Unity-MCP gameobject-component-destroy
Destroy one or many components from target GameObject. Can't destroy missed components. Use 'gameobject-find' tool to find the target GameObject and 'gameobject-component-get' to get component details first.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/gameobject-component-destroy" ~/.claude/skills/ivanmurzak-unity-mcp-gameobject-component-destroy && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/gameobject-component-destroy/SKILL.mdsource content
GameObject / Component / Destroy
How to Call
unity-mcp-cli run-tool gameobject-component-destroy --input '{ "gameObjectRef": "string_value", "destroyComponentRefs": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool gameobject-component-destroy --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool gameobject-component-destroy --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | Yes | Find GameObject in opened Prefab or in the active Scene. |
| | Yes | Component reference array. Used to find Component at GameObject. |
Input JSON Schema
{ "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef" }, "destroyComponentRefs": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRefList" } }, "$defs": { "System.Type": { "type": "string" }, "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRefList": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef", "description": "Component reference. Used to find a Component at GameObject." }, "description": "Component reference array. Used to find Component at GameObject." } }, "required": [ "gameObjectRef", "destroyComponentRefs" ] }
Output
Output JSON Schema
{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+DestroyComponentsResponse" } }, "$defs": { "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRefList": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef", "description": "Component reference. Used to find a Component at GameObject." }, "description": "Component reference array. Used to find Component at GameObject." }, "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRef": { "type": "object", "properties": { "index": { "type": "integer", "description": "Component 'index' attached to a gameObject. The first index is '0' and that is usually Transform or RectTransform. Priority: 2. Default value is -1." }, "typeName": { "type": "string", "description": "Component type full name. Sample 'UnityEngine.Transform'. If the gameObject has two components of the same type, the output component is unpredictable. Priority: 3. Default value is null." }, "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "index", "instanceID" ], "description": "Component reference. Used to find a Component at GameObject." }, "com.IvanMurzak.Unity.MCP.Editor.API.Tool_GameObject+DestroyComponentsResponse": { "type": "object", "properties": { "DestroyedComponents": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentRefList", "description": "List of destroyed components." } } } }, "required": [ "result" ] }