Unity-MCP gameobject-component-add

Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.

install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/gameobject-component-add" ~/.claude/skills/ivanmurzak-unity-mcp-gameobject-component-add && rm -rf "$T"
manifest: Unity-MCP-Plugin/.claude/skills/gameobject-component-add/SKILL.md
source content

GameObject / Component / Add

How to Call

unity-mcp-cli run-tool gameobject-component-add --input '{
  "componentNames": "string_value",
  "gameObjectRef": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool gameobject-component-add --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool gameobject-component-add --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If

unity-mcp-cli
is not found, either install it globally (
npm install -g unity-mcp-cli
) or use
npx unity-mcp-cli
instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
componentNames
any
YesFull name of the Component. It should include full namespace path and the class name.
gameObjectRef
any
YesFind GameObject in opened Prefab or in the active Scene.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "componentNames": {
      "$ref": "#/$defs/System.String[]"
    },
    "gameObjectRef": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef"
    }
  },
  "$defs": {
    "System.String[]": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "componentNames",
    "gameObjectRef"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+AddComponentResponse"
    }
  },
  "$defs": {
    "System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow>": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow"
      }
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer"
        },
        "typeName": {
          "type": "string"
        },
        "isEnabled": {
          "type": "string",
          "enum": [
            "False",
            "True",
            "NA"
          ]
        }
      },
      "required": [
        "instanceID",
        "isEnabled"
      ]
    },
    "System.Collections.Generic.List<System.String>": {
      "type": "array",
      "items": {
        "type": "string"
      }
    },
    "com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+AddComponentResponse": {
      "type": "object",
      "properties": {
        "AddedComponents": {
          "$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow>",
          "description": "List of successfully added components."
        },
        "Messages": {
          "$ref": "#/$defs/System.Collections.Generic.List<System.String>",
          "description": "List of success messages for added components."
        },
        "Warnings": {
          "$ref": "#/$defs/System.Collections.Generic.List<System.String>",
          "description": "List of warnings encountered during component addition."
        },
        "Errors": {
          "$ref": "#/$defs/System.Collections.Generic.List<System.String>",
          "description": "List of errors encountered during component addition."
        }
      }
    }
  },
  "required": [
    "result"
  ]
}