Agent-skills-standard nestjs-real-time
Implement WebSocket gateways with Socket.io and Server-Sent Events endpoints in NestJS. Use when building chat features, live feeds, or choosing between WebSocket and SSE for real-time communication. (triggers: **/*.gateway.ts, **/*.controller.ts, WebSocketGateway, SubscribeMessage, Sse, Socket.io)
install
source · Clone the upstream repo
git clone https://github.com/HoangNguyen0403/agent-skills-standard
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/HoangNguyen0403/agent-skills-standard "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/nestjs/nestjs-real-time" ~/.claude/skills/hoangnguyen0403-agent-skills-standard-nestjs-real-time && rm -rf "$T"
manifest:
skills/nestjs/nestjs-real-time/SKILL.mdsource content
Real-Time & WebSockets
Priority: P1 (OPERATIONAL)
Workflow: Add Real-Time Feature
- Choose protocol — WebSocket for bi-directional (chat, collab); SSE for uni-directional (feeds, notifications).
- Implement gateway or SSE — Create
or@WebSocketGateway()
controller.@Sse() - Add auth — Validate JWT in
for WebSocket; use standard guards for SSE.handleConnection() - Scale — Add
for multi-pod WebSocket; use HTTP/2 for SSE.@socket.io/redis-adapter - Test connections — Verify WebSocket handshake auth rejects invalid tokens; confirm SSE streams data.
SSE Endpoint Example
WebSocket Gateway with Auth Example
Protocol Selection
- WebSockets (Bi-directional): Use for Chat, Multiplayer Games, Collaborative Editing.
- High Complexity: Requires custom scaling (Redis Adapter) and sticky sessions (sometimes).
- Server-Sent Events (SSE) (Uni-directional): Use for Notifications, Live Feeds, Tickers, CI Log streaming.
- Low Complexity: Standard HTTP. Works with standard Load Balancers. Easy to secure.
- NestJS: Use
returning@Sse('route')
.Observable<MessageEvent> - Long Polling: Use only as fallback or for extremely low-frequency updates (e.g., job status check every 10m).
- Impact: High header overhead. Blocks threads if not handled carefully.
WebSockets Implementation
- Socket.io: Default choice. Features "Rooms", "Namespaces", and automatic reconnection. Heavy protocol.
- Fastify/WS: Use
adapter if performance critical (e.g., high-frequency trading updates) and you don't need "Rooms" logic.ws
Scaling (Critical)
- WebSockets: In K8s, client connects to Pod . If Pod B emits event, client won't receive it.
- Solution: Redis Adapter (
). Every pod publishes to Redis; Redis distributes to all other pods.@socket.io/redis-adapter - SSE: Stateless. No special adapter needed, but aware of Connection Limits (6 concurrent connections per domain in HTTP/1.1; virtually unlimited in HTTP/2).
- Rule: Must use HTTP/2 for SSE at scale.
Security
- Handshake Auth: Standard HTTP Guards don't trigger on Ws connection efficiently.
- Pattern: Validate JWT during
lifecycle method. Disconnect immediately if invalid.handleConnection() - Rate Limiting: Sockets expensive. Apply strict throttling on "Message" events to prevent flooding.
Architecture
- Gateway != Service:
should only handle client comms (Join Room, Ack message).WebSocketGateway - Rule: Delegate business logic to Service or Command Bus.
- Events: Use
orAsyncApi
decorators (from community packages) to document WS events similarly to OpenAPI.SocketApi
Anti-Patterns
- No HTTP guards for WebSocket auth: Validate JWT in
; HTTP guards don't trigger on WS.handleConnection() - No WebSocket at scale without Redis adapter: Without
, cross-pod events lost.@socket.io/redis-adapter - No SSE over HTTP/1.1 at scale: Use HTTP/2 to avoid 6-connection-per-domain browser limit.