Claude-skill-registry add-icon

Add a new Tabler icon to the project. Use when adding icons to the UI.

install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/add-icon" ~/.claude/skills/majiayu000-claude-skill-registry-add-icon && rm -rf "$T"
manifest: skills/data/add-icon/SKILL.md
source content

Add Icon Skill

This skill guides you through adding a new icon from Tabler Icons to the project.

Process

Icons are managed via

icons.json
and automatically built by Vite plugin.

Steps

  1. Choose Icon

  2. Add to icons.json

    • Edit
      renderer/icons.json
    • Add the icon name to the JSON array (in alphabetical order)
  3. Build Icon Sprite (Automatic)

    • Icon sprite is automatically generated when Vite builds
    • Just run
      just dev
      or
      cargo build
  4. Add Rust Enum Variant

    • Edit
      desktop/src/components/icon.rs
    • Add variant to
      IconName
      enum (use PascalCase)
    • Add case to
      Display
      implementation

Example

renderer/icons.json:

[
  "folder",
  "folder-open",
  "file"
]

desktop/src/components/icon.rs:

pub enum IconName {
    Folder,
    FolderOpen,
    File,
}

impl std::fmt::Display for IconName {
    fn fmt(&self, f: &mut std::fmt::Formatter) -> std::fmt::Result {
        match self {
            IconName::Folder => write!(f, "folder"),
            IconName::FolderOpen => write!(f, "folder-open"),
            IconName::File => write!(f, "file"),
        }
    }
}

File Locations

FilePurposeGit Tracked
renderer/icons.json
Icon list configuration✅ Yes
renderer/vite.config.ts
Icon sprite plugin✅ Yes
renderer/public/icons/tabler-sprite.svg
Generated sprite (Vite source)❌ No
assets/dist/icons/tabler-sprite.svg
Build output (Dioxus asset)❌ No

Important

  • NEVER edit generated SVG files directly
  • The
    assets/dist/
    directory is
    .gitignore
    d as build output
  • Icon sprite generation is automatic via Vite plugin (
    buildStart
    hook)
  • Rust code references icons via
    asset!("/assets/dist/icons/tabler-sprite.svg")
  • Icons come from
    @tabler/icons
    npm package (outline style only)

Build Process

icons.json
    ↓
Vite plugin (buildStart hook)
    ↓
renderer/public/icons/tabler-sprite.svg
    ↓
Vite build
    ↓
assets/dist/icons/tabler-sprite.svg
    ↓
Rust asset!() macro