Unity-MCP editor-application-set-state
Control the Unity Editor application state. You can start, stop, or pause the 'playmode'. Use 'editor-application-get-state' tool to get the current state first.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/editor-application-set-state" ~/.claude/skills/ivanmurzak-unity-mcp-editor-application-set-state && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/editor-application-set-state/SKILL.mdsource content
Editor / Application / Set State
How to Call
unity-mcp-cli run-tool editor-application-set-state --input '{ "isPlaying": false, "isPaused": false }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool editor-application-set-state --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool editor-application-set-state --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | No | If true, the 'playmode' will be started. If false, the 'playmode' will be stopped. |
| | No | If true, the 'playmode' will be paused. If false, the 'playmode' will be resumed. |
Input JSON Schema
{ "type": "object", "properties": { "isPlaying": { "type": "boolean" }, "isPaused": { "type": "boolean" } } }
Output
Output JSON Schema
{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor+EditorStatsData", "description": "Available information about 'UnityEditor.EditorApplication'." } }, "$defs": { "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor+EditorStatsData": { "type": "object", "properties": { "IsPlaying": { "type": "boolean", "description": "Whether the Editor is in Play mode." }, "IsPaused": { "type": "boolean", "description": "Whether the Editor is paused." }, "IsCompiling": { "type": "boolean", "description": "Is editor currently compiling scripts? (Read Only)" }, "IsPlayingOrWillChangePlaymode": { "type": "boolean", "description": "Editor application state which is true only when the Editor is currently in or about to enter Play mode. (Read Only)" }, "IsUpdating": { "type": "boolean", "description": "True if the Editor is currently refreshing the AssetDatabase. (Read Only)" }, "ApplicationContentsPath": { "type": "string", "description": "Path to the Unity editor contents folder. (Read Only)" }, "ApplicationPath": { "type": "string", "description": "Gets the path to the Unity Editor application. (Read Only)" }, "TimeSinceStartup": { "type": "number", "description": "The time since the editor was started. (Read Only)" } }, "required": [ "IsPlaying", "IsPaused", "IsCompiling", "IsPlayingOrWillChangePlaymode", "IsUpdating", "TimeSinceStartup" ], "description": "Available information about 'UnityEditor.EditorApplication'." } }, "required": [ "result" ] }