Unity-MCP gameobject-component-add
Add Component to GameObject in opened Prefab or in a Scene. Use 'gameobject-find' tool to find the target GameObject first. Use 'gameobject-component-list-all' tool to find the component type names to add.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/gameobject-component-add" ~/.claude/skills/ivanmurzak-unity-mcp-gameobject-component-add && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/gameobject-component-add/SKILL.mdsource content
GameObject / Component / Add
How to Call
unity-mcp-cli run-tool gameobject-component-add --input '{ "componentNames": "string_value", "gameObjectRef": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool gameobject-component-add --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool gameobject-component-add --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | Yes | Full name of the Component. It should include full namespace path and the class name. |
| | Yes | Find GameObject in opened Prefab or in the active Scene. |
Input JSON Schema
{ "type": "object", "properties": { "componentNames": { "$ref": "#/$defs/System.String[]" }, "gameObjectRef": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef" } }, "$defs": { "System.String[]": { "type": "array", "items": { "type": "string" } }, "System.Type": { "type": "string" }, "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "componentNames", "gameObjectRef" ] }
Output
Output JSON Schema
{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+AddComponentResponse" } }, "$defs": { "System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow>": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow" } }, "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow": { "type": "object", "properties": { "instanceID": { "type": "integer" }, "typeName": { "type": "string" }, "isEnabled": { "type": "string", "enum": [ "False", "True", "NA" ] } }, "required": [ "instanceID", "isEnabled" ] }, "System.Collections.Generic.List<System.String>": { "type": "array", "items": { "type": "string" } }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+AddComponentResponse": { "type": "object", "properties": { "AddedComponents": { "$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow>", "description": "List of successfully added components." }, "Messages": { "$ref": "#/$defs/System.Collections.Generic.List<System.String>", "description": "List of success messages for added components." }, "Warnings": { "$ref": "#/$defs/System.Collections.Generic.List<System.String>", "description": "List of warnings encountered during component addition." }, "Errors": { "$ref": "#/$defs/System.Collections.Generic.List<System.String>", "description": "List of errors encountered during component addition." } } } }, "required": [ "result" ] }