Unity-MCP gameobject-create

Create a new GameObject in opened Prefab or in a Scene. If needed - provide proper 'position', 'rotation' and 'scale' to reduce amount of operations.

install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/gameobject-create" ~/.claude/skills/ivanmurzak-unity-mcp-gameobject-create && rm -rf "$T"
manifest: Unity-MCP-Plugin/.claude/skills/gameobject-create/SKILL.md
source content

GameObject / Create

How to Call

unity-mcp-cli run-tool gameobject-create --input '{
  "name": "string_value",
  "parentGameObjectRef": "string_value",
  "position": "string_value",
  "rotation": "string_value",
  "scale": "string_value",
  "isLocalSpace": false,
  "primitiveType": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool gameobject-create --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool gameobject-create --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If

unity-mcp-cli
is not found, either install it globally (
npm install -g unity-mcp-cli
) or use
npx unity-mcp-cli
instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
name
string
YesName of the new GameObject.
parentGameObjectRef
any
NoParent GameObject reference. If not provided, the GameObject will be created at the root of the scene or prefab.
position
any
NoTransform position of the GameObject.
rotation
any
NoTransform rotation of the GameObject. Euler angles in degrees.
scale
any
NoTransform scale of the GameObject.
isLocalSpace
boolean
NoWorld or Local space of transform.
primitiveType
any
No

Input JSON Schema

{
  "type": "object",
  "properties": {
    "name": {
      "type": "string"
    },
    "parentGameObjectRef": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef"
    },
    "position": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "rotation": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "scale": {
      "$ref": "#/$defs/UnityEngine.Vector3"
    },
    "isLocalSpace": {
      "type": "boolean"
    },
    "primitiveType": {
      "$ref": "#/$defs/UnityEngine.PrimitiveType"
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    },
    "UnityEngine.Vector3": {
      "type": "object",
      "properties": {
        "x": {
          "type": "number"
        },
        "y": {
          "type": "number"
        },
        "z": {
          "type": "number"
        }
      },
      "required": [
        "x",
        "y",
        "z"
      ],
      "additionalProperties": false
    },
    "UnityEngine.PrimitiveType": {
      "type": "string",
      "enum": [
        "Sphere",
        "Capsule",
        "Cylinder",
        "Cube",
        "Plane",
        "Quad"
      ]
    }
  },
  "required": [
    "name"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef",
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "$defs": {
    "System.Type": {
      "type": "string"
    },
    "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": {
      "type": "object",
      "properties": {
        "instanceID": {
          "type": "integer",
          "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)"
        },
        "path": {
          "type": "string",
          "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2."
        },
        "name": {
          "type": "string",
          "description": "Name of a GameObject in hierarchy. Priority: 3."
        },
        "assetType": {
          "$ref": "#/$defs/System.Type",
          "description": "Type of the asset."
        },
        "assetPath": {
          "type": "string",
          "description": "Path to the asset within the project. Starts with 'Assets/'"
        },
        "assetGuid": {
          "type": "string",
          "description": "Unique identifier for the asset."
        }
      },
      "required": [
        "instanceID"
      ],
      "description": "Find GameObject in opened Prefab or in the active Scene."
    }
  },
  "required": [
    "result"
  ]
}