Unity-MCP scene-save
Save Opened scene to the asset file. Use 'scene-list-opened' tool to get the list of all opened scenes.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/scene-save" ~/.claude/skills/ivanmurzak-unity-mcp-scene-save && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/scene-save/SKILL.mdsource content
Scene / Save
How to Call
unity-mcp-cli run-tool scene-save --input '{ "openedSceneName": "string_value", "path": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool scene-save --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool scene-save --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | No | Name of the opened scene that should be saved. Could be empty if need to save the current active scene. |
| | No | Path to the scene file. Should end with ".unity". If null or empty save to the existed scene asset file. |
Input JSON Schema
{ "type": "object", "properties": { "openedSceneName": { "type": "string" }, "path": { "type": "string" } } }
Output
This tool does not return structured output.