Unity-MCP script-delete
Delete the script file(s). Does AssetDatabase.Refresh() and waits for Unity compilation to complete before reporting results. Use 'script-read' tool to read existing script files first.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/script-delete" ~/.claude/skills/ivanmurzak-unity-mcp-script-delete && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/script-delete/SKILL.mdsource content
Script / Delete
How to Call
unity-mcp-cli run-tool script-delete --input '{ "files": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool script-delete --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool script-delete --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | Yes | File paths to the files. Sample: "Assets/Scripts/MyScript.cs". |
Input JSON Schema
{ "type": "object", "properties": { "files": { "$ref": "#/$defs/System.String[]" } }, "$defs": { "System.String[]": { "type": "array", "items": { "type": "string" } } }, "required": [ "files" ] }
Output
This tool does not return structured output.