Unity-MCP assets-prefab-instantiate
Instantiates prefab in the current active scene. Use 'assets-find' tool to find prefab assets in the project.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/assets-prefab-instantiate" ~/.claude/skills/ivanmurzak-unity-mcp-assets-prefab-instantiate && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/assets-prefab-instantiate/SKILL.mdsource content
Assets / Prefab / Instantiate
How to Call
unity-mcp-cli run-tool assets-prefab-instantiate --input '{ "prefabAssetPath": "string_value", "gameObjectPath": "string_value", "position": "string_value", "rotation": "string_value", "scale": "string_value", "isLocalSpace": false }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-prefab-instantiate --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-prefab-instantiate --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | Yes | Prefab asset path. |
| | Yes | GameObject path in the current active scene. |
| | No | Transform position of the GameObject. |
| | No | Transform rotation of the GameObject. Euler angles in degrees. |
| | No | Transform scale of the GameObject. |
| | No | World or Local space of transform. |
Input JSON Schema
{ "type": "object", "properties": { "prefabAssetPath": { "type": "string" }, "gameObjectPath": { "type": "string" }, "position": { "$ref": "#/$defs/UnityEngine.Vector3" }, "rotation": { "$ref": "#/$defs/UnityEngine.Vector3" }, "scale": { "$ref": "#/$defs/UnityEngine.Vector3" }, "isLocalSpace": { "type": "boolean" } }, "$defs": { "UnityEngine.Vector3": { "type": "object", "properties": { "x": { "type": "number" }, "y": { "type": "number" }, "z": { "type": "number" } }, "required": [ "x", "y", "z" ], "additionalProperties": false } }, "required": [ "prefabAssetPath", "gameObjectPath" ] }
Output
Output JSON Schema
{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef", "description": "Find GameObject in opened Prefab or in the active Scene." } }, "$defs": { "System.Type": { "type": "string" }, "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "result" ] }