Claude-skill-registry 8bit-docs-patterns
Create documentation with gaming-specific examples, retro styling, and 8-bit terminology. Apply when documenting gaming blocks, RPG components, or retro-styled UI elements.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/8bit-docs-patterns" ~/.claude/skills/majiayu000-claude-skill-registry-8bit-docs-patterns && rm -rf "$T"
manifest:
skills/data/8bit-docs-patterns/SKILL.mdsource content
8-bit Documentation Patterns
Create documentation that emphasizes the gaming and retro aspects of 8-bit components.
Gaming Terminology
Use gaming-specific language in descriptions and examples:
--- title: Quest Log description: Displays an 8-bit mission and task tracking system. ---
Realistic Game Data
Use meaningful, game-related data in examples:
<QuestLog quests={[ { id: "quest-1", title: "Defeat the Goblin King", description: "The Goblin King has been terrorizing the village for weeks.", status: "active", shortDescription: "Defeat the Goblin King in the Dark Forest.", }, { id: "quest-2", title: "Collect Dragon Scales", description: "The local blacksmith needs dragon scales to forge armor.", status: "completed", shortDescription: "Collect 10 dragon scales.", }, ]} />
Health Bar Examples
Use realistic health values and context:
<HealthBar value={75} /> <div className="flex justify-between text-sm mb-2 retro"> <span>Health</span> <span>75%</span> </div> <HealthBar value={75} /> <p className="text-sm text-muted-foreground mb-2"> Default health bar </p> <HealthBar value={75} /> <p className="text-sm text-muted-foreground mb-2"> Critical health (25%) </p> <HealthBar value={25} variant="retro" />
Pixel Font Usage
Apply
.retro class for pixel font styling:
<div className="flex justify-between text-sm mb-2 retro"> <span>Health</span> <span>75/100</span> </div>
Wrapper Pattern in Examples
Remember 8-bit components wrap shadcn/ui:
// Import the 8-bit component import { Button } from "@/components/ui/8bit/button"; // Not the base shadcn component import { Button } from "@/components/ui/button"; // Wrong!
retro.css Awareness
All 8-bit components require retro.css:
// This import is required in the component source import "@/components/ui/8bit/styles/retro.css"; // Documentation shows usage with 8-bit components <Button className="retro">START GAME</Button>
Multiple Variants
Show default vs retro variants:
<ComponentPreview title="8-bit Health Bar component" name="health-bar"> <div className="md:min-w-[300px] min-w-[200px] flex flex-col gap-8"> <div> <p className="text-sm text-muted-foreground mb-2"> Default health bar </p> <HealthBar value={75} /> </div> <div> <p className="text-sm text-muted-foreground mb-2"> Retro health bar </p> <HealthBar value={45} variant="retro" /> </div> </div> </ComponentPreview>
Gaming Block Documentation
For blocks (multiple components):
--- title: Quest Log description: Displays an 8-bit mission and task tracking system. --- <ComponentPreview title="8-bit Quest Log block" name="quest-log"> <QuestLog quests={[ { id: "quest-1", title: "Defeat the Goblin King", status: "active", }, ]} /> </ComponentPreview>
Key Principles
- Gaming context - Use game-related terminology
- Realistic data - Show actual game scenarios
- Retro styling - Use
class for pixel fonts.retro - Wrapper awareness - Import from
@/components/ui/8bit/ - Variant showcase - Demonstrate multiple variants
- Block complexity - Handle multi-component documentation
- 8-bit specific - Emphasize unique 8-bit features
Reference Examples
- Quest tracking patterncontent/docs/blocks/gaming/quest-log.mdx
- Health bar variantscontent/docs/components/health-bar.mdx
- Gaming list patterncontent/docs/blocks/gaming/leaderboard.mdx