Unity-MCP script-delete

Delete the script file(s). Does AssetDatabase.Refresh() and waits for Unity compilation to complete before reporting results. Use 'script-read' tool to read existing script files first.

install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/script-delete" ~/.claude/skills/ivanmurzak-unity-mcp-script-delete && rm -rf "$T"
manifest: Unity-MCP-Plugin/.claude/skills/script-delete/SKILL.md
source content

Script / Delete

How to Call

unity-mcp-cli run-tool script-delete --input '{
  "files": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool script-delete --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool script-delete --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If

unity-mcp-cli
is not found, either install it globally (
npm install -g unity-mcp-cli
) or use
npx unity-mcp-cli
instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
files
any
YesFile paths to the files. Sample: "Assets/Scripts/MyScript.cs".

Input JSON Schema

{
  "type": "object",
  "properties": {
    "files": {
      "$ref": "#/$defs/System.String[]"
    }
  },
  "$defs": {
    "System.String[]": {
      "type": "array",
      "items": {
        "type": "string"
      }
    }
  },
  "required": [
    "files"
  ]
}

Output

This tool does not return structured output.