Everything-react-native-expo hig

Apple HIG design intelligence — build, review, animate, and analyze with Apple Human Interface Guidelines for React Native/Expo

install
source · Clone the upstream repo
git clone https://github.com/JubaKitiashvili/everything-react-native-expo
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/JubaKitiashvili/everything-react-native-expo "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/hig" ~/.claude/skills/jubakitiashvili-everything-react-native-expo-hig && rm -rf "$T"
manifest: skills/hig/SKILL.md
source content

Apple HIG Design Intelligence

When to Use

  • Building UI components with Apple-quality design (spring physics, semantic colors, 8pt grid)
  • Reviewing existing code for HIG compliance
  • Implementing animations with proper physics (not linear/ease-in-out)
  • Analyzing reference videos to extract motion specs
  • Generating design tokens for a project

Intent Router

Detect intent from the user's message and route to the appropriate mode:

Intent KeywordsModeWhat Happens
build
,
create
,
make
,
design
,
component
BuildApply HIG rules while creating UI
review
,
check
,
scan
,
audit
,
compliance
ReviewRun HIG scanner on source files
animate
,
motion
,
spring
,
gesture
,
transition
AnimateImplement animations with HIG physics
video
+ file path
AnalyzeExtract motion spec from reference video
tokens
,
theme
,
design system
TokensGenerate HIG design tokens
No clear intentInteractiveAsk what the user wants

Build Mode

When building UI, load and apply these rules from

design/hig/rules/
:

  1. Always:
    design-system.md
    (typography, colors, spacing, corners)
  2. If animation involved:
    animation.md
    +
    craft.md
    (spring physics)
  3. If navigation/modals:
    patterns.md
    (sheets, tabs, transitions)

Non-negotiable requirements:

  • borderCurve: 'continuous'
    on all rounded elements
  • Semantic color tokens, never hardcoded hex
  • 4pt grid spacing, prefer 8pt
  • 44pt minimum touch targets
  • useReducedMotion
    with any animation
  • expo-haptics
    on key interactions
  • Dark mode support via
    useColorScheme
  • Spring physics via
    withSpring
    , never
    withTiming
    with linear easing

Spring presets (use from

design/hig/index.ts
):

  • smooth
    : default for most transitions
  • snappy
    : button presses, toggles
  • bouncy
    : playful elements, celebrations
  • gentle
    : background, ambient motion

Review Mode

Run the HIG scanner from

design/scanner/
:

/erne-hig review ./src/screens/
/erne-hig review ./src/components/Button.tsx

Output: violations grouped by severity (critical → low), HIG score (0-100), grade (A-F), and fix suggestions.

Integrate with

/erne-quality-gate
— scanner runs automatically alongside code-reviewer and performance-profiler.

Animate Mode

Load

craft.md
+
animation.md
rules. Key patterns:

  • Enter/Exit:
    FadeIn.duration(300).springify()
    — never abrupt appear/disappear
  • Gesture-driven: Pan +
    withDecay
    for momentum, snap points with
    withSpring
  • Scroll-linked:
    useAnimatedScrollHandler
    +
    interpolate
    with
    Extrapolation.CLAMP
  • Choreography: parent first, children staggered 50ms, simultaneous for related

Analyze Mode

Process reference video through

design/video/
:

/erne-hig video ./reference.mp4

Auto-detects project stack, generates Reanimated/Gesture Handler code matching the video's motion patterns.

Tokens Mode

Generate typed design tokens from

design/tokens/
:

/erne-hig tokens

Creates

theme/hig-tokens.ts
with colors, typography, spacing, shadows — ready for
useColorScheme
and
StyleSheet.create
.