Unity-MCP gameobject-find
Finds specific GameObject by provided information in opened Prefab or in a Scene. First it looks for the opened Prefab, if any Prefab is opened it looks only there ignoring a scene. If no opened Prefab it looks into current active scene. Returns GameObject information and its children. Also, it returns Components preview just for the target GameObject.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/gameobject-find" ~/.claude/skills/ivanmurzak-unity-mcp-gameobject-find && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/gameobject-find/SKILL.mdsource content
GameObject / Find
How to Call
unity-mcp-cli run-tool gameobject-find --input '{ "gameObjectRef": "string_value", "includeData": false, "includeComponents": false, "includeBounds": false, "includeHierarchy": false, "hierarchyDepth": 0 }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool gameobject-find --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool gameobject-find --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | Yes | Find GameObject in opened Prefab or in the active Scene. |
| | No | Include editable GameObject data (tag, layer, etc). |
| | No | Include attached components references. |
| | No | Include 3D bounds of the GameObject. |
| | No | Include hierarchy metadata. |
| | No | Determines the depth of the hierarchy to include. 0 - means only the target GameObject. 1 - means to include one layer below. |
Input JSON Schema
{ "type": "object", "properties": { "gameObjectRef": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef" }, "includeData": { "type": "boolean" }, "includeComponents": { "type": "boolean" }, "includeBounds": { "type": "boolean" }, "includeHierarchy": { "type": "boolean" }, "hierarchyDepth": { "type": "integer" } }, "$defs": { "System.Type": { "type": "string" }, "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } }, "required": [ "gameObjectRef" ] }
Output
Output JSON Schema
{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData" } }, "$defs": { "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." }, "System.Type": { "type": "string" }, "com.IvanMurzak.ReflectorNet.Model.SerializedMember": { "type": "object", "properties": { "typeName": { "type": "string", "description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc." }, "name": { "type": "string", "description": "Object name." }, "value": { "description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json." }, "fields": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember", "description": "Nested field value." }, "description": "Fields of the object, serialized as a list of 'SerializedMember'." }, "props": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember", "description": "Nested property value." }, "description": "Properties of the object, serialized as a list of 'SerializedMember'." } }, "required": [ "typeName" ], "additionalProperties": false }, "com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember" } }, "UnityEngine.Bounds": { "type": "object", "properties": { "center": { "type": "object", "properties": { "x": { "type": "number" }, "y": { "type": "number" }, "z": { "type": "number" } }, "required": [ "x", "y", "z" ] }, "size": { "type": "object", "properties": { "x": { "type": "number" }, "y": { "type": "number" }, "z": { "type": "number" } }, "required": [ "x", "y", "z" ] } }, "required": [ "center", "size" ], "additionalProperties": false }, "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata": { "type": "object", "properties": { "instanceID": { "type": "integer" }, "path": { "type": "string" }, "name": { "type": "string" }, "sceneName": { "type": "string" }, "tag": { "type": "string" }, "activeSelf": { "type": "boolean" }, "activeInHierarchy": { "type": "boolean" }, "children": { "$ref": "#/$defs/System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata>" } }, "required": [ "instanceID", "activeSelf", "activeInHierarchy" ] }, "System.Collections.Generic.List<com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata>": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata" } }, "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow[]": { "type": "array", "items": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow" } }, "com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow": { "type": "object", "properties": { "instanceID": { "type": "integer" }, "typeName": { "type": "string" }, "isEnabled": { "type": "string", "enum": [ "False", "True", "NA" ] } }, "required": [ "instanceID", "isEnabled" ] }, "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectData": { "type": "object", "properties": { "Reference": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef", "description": "Find GameObject in opened Prefab or in the active Scene." }, "Data": { "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember", "description": "GameObject editable data (tag, layer, etc)." }, "Bounds": { "$ref": "#/$defs/UnityEngine.Bounds", "description": "Bounds of the GameObject." }, "Hierarchy": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectMetadata", "description": "Hierarchy metadata of the GameObject." }, "Components": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.ComponentDataShallow[]", "description": "Attached components shallow data of the GameObject (Read-only, use Component modification tool for modification)." } } } }, "required": [ "result" ] }