Gsd-2 userinterface-wiki

UI/UX best practices for web interfaces. Use when reviewing animations, CSS, audio, typography, UX patterns, prefetching, or icon implementations. Covers 11 categories from animation principles to typography. Outputs file:line findings.

install
source · Clone the upstream repo
git clone https://github.com/gsd-build/gsd-2
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/gsd-build/gsd-2 "$T" && mkdir -p ~/.claude/skills && cp -r "$T/src/resources/skills/userinterface-wiki" ~/.claude/skills/gsd-build-gsd-2-userinterface-wiki && rm -rf "$T"
manifest: src/resources/skills/userinterface-wiki/SKILL.md
source content

User Interface Wiki

Comprehensive UI/UX best practices guide for web interfaces. Contains 152 rules across 12 categories, prioritized by impact to guide automated code review and generation.

When to Apply

Reference these guidelines when:

  • Implementing or reviewing animations (CSS transitions, Motion/Framer Motion)
  • Choosing between springs, easing curves, or no animation
  • Working with AnimatePresence and exit animations
  • Writing CSS with pseudo-elements or View Transitions API
  • Adding audio feedback or procedural sound to UI
  • Building morphing icon components
  • Animating container width/height with dynamic content
  • Designing UI that respects cognitive psychology (Fitts's, Hick's, Miller's laws)
  • Implementing predictive prefetching for perceived performance
  • Setting up typography, OpenType features, or numeric formatting

Rule Categories by Priority

PriorityCategoryImpactPrefixes
1Animation PrinciplesCRITICAL
timing-
,
physics-
,
staging-
2Timing FunctionsHIGH
spring-
,
easing-
,
duration-
,
none-
3Exit AnimationsHIGH
exit-
,
presence-
,
mode-
,
nested-
4CSS Pseudo ElementsMEDIUM
pseudo-
,
transition-
,
native-
5Audio FeedbackMEDIUM
a11y-
,
appropriate-
,
impl-
,
weight-
6Sound SynthesisMEDIUM
context-
,
envelope-
,
design-
,
param-
7Morphing IconsLOW
morphing-
8Container AnimationMEDIUM
container-
9Laws of UXHIGH
ux-
10Predictive PrefetchingMEDIUM
prefetch-
11TypographyMEDIUM
type-
12Visual DesignHIGH
visual-

Quick Reference

1. Animation Principles (CRITICAL)

  • timing-under-300ms
    - User animations must complete within 300ms
  • timing-consistent
    - Similar elements use identical timing values
  • timing-no-entrance-context-menu
    - Context menus: no entrance animation, exit only
  • easing-natural-decay
    - Use exponential ramps for natural decay, not linear
  • easing-no-linear-motion
    - Linear easing only for progress indicators
  • physics-active-state
    - Interactive elements need :active scale transform
  • physics-subtle-deformation
    - Squash/stretch in 0.95-1.05 range
  • physics-spring-for-overshoot
    - Springs for overshoot-and-settle, not easing
  • physics-no-excessive-stagger
    - Stagger delays under 50ms per item
  • staging-one-focal-point
    - One prominent animation at a time
  • staging-dim-background
    - Dim modal/dialog backgrounds
  • staging-z-index-hierarchy
    - Animated elements respect z-index layers

2. Timing Functions (HIGH)

  • spring-for-gestures
    - Gesture-driven motion (drag, flick) must use springs
  • spring-for-interruptible
    - Interruptible motion must use springs
  • spring-preserves-velocity
    - Springs preserve input energy on release
  • spring-params-balanced
    - Avoid excessive oscillation in spring params
  • easing-for-state-change
    - System state changes use easing curves
  • easing-entrance-ease-out
    - Entrances use ease-out
  • easing-exit-ease-in
    - Exits use ease-in
  • easing-transition-ease-in-out
    - View transitions use ease-in-out
  • easing-linear-only-progress
    - Linear only for progress/time representation
  • duration-press-hover
    - Press/hover: 120-180ms
  • duration-small-state
    - Small state changes: 180-260ms
  • duration-max-300ms
    - User-initiated max 300ms
  • duration-shorten-before-curve
    - Fix slow feel with shorter duration, not curve
  • none-high-frequency
    - No animation for high-frequency interactions
  • none-keyboard-navigation
    - Keyboard navigation instant, no animation
  • none-context-menu-entrance
    - Context menus: no entrance, exit only

3. Exit Animations (HIGH)

  • exit-requires-wrapper
    - Conditional motion elements need AnimatePresence wrapper
  • exit-prop-required
    - Elements in AnimatePresence need exit prop
  • exit-key-required
    - Dynamic lists need unique keys, not index
  • exit-matches-initial
    - Exit mirrors initial for symmetry
  • presence-hook-in-child
    - useIsPresent in child, not parent
  • presence-safe-to-remove
    - Call safeToRemove after async cleanup
  • presence-disable-interactions
    - Disable interactions on exiting elements
  • mode-wait-doubles-duration
    - Mode "wait" doubles duration; halve timing
  • mode-sync-layout-conflict
    - Mode "sync" causes layout conflicts
  • mode-pop-layout-for-lists
    - Use popLayout for list reordering
  • nested-propagate-required
    - Nested AnimatePresence needs propagate prop
  • nested-consistent-timing
    - Coordinate parent-child exit durations

