Unity-MCP screenshot-camera
Captures a screenshot from a camera and returns it as an image. If no camera is specified, uses the Main Camera. Returns the image directly for visual inspection by the LLM.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/screenshot-camera" ~/.claude/skills/ivanmurzak-unity-mcp-screenshot-camera && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/screenshot-camera/SKILL.mdsource content
Screenshot / Camera
How to Call
unity-mcp-cli run-tool screenshot-camera --input '{ "cameraRef": "string_value", "width": 0, "height": 0 }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool screenshot-camera --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool screenshot-camera --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | No | Reference to the camera GameObject. If not specified, uses the Main Camera. |
| | No | Width of the screenshot in pixels. |
| | No | Height of the screenshot in pixels. |
Input JSON Schema
{ "type": "object", "properties": { "cameraRef": { "$ref": "#/$defs/com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef" }, "width": { "type": "integer" }, "height": { "type": "integer" } }, "$defs": { "System.Type": { "type": "string" }, "com.IvanMurzak.Unity.MCP.Runtime.Data.GameObjectRef": { "type": "object", "properties": { "instanceID": { "type": "integer", "description": "instanceID of the UnityEngine.Object. If it is '0' and 'path', 'name', 'assetPath' and 'assetGuid' is not provided, empty or null, then it will be used as 'null'. Priority: 1 (Recommended)" }, "path": { "type": "string", "description": "Path of a GameObject in the hierarchy Sample 'character/hand/finger/particle'. Priority: 2." }, "name": { "type": "string", "description": "Name of a GameObject in hierarchy. Priority: 3." }, "assetType": { "$ref": "#/$defs/System.Type", "description": "Type of the asset." }, "assetPath": { "type": "string", "description": "Path to the asset within the project. Starts with 'Assets/'" }, "assetGuid": { "type": "string", "description": "Unique identifier for the asset." } }, "required": [ "instanceID" ], "description": "Find GameObject in opened Prefab or in the active Scene." } } }
Output
This tool does not return structured output.