Unity-MCP script-execute

Compiles and executes C# code dynamically using Roslyn. The provided code must define a class with a static method to execute.

install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/script-execute" ~/.claude/skills/ivanmurzak-unity-mcp-script-execute && rm -rf "$T"
manifest: Unity-MCP-Plugin/.claude/skills/script-execute/SKILL.md
source content

Script / Execute

How to Call

unity-mcp-cli run-tool script-execute --input '{
  "csharpCode": "string_value",
  "className": "string_value",
  "methodName": "string_value",
  "parameters": "string_value"
}'

For complex input (multi-line strings, code), save the JSON to a file and use:

unity-mcp-cli run-tool script-execute --input-file args.json

Or pipe via stdin (recommended):

unity-mcp-cli run-tool script-execute --input-file - <<'EOF'
{"param": "value"}
EOF

Troubleshooting

If

unity-mcp-cli
is not found, either install it globally (
npm install -g unity-mcp-cli
) or use
npx unity-mcp-cli
instead. Read the /unity-initial-setup skill for detailed installation instructions.

Input

NameTypeRequiredDescription
csharpCode
string
YesC# code that compiles and executes immediately. It won't be stored as a script in the project. It is temporary one shot C# code execution using Roslyn. IMPORTANT: The code must define a class (e.g., 'public class Script') with a static method (e.g., 'public static object Main()'). Do NOT use top-level statements or code outside a class. Top-level statements are not supported and will cause compilation errors.
className
string
NoThe name of the class containing the method to execute.
methodName
string
NoThe name of the method to execute. It must be a static method in the class provided above.
parameters
any
NoSerialized parameters to pass to the method. If the method does not require parameters, leave this empty.

Input JSON Schema

{
  "type": "object",
  "properties": {
    "csharpCode": {
      "type": "string"
    },
    "className": {
      "type": "string"
    },
    "methodName": {
      "type": "string"
    },
    "parameters": {
      "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMemberList"
    }
  },
  "$defs": {
    "com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
      }
    },
    "com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
      "type": "object",
      "properties": {
        "typeName": {
          "type": "string",
          "description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
        },
        "name": {
          "type": "string",
          "description": "Object name."
        },
        "value": {
          "description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
        },
        "fields": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested field value."
          },
          "description": "Fields of the object, serialized as a list of 'SerializedMember'."
        },
        "props": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested property value."
          },
          "description": "Properties of the object, serialized as a list of 'SerializedMember'."
        }
      },
      "required": [
        "typeName"
      ],
      "additionalProperties": false
    }
  },
  "required": [
    "csharpCode"
  ]
}

Output

Output JSON Schema

{
  "type": "object",
  "properties": {
    "result": {
      "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
    }
  },
  "$defs": {
    "com.IvanMurzak.ReflectorNet.Model.SerializedMemberList": {
      "type": "array",
      "items": {
        "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember"
      }
    },
    "com.IvanMurzak.ReflectorNet.Model.SerializedMember": {
      "type": "object",
      "properties": {
        "typeName": {
          "type": "string",
          "description": "Full type name. Eg: 'System.String', 'System.Int32', 'UnityEngine.Vector3', etc."
        },
        "name": {
          "type": "string",
          "description": "Object name."
        },
        "value": {
          "description": "Value of the object, serialized as a non stringified JSON element. Can be null if the value is not set. Can be default value if the value is an empty object or array json."
        },
        "fields": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested field value."
          },
          "description": "Fields of the object, serialized as a list of 'SerializedMember'."
        },
        "props": {
          "type": "array",
          "items": {
            "$ref": "#/$defs/com.IvanMurzak.ReflectorNet.Model.SerializedMember",
            "description": "Nested property value."
          },
          "description": "Properties of the object, serialized as a list of 'SerializedMember'."
        }
      },
      "required": [
        "typeName"
      ],
      "additionalProperties": false
    }
  },
  "required": [
    "result"
  ]
}