Gsd-2 make-interfaces-feel-better
Design engineering principles for making interfaces feel polished. Use when building UI components, reviewing frontend code, implementing animations, hover states, shadows, borders, typography, micro-interactions, enter/exit animations, or any visual detail work. Triggers on UI polish, design details, "make it feel better", "feels off", stagger animations, border radius, optical alignment, font smoothing, tabular numbers, image outlines, box shadows.
git clone https://github.com/gsd-build/gsd-2
T=$(mktemp -d) && git clone --depth=1 https://github.com/gsd-build/gsd-2 "$T" && mkdir -p ~/.claude/skills && cp -r "$T/src/resources/skills/make-interfaces-feel-better" ~/.claude/skills/gsd-build-gsd-2-make-interfaces-feel-better && rm -rf "$T"
src/resources/skills/make-interfaces-feel-better/SKILL.mdDetails that make interfaces feel better
Great interfaces rarely come from a single thing. It's usually a collection of small details that compound into a great experience. Apply these principles when building or reviewing UI code.
Quick Reference
| Category | When to Use |
|---|---|
| Typography | Text wrapping, font smoothing, tabular numbers |
| Surfaces | Border radius, optical alignment, shadows, image outlines, hit areas |
| Animations | Interruptible animations, enter/exit transitions, icon animations, scale on press |
| Performance | Transition specificity, usage |
Core Principles
1. Concentric Border Radius
Outer radius = inner radius + padding. Mismatched radii on nested elements is the most common thing that makes interfaces feel off.
2. Optical Over Geometric Alignment
When geometric centering looks off, align optically. Buttons with icons, play triangles, and asymmetric icons all need manual adjustment.
3. Shadows Over Borders
Layer multiple transparent
box-shadow values for natural depth. Shadows adapt to any background; solid borders don't.
4. Interruptible Animations
Use CSS transitions for interactive state changes — they can be interrupted mid-animation. Reserve keyframes for staged sequences that run once.
5. Split and Stagger Enter Animations
Don't animate a single container. Break content into semantic chunks and stagger each with ~100ms delay.
6. Subtle Exit Animations
Use a small fixed
translateY instead of full height. Exits should be softer than enters.
7. Contextual Icon Animations
Animate icons with
opacity, scale, and blur instead of toggling visibility. Use exactly these values: scale from 0.25 to 1, opacity from 0 to 1, blur from 4px to 0px. If the project has motion or framer-motion in package.json, use transition: { type: "spring", duration: 0.3, bounce: 0 } — bounce must always be 0. If no motion library is installed, keep both icons in the DOM (one absolute-positioned) and cross-fade with CSS transitions using cubic-bezier(0.2, 0, 0, 1) — this gives both enter and exit animations without any dependency.
8. Font Smoothing
Apply
-webkit-font-smoothing: antialiased to the root layout on macOS for crisper text.
9. Tabular Numbers
Use
font-variant-numeric: tabular-nums for any dynamically updating numbers to prevent layout shift.
10. Text Wrapping
Use
text-wrap: balance on headings. Use text-wrap: pretty for body text to avoid orphans.
11. Image Outlines
Add a subtle
1px outline with low opacity to images for consistent depth.
12. Scale on Press
A subtle
scale(0.96) on click gives buttons tactile feedback. Always use 0.96. Never use a value smaller than 0.95 — anything below feels exaggerated. Add a static prop to disable it when motion would be distracting.
13. Skip Animation on Page Load
Use
initial={false} on AnimatePresence to prevent enter animations on first render. Verify it doesn't break intentional entrance animations.
14. Never Use transition: all
transition: allAlways specify exact properties:
transition-property: scale, opacity. Tailwind's transition-transform covers transform, translate, scale, rotate.
15. Use will-change
Sparingly
will-changeOnly for
transform, opacity, filter — properties the GPU can composite. Never use will-change: all. Only add when you notice first-frame stutter.
16. Minimum Hit Area
Interactive elements need at least 40×40px hit area. Extend with a pseudo-element if the visible element is smaller. Never let hit areas of two elements overlap.
Common Mistakes
| Mistake | Fix |
|---|---|
| Same border radius on parent and child | Calculate |
| Icons look off-center | Adjust optically with padding or fix SVG directly |
| Hard borders between sections | Use layered with transparency |
| Jarring enter/exit animations | Split, stagger, and keep exits subtle |
| Numbers cause layout shift | Apply |
| Heavy text on macOS | Apply to root |
| Animation plays on page load | Add to |
on elements | Specify exact properties |
| First-frame animation stutter | Add (sparingly) |
| Tiny hit areas on small controls | Extend with pseudo-element to 40×40px |
Review Checklist
- Nested rounded elements use concentric border radius
- Icons are optically centered, not just geometrically
- Shadows used instead of borders where appropriate
- Enter animations are split and staggered
- Exit animations are subtle
- Dynamic numbers use tabular-nums
- Font smoothing is applied
- Headings use text-wrap: balance
- Images have subtle outlines
- Buttons use scale on press where appropriate
- AnimatePresence uses
for default-state elementsinitial={false} - No
— only specific propertiestransition: all -
only on transform/opacity/filter, neverwill-changeall - Interactive elements have at least 40×40px hit area
Reference Files
- typography.md — Text wrapping, font smoothing, tabular numbers
- surfaces.md — Border radius, optical alignment, shadows, image outlines
- animations.md — Interruptible animations, enter/exit transitions, icon animations, scale on press
- performance.md — Transition specificity,
usagewill-change