Unity-MCP assets-refresh
Refreshes the AssetDatabase. Use it if any file was added or updated in the project outside of Unity API. Use it if need to force scripts recompilation when '.cs' file changed.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/assets-refresh" ~/.claude/skills/ivanmurzak-unity-mcp-assets-refresh && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/assets-refresh/SKILL.mdsource content
Assets / Refresh
How to Call
unity-mcp-cli run-tool assets-refresh --input '{ "options": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool assets-refresh --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool assets-refresh --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | No | Asset import options. |
Input JSON Schema
{ "type": "object", "properties": { "options": { "$ref": "#/$defs/UnityEditor.ImportAssetOptions" } }, "$defs": { "UnityEditor.ImportAssetOptions": { "type": "string", "enum": [ "Default", "ForceUpdate", "ForceSynchronousImport", "ImportRecursive", "DontDownloadFromCacheServer", "ForceUncompressedImport" ] } } }
Output
This tool does not return structured output.