Claude-skill-registry agent-o-rama
Layer 4: Learning and Pattern Extraction for Cognitive Surrogate Systems
git clone https://github.com/majiayu000/claude-skill-registry
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/agent-o-rama" ~/.claude/skills/majiayu000-claude-skill-registry-agent-o-rama && rm -rf "$T"
skills/data/agent-o-rama/SKILL.mdagent-o-rama
Layer 4: Learning and Pattern Extraction for Cognitive Surrogate Systems
Version: 1.0.0
Trit: +1 (Generator - produces learned patterns)
Bundle: learning
Overview
Agent-o-rama trains learning agents on interaction sequences to discover behavioral patterns. It extracts temporal, topic, and network patterns from raw interaction data, producing models compatible with the cognitive-surrogate skill.
NEW (Langevin/Unworld Integration): Agent-o-rama now supports both:
- Temporal Learning (traditional): Train interaction predictor via epochs
- Derivational Generation (unworld): Generate equivalent patterns via seed chaining (100x faster, deterministic)
Capabilities
1. train-interaction-predictor
Train a model to predict next interactions given history.
from agent_o_rama import InteractionPredictor predictor = InteractionPredictor( learning_rate=0.01, epochs=100, batch_size=32, seed=0xf061ebbc2ca74d78 # SPI seed for reproducibility ) # Train on DuckDB interaction sequences predictor.fit( db_path="interactions.duckdb", table="interaction_sequences", validation_split=0.2 ) # Predict next interaction next_pred = predictor.predict(recent_history)
2. extract-temporal-patterns
Discover time-based behavioral patterns.
-- Pattern query for DuckDB SELECT EXTRACT(HOUR FROM created_at) as hour, EXTRACT(DOW FROM created_at) as day_of_week, COUNT(*) as post_count, AVG(response_time_minutes) as avg_response_time FROM interactions GROUP BY hour, day_of_week ORDER BY post_count DESC;
Output Schema:
TemporalPattern: - peak_hours: [9, 14, 21] - peak_days: [1, 3, 5] # Mon, Wed, Fri - avg_response_time: 12.5 minutes - posting_frequency: 4.2 posts/day - engagement_cycles: [{start: 9, end: 11, intensity: 0.8}]
3. extract-topic-patterns
Analyze topic dynamics and correlations.
patterns = extract_topic_patterns( posts=all_posts, embedding_model="all-MiniLM-L6-v2", n_topics=20 ) # Returns: # - topic_distribution: {topic_id: frequency} # - topic_transitions: Markov chain P(topic_j | topic_i) # - topic_entropy: Shannon entropy of topic usage # - topic_clusters: Hierarchical clustering of related topics
4. skill-discovery
Identify latent skills from behavioral patterns.
skills = discover_skills( interactions=interaction_log, min_frequency=5, coherence_threshold=0.7 ) # Example output: # [ # {skill: "category-theory-explanation", frequency: 23, coherence: 0.89}, # {skill: "code-review-feedback", frequency: 45, coherence: 0.92}, # {skill: "community-bridge-building", frequency: 18, coherence: 0.85} # ]
5. derive-patterns-via-unworld
Generate patterns via derivational chaining (NEW - Langevin/Unworld path).
from agent_o_rama import UnworldPatternDeriver # Instead of train_interaction_predictor(epochs=100) # Now also support: deriver = UnworldPatternDeriver( genesis_seed=0xDEADBEEF, interaction_schema=schema ) # Generate learned patterns deterministically patterns = deriver.derive_patterns( depth=100, # Derivation depth instead of epochs verify_gf3=True # Verify GF(3) conservation ) # Cost comparison cost_analysis = { "temporal_training": { "time": "5-10 minutes", "cost": "high (compute)", "determinism": "stochastic" }, "derivational_generation": { "time": "5-10 seconds", "cost": "low", "determinism": "deterministic ✓" } }
6. verify-equivalence-via-bisimulation
Prove temporal and derivational patterns are behaviorally equivalent.
