Unity-MCP scene-create
Create new scene in the project assets. Use 'scene-list-opened' tool to list all opened scenes after creation.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/scene-create" ~/.claude/skills/ivanmurzak-unity-mcp-scene-create && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/scene-create/SKILL.mdsource content
Scene / Create
How to Call
unity-mcp-cli run-tool scene-create --input '{ "path": "string_value", "newSceneSetup": "string_value", "newSceneMode": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool scene-create --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool scene-create --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | Yes | Path to the scene file. Should end with ".unity" extension. |
| | No | |
| | No |
Input JSON Schema
{ "type": "object", "properties": { "path": { "type": "string" }, "newSceneSetup": { "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneSetup" }, "newSceneMode": { "$ref": "#/$defs/UnityEditor.SceneManagement.NewSceneMode" } }, "$defs": { "UnityEditor.SceneManagement.NewSceneSetup": { "type": "string", "enum": [ "EmptyScene", "DefaultGameObjects" ] }, "UnityEditor.SceneManagement.NewSceneMode": { "type": "string", "enum": [ "Single", "Additive" ] } }, "required": [ "path" ] }
Output
Output JSON Schema
{ "type": "object", "properties": { "result": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow", "description": "Scene reference. Used to find a Scene." } }, "$defs": { "com.IvanMurzak.Unity.MCP.Runtime.Data.SceneDataShallow": { "type": "object", "properties": { "Name": { "type": "string" }, "IsLoaded": { "type": "boolean" }, "IsDirty": { "type": "boolean" }, "IsSubScene": { "type": "boolean" }, "IsValidScene": { "type": "boolean", "description": "Whether this is a valid Scene. A Scene may be invalid if, for example, you tried to open a Scene that does not exist. In this case, the Scene returned from EditorSceneManager.OpenScene would return False for IsValid." }, "RootCount": { "type": "integer" }, "path": { "type": "string", "description": "Path to the Scene within the project. Starts with 'Assets/'" }, "buildIndex": { "type": "integer", "description": "Build index of the Scene in the Build Settings." }, "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If this is '0', then it will be used as 'null'." } }, "required": [ "IsLoaded", "IsDirty", "IsSubScene", "IsValidScene", "RootCount", "buildIndex", "instanceID" ], "description": "Scene reference. Used to find a Scene." } }, "required": [ "result" ] }