Unity-MCP script-update-or-create
Updates or creates script file with the provided C# code. Does AssetDatabase.Refresh() at the end. Provides compilation error details if the code has syntax errors. Use 'script-read' tool to read existing script files first.
install
source · Clone the upstream repo
git clone https://github.com/IvanMurzak/Unity-MCP
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/IvanMurzak/Unity-MCP "$T" && mkdir -p ~/.claude/skills && cp -r "$T/Unity-MCP-Plugin/.claude/skills/script-update-or-create" ~/.claude/skills/ivanmurzak-unity-mcp-script-update-or-create && rm -rf "$T"
manifest:
Unity-MCP-Plugin/.claude/skills/script-update-or-create/SKILL.mdsource content
Script / Update or Create
How to Call
unity-mcp-cli run-tool script-update-or-create --input '{ "filePath": "string_value", "content": "string_value" }'
For complex input (multi-line strings, code), save the JSON to a file and use:
unity-mcp-cli run-tool script-update-or-create --input-file args.jsonOr pipe via stdin (recommended):
unity-mcp-cli run-tool script-update-or-create --input-file - <<'EOF' {"param": "value"} EOF
Troubleshooting
If
unity-mcp-cli is not found, either install it globally (npm install -g unity-mcp-cli) or use npx unity-mcp-cli instead.
Read the /unity-initial-setup skill for detailed installation instructions.
Input
| Name | Type | Required | Description |
|---|---|---|---|
| | Yes | The path to the file. Sample: "Assets/Scripts/MyScript.cs". |
| | Yes | C# code - content of the file. |
Input JSON Schema
{ "type": "object", "properties": { "filePath": { "type": "string" }, "content": { "type": "string" } }, "required": [ "filePath", "content" ] }
Output
This tool does not return structured output.