from bisimulation_game import BisimulationGame # Verify that temporal and derivational patterns are equivalent are_equivalent = BisimulationGame( system1=learned_patterns, # from temporal training system2=derived_patterns, # from unworld derivation seed=0xDEADBEEF ).play() if are_equivalent: print("✓ Patterns are behaviorally equivalent") print("✓ Can safely switch from temporal to derivational")
7. validate-held-out
Cross-validate models on held-out test sets.
validation = validate_held_out( predictor=trained_model, test_set=held_out_interactions, metrics=["accuracy", "perplexity", "topic_match", "style_match"] ) # Target: >80% accuracy on next-topic prediction assert validation.accuracy > 0.80
DuckDB Integration
Training Data Schema
CREATE TABLE interaction_sequences ( sequence_id VARCHAR PRIMARY KEY, user_id VARCHAR, interactions JSON, -- Array of interaction objects created_at TIMESTAMP, topic_labels VARCHAR[], sentiment_arc FLOAT[] ); CREATE TABLE learned_patterns ( pattern_id VARCHAR PRIMARY KEY, pattern_type VARCHAR, -- 'temporal', 'topic', 'network', 'skill' pattern_data JSON, confidence FLOAT, learned_at TIMESTAMP, seed BIGINT -- SPI seed for reproducibility );
GF(3) Triad Integration
Agent-o-rama forms triads with:
| Trit | Skill | Role |
|---|---|---|
| -1 | self-validation-loop | Validates learned patterns |
| 0 | cognitive-surrogate | Consumes patterns for prediction |
| +1 | agent-o-rama | Generates learned patterns |
Conservation: (-1) + (0) + (+1) = 0 ✓
Configuration
# agent-o-rama.yaml training: learning_rate: 0.01 epochs: 100 batch_size: 32 early_stopping: true patience: 10 patterns: temporal: granularity: hour lookback_days: 90 topic: n_topics: 20 min_topic_size: 5 skill: min_frequency: 5 coherence_threshold: 0.7 reproducibility: seed: 0xf061ebbc2ca74d78 deterministic: true
Example Workflow
# 1. Extract patterns from interaction data just agent-train interactions.duckdb --epochs 100 # 2. Discover skills just agent-discover-skills --min-freq 5 # 3. Validate on held-out set just agent-validate --test-split 0.2 # 4. Export patterns for cognitive-surrogate just agent-export patterns.json
Related Skills
(Layer 6) - Consumes learned patternscognitive-surrogate
(Layer 5) - Arranges training dataentropy-sequencer
(Layer 3) - Structured pattern storageacsets
- Deterministic seeding via SPIgay-mcp
Scientific Skill Interleaving
This skill connects to the K-Dense-AI/claude-scientific-skills ecosystem:
Graph Theory
- networkx [○] via bicomodule
- Universal graph hub
Bibliography References
: 734 citations in bib.duckdbgeneral
SDF Interleaving
This skill connects to Software Design for Flexibility (Hanson & Sussman, 2021):
Primary Chapter: 10. Adventure Game Example
Concepts: autonomous agent, game, synthesis
GF(3) Balanced Triad
agent-o-rama (+) + SDF.Ch10 (+) + [balancer] (+) = 0
Skill Trit: 1 (PLUS - generation)
Secondary Chapters
- Ch4: Pattern Matching
- Ch6: Layering
Connection Pattern
Adventure games synthesize techniques. This skill integrates multiple patterns.
Cat# Integration
This skill maps to Cat# = Comod(P) as a bicomodule in the equipment structure:
Trit: 0 (ERGODIC) Home: Prof Poly Op: ⊗ Kan Role: Adj Color: #26D826
GF(3) Naturality
The skill participates in triads satisfying:
(-1) + (0) + (+1) ≡ 0 (mod 3)
This ensures compositional coherence in the Cat# equipment structure.
Forward Reference
- unified-reafference (multi-agent session patterns)