4. CSS Pseudo Elements (MEDIUM)

  • pseudo-content-required
    - ::before/::after need content property
  • pseudo-over-dom-node
    - Pseudo-elements over extra DOM nodes for decoration
  • pseudo-position-relative-parent
    - Parent needs position: relative
  • pseudo-z-index-layering
    - Z-index for correct pseudo-element layering
  • pseudo-hit-target-expansion
    - Negative inset for larger hit targets
  • pseudo-marker-styling
    - Use ::marker for custom list bullet styles
  • pseudo-first-line-styling
    - Use ::first-line for typographic treatments
  • transition-name-required
    - View transitions need view-transition-name
  • transition-name-unique
    - Each transition name unique during transition
  • transition-name-cleanup
    - Remove transition name after completion
  • transition-over-js-library
    - Prefer View Transitions API over JS libraries
  • transition-style-pseudo-elements
    - Style ::view-transition-group for custom animations
  • native-backdrop-styling
    - Use ::backdrop for dialog backgrounds
  • native-placeholder-styling
    - Use ::placeholder for input styling
  • native-selection-styling
    - Use ::selection for text selection styling

5. Audio Feedback (MEDIUM)

  • a11y-visual-equivalent
    - Every sound must have a visual equivalent
  • a11y-toggle-setting
    - Provide toggle to disable sounds
  • a11y-reduced-motion-check
    - Respect prefers-reduced-motion for sound
  • a11y-volume-control
    - Allow independent volume adjustment
  • appropriate-no-high-frequency
    - No sound on typing or keyboard nav
  • appropriate-confirmations-only
    - Sound for payments, uploads, submissions
  • appropriate-errors-warnings
    - Sound for errors that can't be overlooked
  • appropriate-no-decorative
    - No sound on hover or decorative moments
  • appropriate-no-punishing
    - Inform, don't punish with harsh sounds
  • impl-preload-audio
    - Preload audio files to avoid delay
  • impl-default-subtle
    - Default volume subtle (0.3), not loud
  • impl-reset-current-time
    - Reset currentTime before replay
  • weight-match-action
    - Sound weight matches action importance
  • weight-duration-matches-action
    - Sound duration matches action duration

6. Sound Synthesis (MEDIUM)

  • context-reuse-single
    - Reuse single AudioContext, don't create per sound
  • context-resume-suspended
    - Resume suspended AudioContext before playing
  • context-cleanup-nodes
    - Disconnect audio nodes after playback
  • envelope-exponential-decay
    - Exponential ramps for natural decay
  • envelope-no-zero-target
    - Exponential ramps target 0.001, not 0
  • envelope-set-initial-value
    - Set initial value before ramping
  • design-noise-for-percussion
    - Filtered noise for clicks/taps
  • design-oscillator-for-tonal
    - Oscillators with pitch sweep for tonal sounds
  • design-filter-for-character
    - Bandpass filter to shape percussive sounds
  • param-click-duration
    - Click sounds: 5-15ms duration
  • param-filter-frequency-range
    - Click filter: 3000-6000Hz
  • param-reasonable-gain
    - Gain under 1.0 to prevent clipping
  • param-q-value-range
    - Filter Q: 2-5 for focused but natural

7. Morphing Icons (LOW)

  • morphing-three-lines
    - Every icon uses exactly 3 SVG lines
  • morphing-use-collapsed
    - Unused lines use collapsed constant
  • morphing-consistent-viewbox
    - All icons share same viewBox (14x14)
  • morphing-group-variants
    - Rotational variants share group and base lines
  • morphing-spring-rotation
    - Spring physics for grouped icon rotation
  • morphing-reduced-motion
    - Respect prefers-reduced-motion
  • morphing-jump-non-grouped
    - Instant rotation jump between non-grouped icons
  • morphing-strokelinecap-round
    - Round stroke line caps
  • morphing-aria-hidden
    - Icon SVGs are aria-hidden

8. Container Animation (MEDIUM)

  • container-two-div-pattern
    - Outer animated div, inner measured div; never same element
  • container-guard-initial-zero
    - Guard bounds === 0 on initial render, fall back to "auto"
  • container-use-resize-observer
    - Use ResizeObserver for measurement, not getBoundingClientRect
  • container-overflow-hidden
    - Set overflow: hidden on animated container during transitions
  • container-no-excessive-use
    - Use sparingly: buttons, accordions, interactive elements
  • container-callback-ref
    - Use callback ref (not useRef) for measurement hooks
  • container-transition-delay
    - Add small delay for natural catching-up feel

