Unity-MCP editor-selection-set
Set the current Selection in the Unity Editor to the provided objects. Use 'editor-selection-get' tool to get the current selection first.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/editor-selection-set" ~/.claude/skills/ivanmurzak-unity-mcp-editor-selection-set && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/editor-selection-set/SKILL.mdsource content
Editor / Selection / Set
How to Call
unity-mcp-cli run-tool editor-selection-set --input '{ "select": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool editor-selection-set --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool editor-selection-set --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | Yes |
Input JSON Schema
{ "type": "object", "properties": { "select": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ObjectRef[]" } }, "$defs": { "com.IvanMurzak.Unity.MCP.Runtime.Data.ObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object." }, "com.IvanMurzak.Unity.MCP.Runtime.Data.ObjectRef[]": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ObjectRef", "description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object." } } }, "required": [ "select" ] }
Output
Output JSON Schema
{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor_Selection+SelectionData" } }, "$defs": { "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef[]": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef", "description": "Find GameObject in opened Prefab or in the active Scene." } }, "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "System.Type": { "type": "string" }, "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef[]": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef", "description": "Component reference. Used to find a Component at GameObject." } }, "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "System.Int32[]": { "type": "array", "items": { "type": "integer" } }, "System.String[]": { "type": "array", "items": { "type": "string" } }, "com.IvanMurzak.Unity.MCP.Runtime.Data.ObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "instanceID" ], "description": "Reference to UnityEngine.Object instance. It could be GameObject, Component, Asset, etc. Anything extended from UnityEngine.Object." }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_Editor_Selection+SelectionData": { "type": "object", "properties": { "GameObjects": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef[]", "description": "Returns the actual game object selection. Includes Prefabs, non-modifiable objects." }, "Transforms": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef[]", "description": "Returns the top level selection, excluding Prefabs." }, "InstanceIDs": { "$ref": "#/$defs/System.Int32[]", "description": "The actual unfiltered selection from the Scene returned as instance ids instead of objects." }, "AssetGUIDs": { "$ref": "#/$defs/System.String[]", "description": "Returns the guids of the selected assets." }, "ActiveGameObject": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef", "description": "Returns the active game object. (The one shown in the inspector)." }, "ActiveInstanceID": { "type": "integer", "description": "Returns the instanceID of the actual object selection. Includes Prefabs, non-modifiable objects" }, "ActiveObject": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ObjectRef", "description": "Returns the actual object selection. Includes Prefabs, non-modifiable objects." }, "ActiveTransform": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef", "description": "Returns the active transform. (The one shown in the inspector)." } }, "required": [ "ActiveInstanceID" ] } }, "required": [ "result" ] }