pyxel
Create retro games with Pyxel using the pyxel-mcp MCP server. TRIGGER when: user wants to make retro/pixel-art/8-bit games, mentions Pyxel game engine, or asks to create simple 2D games with chiptune audio. DO NOT TRIGGER when: user is building non-game applications, using other game engines (Pygame, Godot, Unity), or doing general Python programming.
install
source · Clone the upstream repo
git clone https://github.com/kitao/pyxel-skill
Claude Code · Install into ~/.claude/skills/
git clone --depth=1 https://github.com/kitao/pyxel-skill ~/.claude/skills/kitao-pyxel-skill-pyxel
manifest:
SKILL.mdsource content
Pyxel Game Development
What is Pyxel?
Pyxel is a retro game engine for Python with deliberate limitations that spark creativity:
- 16 colors (fixed palette)
- 256x256 px image banks (3 banks)
- 4 audio channels with chiptune sounds
- Built-in editors for sprites, tilemaps, sounds, and music
- Screen sizes typically 128x128, 160x120, or 256x256
Setup
The pyxel-mcp MCP server must be installed for this skill to work. Add to your MCP configuration:
{ "mcpServers": { "pyxel": { "command": "uvx", "args": ["pyxel-mcp"] } } }
Or install directly:
pip install pyxel-mcp
Workflow
Follow this cycle for every Pyxel project:
- Write code — Create or modify the
file.py - Validate — Use
to catch syntax errors and anti-patternsvalidate_script - Run and verify — Use
to screenshot the gamerun_and_capture - Inspect details — Use inspect/render tools as needed
- Fix and iterate — Adjust based on visual/audio feedback, then re-verify
Quick Start Pattern
import pyxel class App: def __init__(self): pyxel.init(160, 120, title="My Game") # Set up sprites, sounds, state here pyxel.run(self.update, self.draw) def update(self): if pyxel.btnp(pyxel.KEY_Q): pyxel.quit() # Game logic here def draw(self): pyxel.cls(0) # Draw everything here App()
Reference
Call
pyxel_info to locate type stubs and example files. The MCP server's built-in instructions cover drawing, audio, tilemaps, sprites, and game patterns in detail.