth

Default mode is

hosted
. Use
--render-mode auto
if you specifically want hosted-first with Unity fallback, or
--render-mode unity
for local-only rendering.

Outputs land in:

  • Renders/<slug>-full.png
  • Renders/<slug>-headshot.png
  • Renders/<slug>-manifest.json

Input contract

Supported flags:

  • --preset
  • --slug
  • --haunt-id
  • --collateral
  • --eye-shape
  • --eye-color
  • --skin-id
  • --background
  • --pose
  • --body
  • --face
  • --eyes
  • --head
  • --pet
  • --hand-left
  • --hand-right
  • --left-hand
  • --right-hand
  • --slot
  • --wearables
  • --print-presets
  • --write-only
  • --render-mode
  • --hosted-only
  • --unity-only
  • --find-wearable

Wearable flags can take either:

  • numeric IDs like
    --head 59
  • quoted names like
    --head 'Aagent Fedora Hat'

Friendly Examples

bash scripts/render-custom-gotchi.sh --find-wearable aagent
bash scripts/render-custom-gotchi.sh --preset portrait-eth
bash scripts/render-custom-gotchi.sh --preset aagent-eth
bash scripts/render-custom-gotchi.sh --preset aagent-eth --render-mode auto
bash scripts/render-custom-gotchi.sh --body 'Aagent Shirt' --face 'Aagent Headset' --eyes 'Aagent Shades' --head 'Aagent Fedora Hat' --hand-right 'Aagent Pistol'
bash scripts/render-custom-gotchi.sh --wearables 'head=56,hand-right=58' --bg gotchi-radio --pose hero
bash scripts/render-custom-gotchi.sh --slot hat=56 --slot weapon=58 --background transparent
bash scripts/render-preset-gallery.sh
bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook
bash scripts/render-preset-gallery.sh --preset aagent-eth --preset portrait-eth --gallery-name quicklook --skip-failures
bash scripts/render-preset-gallery.sh --preset aagent-eth --gallery-name quicklook --open

Natural-language request examples this skill should handle:

  • "render a custom ETH gotchi with common eyes and an aagent pistol"
  • "show me a gotchi with aagent hat, shades, shirt, and headset"
  • "make a portrait gotchi on a studio cream background"
  • "preview this outfit on an ETH gotchi with common eyes"

If you need to inspect the request shape or adjust it manually, read

references/request-schema.md
. If you need the preset list or alias vocabulary, read
references/presets.md
.

When to read extra files

  • read
    references/request-schema.md
    when you need the exact JSON payload layout
  • read
    references/presets.md
    when you need preset names, background aliases, or friendlier slot names
  • read
    references/wearables.tsv
    when you need the built-in wearable name catalog used on non-Unity hosts
  • read
    unity/GotchiCustomRenderer/Assets/Editor/GotchiCustomRenderCLI.cs
    only when changing the Unity render behavior