9. Laws of UX (HIGH)

  • ux-fitts-target-size
    - Size interactive targets for easy clicking (min 32px)
  • ux-fitts-hit-area
    - Expand hit areas with invisible padding or pseudo-elements
  • ux-hicks-minimize-choices
    - Minimize choices to reduce decision time
  • ux-millers-chunking
    - Chunk data into groups of 5-9 for scannability
  • ux-doherty-under-400ms
    - Respond within 400ms to feel instant
  • ux-doherty-perceived-speed
    - Fake speed with skeletons, optimistic UI, progress indicators
  • ux-postels-accept-messy-input
    - Accept messy input, output clean data
  • ux-progressive-disclosure
    - Show what matters now, reveal complexity later
  • ux-jakobs-familiar-patterns
    - Use familiar UI patterns users know from other sites
  • ux-aesthetic-usability
    - Visual polish increases perceived usability
  • ux-proximity-grouping
    - Group related elements spatially with tighter spacing
  • ux-similarity-consistency
    - Similar elements should look alike
  • ux-common-region-boundaries
    - Use boundaries to group related content
  • ux-von-restorff-emphasis
    - Make important elements visually distinct
  • ux-serial-position
    - Place key items first or last in sequences
  • ux-peak-end-finish-strong
    - End experiences with clear success states
  • ux-teslers-complexity
    - Move complexity to the system, not the user
  • ux-goal-gradient-progress
    - Show progress toward completion
  • ux-zeigarnik-show-incomplete
    - Show incomplete state to drive completion
  • ux-pragnanz-simplify
    - Simplify complex visuals into clear forms
  • ux-pareto-prioritize-features
    - Prioritize the critical 20% of features
  • ux-cognitive-load-reduce
    - Minimize extraneous cognitive load
  • ux-uniform-connectedness
    - Visually connect related elements with lines or frames

10. Predictive Prefetching (MEDIUM)

  • prefetch-trajectory-over-hover
    - Trajectory prediction over hover; reclaims 100-200ms
  • prefetch-not-everything
    - Prefetch by intent, not viewport; avoid wasted bandwidth
  • prefetch-hit-slop
    - Use hitSlop to trigger predictions earlier
  • prefetch-touch-fallback
    - Fall back gracefully on touch devices (no cursor)
  • prefetch-keyboard-tab
    - Prefetch on keyboard navigation when focus approaches
  • prefetch-use-selectively
    - Use predictive prefetching where latency is noticeable

11. Typography (MEDIUM)

  • type-tabular-nums-for-data
    - Tabular numbers for columns, dashboards, pricing
  • type-oldstyle-nums-for-prose
    - Oldstyle numbers blend into body text
  • type-slashed-zero
    - Slashed zero in code-adjacent UIs
  • type-opentype-contextual-alternates
    - Keep calt enabled for contextual glyph adjustment
  • type-disambiguation-stylistic-set
    - Enable ss02 to distinguish I/l/1 and 0/O
  • type-optical-sizing-auto
    - Leave font-optical-sizing auto for size-adaptive glyphs
  • type-antialiased-on-retina
    - Antialiased font smoothing on retina displays
  • type-text-wrap-balance-headings
    - text-wrap: balance on headings for even lines
  • type-underline-offset
    - Offset underlines below descenders
  • type-no-font-synthesis
    - Disable font-synthesis to prevent faux bold/italic
  • type-font-display-swap
    - Use font-display: swap to avoid invisible text during load
  • type-variable-weight-continuous
    - Use continuous weight values (100-900) with variable fonts
  • type-text-wrap-pretty
    - text-wrap: pretty for body text to reduce orphans
  • type-justify-with-hyphens
    - Pair text-align: justify with hyphens: auto
  • type-letter-spacing-uppercase
    - Add letter-spacing to uppercase and small-caps text
  • type-proper-fractions
    - Use diagonal-fractions for proper typographic fractions

12. Visual Design (HIGH)

  • visual-concentric-radius
    - Inner radius = outer radius minus padding for nested elements
  • visual-layered-shadows
    - Layer multiple shadows for realistic depth
  • visual-shadow-direction
    - All shadows share same offset direction (single light source)
  • visual-no-pure-black-shadow
    - Use neutral colors, not pure black, for shadows
  • visual-shadow-matches-elevation
    - Shadow size indicates elevation in consistent scale
  • visual-animate-shadow-pseudo
    - Animate shadow via pseudo-element opacity for performance
  • visual-consistent-spacing-scale
    - Use a consistent spacing scale, not arbitrary values
  • visual-border-alpha-colors
    - Semi-transparent borders adapt to any background
  • visual-button-shadow-anatomy
    - Six-layer shadow anatomy for polished buttons

How to Use

Read individual rule files for detailed explanations and code examples:

rules/timing-under-300ms.md
rules/spring-for-gestures.md
rules/ux-doherty-under-400ms.md
rules/type-tabular-nums-for-data.md

Each rule file contains:

  • Brief explanation of why it matters
  • Incorrect code example with explanation
  • Correct code example with explanation

Full Compiled Document

For the complete guide with all rules expanded:

AGENTS.md