Claude-skill-registry attention-grabbers
Use when drawing user focus - notification badges, new feature highlights, error callouts, promotional banners, or any animation meant to attract attention.
git clone https://github.com/majiayu000/claude-skill-registry
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/attention-grabbers" ~/.claude/skills/majiayu000-claude-skill-registry-attention-grabbers && rm -rf "$T"
skills/data/attention-grabbers/SKILL.mdAttention-Grabbing Animations
Apply Disney's 12 principles to focus-drawing motion.
Principle Application
Squash & Stretch: Pulsing scale draws attention. 1.0 → 1.1 → 1.0 cycle catches peripheral vision.
Anticipation: Brief pause before attention animation. Let it build then release.
Staging: Position attention elements where users will see them. Corner badges, inline highlights.
Straight Ahead vs Pose-to-Pose: Design attention states: rest, active/pulsing, acknowledged.
Follow Through & Overlapping: Badge pulses, then count updates. Stagger the attention signals.
Slow In/Slow Out: Ease in/out on pulses. Smooth oscillation is less jarring than sharp bounces.
Arcs: Shake animations follow arc patterns. Left-right with slight vertical oscillation.
Secondary Action: Pulse + glow + color shift for maximum attention (use sparingly).
Timing:
- Single attention grab: 300-500ms
- Repeating pulse: 2000-3000ms cycle
- Urgent pulse: 1000-1500ms cycle
- Decay: Stop after 3-5 cycles or 10 seconds
Exaggeration: This is where exaggeration shines. Scale to 1.2, bright colors, bold motion.
Solid Drawing: Attention elements must still feel part of the UI, not floating or detached.
Appeal: Attention should feel like helpful notification, not aggressive demand.
Timing Recommendations
| Attention Type | Duration | Cycles | Decay |
|---|---|---|---|
| Badge Pulse | 300ms | 2-3 | Stop after animation |
| Notification Dot | 2000ms | 3 | 6 seconds total |
| New Feature | 500ms | 2 | Stay subtle |
| Error Shake | 400ms | 1 | None |
| Urgent Alert | 1000ms | infinite | Until dismissed |
| Promotional | 3000ms | 2 | 6 seconds |
Implementation Patterns
/* Pulse attention */ .badge-pulse { animation: pulse 2000ms ease-in-out 3; } @keyframes pulse { 0%, 100% { transform: scale(1); } 50% { transform: scale(1.15); } } /* Subtle glow */ .glow-attention { animation: glow 2000ms ease-in-out 3; } @keyframes glow { 0%, 100% { box-shadow: 0 0 0 0 rgba(59, 130, 246, 0); } 50% { box-shadow: 0 0 0 8px rgba(59, 130, 246, 0.3); } } /* Error shake */ .shake { animation: shake 400ms ease-in-out; } @keyframes shake { 0%, 100% { transform: translateX(0); } 20%, 60% { transform: translateX(-8px); } 40%, 80% { transform: translateX(8px); } } /* Ring animation (notification) */ .ring { animation: ring 2500ms ease-in-out 2; } @keyframes ring { 0%, 100% { transform: rotate(0); } 10%, 30% { transform: rotate(10deg); } 20%, 40% { transform: rotate(-10deg); } 50%, 100% { transform: rotate(0); } }
Attention Budget
// Auto-stop attention after timeout const attention = element.animate([ { transform: 'scale(1)' }, { transform: 'scale(1.15)' }, { transform: 'scale(1)' } ], { duration: 2000, iterations: 3 }); // Or with CSS setTimeout(() => { element.classList.remove('attention'); }, 6000);
Key Rules
- Maximum 1 attention animation visible at a time
- Auto-stop after 3-5 cycles (10 seconds max)
- Provide way to permanently dismiss
- Never use for non-essential content
: static indicator only, no animationprefers-reduced-motion- Urgent animations must have audio/haptic alternative for accessibility