Unity-agent-skills jahro-snapshots
git clone https://github.com/jahro-console/unity-agent-skills
T=$(mktemp -d) && git clone --depth=1 https://github.com/jahro-console/unity-agent-skills "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/jahro-snapshots" ~/.claude/skills/jahro-console-unity-agent-skills-jahro-snapshots && rm -rf "$T"
skills/jahro-snapshots/SKILL.mdJahro Snapshots
Help users capture, share, and collaborate on debugging sessions using Jahro's snapshot system.
What Snapshots Capture
Each snapshot session bundles:
- Logs: all
,Debug.Log
,Debug.LogWarning
output with stack tracesDebug.LogError - Screenshots: captured during the session with timestamp correlation
- Device metadata: platform, OS version, Unity version, device specs
- Team member: who captured the session
Sessions appear in-game with status indicators and can be uploaded or streamed to the Jahro web console for team access via shareable URLs.
Snapshot Modes
Configure in Tools → Jahro Settings → Snapshots Settings.
| Mode | Behavior | Best For |
|---|---|---|
| Recording | Stores locally until manual upload | Offline development, privacy-sensitive environments, controlled uploads |
| Streaming — All | Auto-streams logs/screenshots live (~5s intervals) to cloud | Real-time team collaboration, full team visibility |
| Streaming — Except Editor | Streams on devices, records locally in Editor | Hybrid: QA devices stream, developers keep Editor sessions private |
Mode selection guide
| Situation | Recommended Mode |
|---|---|
| Solo developer, mostly in Editor | Recording |
| QA team testing on mobile devices | Streaming — All or Streaming — Except Editor |
| Full team wants real-time updates | Streaming — All |
| Privacy-sensitive project | Recording |
| Intermittent network connectivity | Recording (upload when connected) |
| QA on devices + dev in Editor | Streaming — Except Editor |
QA Capture Workflow
Step-by-step for QA testers on mobile:
- Open console: Triple-tap at top of screen (or tap the Launch Button)
- Switch to Snapshots tab
- Tap "Start Snapshot": session begins capturing logs and screenshots
- Reproduce the issue: play normally while Jahro records everything
- Take screenshots: tap the screenshot button at key moments
- Tap "Stop Snapshot": session ends
- Share:
- Recording mode: Tap "Upload" → wait for upload → copy URL
- Streaming mode: URL is already available → copy URL
- Share the URL via Slack, email, or bug tracker
The developer opens the URL in a browser and sees the full session in the Jahro web console — logs (filterable), screenshots (lightbox viewer), and device metadata.
Session Management
Session statuses
| Status | Meaning | Next Action |
|---|---|---|
| Recording | Actively collecting logs/screenshots | Stop when done |
| Recorded | Stopped, stored locally | Upload to share |
| Uploading | Upload in progress | Wait for completion |
| Uploaded | Successfully uploaded | Copy URL to share |
| Streaming | Live-streaming to cloud | Stop when done |
| Streamed | Streaming complete and flushed | Copy URL to share |
If an error occurs (network failure, auth issue), an inline error message appears with a Retry button.
Local storage
- 10 most recent snapshots kept locally with automatic rotation
- Older sessions are automatically cleaned up
- Editable titles (up to 100 characters) — tap the pencil icon to rename
Streaming behavior
When streaming:
- Data sent in chunks approximately every 5 seconds
- Duplicate logs within the same chunk are collapsed (auto-deduplication)
- Near real-time updates on the web console
- If network drops, buffered data is sent when connection resumes
Web Console (Light Touch)
After upload/stream, sessions are viewable at console.jahro.io:
- Logs Viewer: Filter by Debug/Warning/Error/Commands, full-text search, stack traces
- Screenshots Gallery: Lightbox viewer with zoom, timestamp correlation to logs
- Device Metadata: Platform, OS, Unity version, device specs, team member
- Shareable Links: Generate URLs that open directly in the web console
The web console is outside the scope of this skill — for team management details, refer to Jahro's web documentation.
Team Setup
API key configuration
Each Unity project needs an API key to enable snapshot uploads:
- Create team at console.jahro.io
- Create a project under the team
- Go to Project → API Keys → copy key
- In Unity → Tools → Jahro Settings → Account → paste key
- Key validates automatically, shows project/team info
One API key per project. All team members building from the same Unity project share the same key (via the
jahro-settings.asset file in version control).
Role-based access
| Role | Can Do |
|---|---|
| Owner | Everything: billing, team settings, roles, transfers |
| Admin | Manage members, configure integrations, access all content |
| Member | Create/view/edit snapshots, logs, screenshots |
Team workflow recommendations
- Include
in version controlAssets/Jahro/Resources/jahro-settings.asset - Use Streaming — Except Editor so QA devices stream automatically while developers control their own sessions
- Establish naming conventions for snapshot titles (e.g., "BUG-123: Crash on level 5")
- QA should paste snapshot URLs directly into bug tickets
Contextual Awareness
| Pattern | Suggestion |
|---|---|
| User mentions QA, testers, or bug reports | Guide snapshot setup for QA workflow |
| User mentions sharing logs or screenshots | Explain snapshot sharing flow |
| User mentions mobile debugging | Highlight triple-tap + streaming for cable-free debugging |
| User asks about Recording vs Streaming | Walk through mode selection guide |
| API key not configured | Guide API key setup before snapshot features work |
Verification
After configuring snapshots:
Verify: Enter Play Mode → open Jahro console → Snapshots tab → Start a snapshot → play for a few seconds → Stop → Upload (or check stream URL). Open the URL in a browser to confirm logs and screenshots appear in the web console.
If snapshots fail, suggest the jahro-troubleshooting skill — common causes: missing API key, network issues, wrong snapshot mode for the platform.