Unity-MCP editor-application-get-state

Returns available information about 'UnityEditor.EditorApplication'. Use it to get information about the current state of the Unity Editor application. Such as: playmode, paused state, compilation state, etc.

install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/editor-application-get-state" ~/.claude/skills/ivanmurzak-unity-mcp-editor-application-get-state && rm -rf "$T"
manifest: Unity-MCP-Plugin/.claude/skills/editor-application-get-state/SKILL.md
source content

Editor / Application / Get State

How to Call

unity-mcp-cli run-tool editor-application-get-state --input '{
  "nothing": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool editor-application-get-state --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool editor-application-get-state --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If

unity-mcp-cli
is not found, either install it globally (
npm install -g unity-mcp-cli
) or use
npx unity-mcp-cli
instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
nothing
string
No

Input JSON Schema

{
  "type": "object",
  "properties": {
    "nothing": {
      "type": "string"
    }
  }
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor+EditorStatsData",
      "description": "Available information about 'UnityEditor.EditorApplication'."
    }
  },
  "$defs": {
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor+EditorStatsData": {
      "type": "object",
      "properties": {
        "IsPlaying": {
          "type": "boolean",
          "description": "Whether the Editor is in Play mode."
        },
        "IsPaused": {
          "type": "boolean",
          "description": "Whether the Editor is paused."
        },
        "IsCompiling": {
          "type": "boolean",
          "description": "Is editor currently compiling scripts? (Read Only)"
        },
        "IsPlayingOrWillChangePlaymode": {
          "type": "boolean",
          "description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)"
        },
        "IsUpdating": {
          "type": "boolean",
          "description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)"
        },
        "ApplicationContentsPath": {
          "type": "string",
          "description": "Path to the Unity editor contents folder. (Read Only)"
        },
        "ApplicationPath": {
          "type": "string",
          "description": "Gets the path to the Unity Editor application. (Read Only)"
        },
        "TimeSinceStartup": {
          "type": "number",
          "description": "The time since the editor was started. (Read Only)"
        }
      },
      "required": [
        "IsPlaying",
        "IsPaused",
        "IsCompiling",
        "IsPlayingOrWillChangePlaymode",
        "IsUpdating",
        "TimeSinceStartup"
      ],
      "description": "Available information about 'UnityEditor.EditorApplication'."
    }
  },
  "required": [
    "result"
  ]
}