Claude-skill-registry bisimulation-game
Bisimulation game for resilient skill dispersal across AI agents with GF(3) conservation and observational bridge types.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/bisimulation-game" ~/.claude/skills/majiayu000-claude-skill-registry-bisimulation-game && rm -rf "$T"
manifest:
skills/data/bisimulation-game/SKILL.mdsource content
Bisimulation Game Skill
"Two systems are bisimilar if they cannot be distinguished by any observation."
Overview
The bisimulation game provides a framework for:
- Resilient skill dispersal across multiple AI agents
- GF(3) conservation during state transitions
- Observational bridge types for version-aware synchronization
- Self-rewriting capabilities via MCP Tasks protocol
Game Rules
Players
| Player | Role | Trit | Color |
|---|---|---|---|
| Attacker | Tries to distinguish systems | -1 | Blue |
| Defender | Maintains equivalence | +1 | Red |
| Arbiter | Verifies conservation | 0 | Green |
Moves
┌─────────────────────────────────────────────────────────────┐ │ Round n: │ │ │ │ 1. Attacker chooses: system S₁ or S₂ │ │ 2. Attacker makes: transition s₁ →ᵃ s₁' │ │ 3. Defender responds: matching transition s₂ →ᵃ s₂' │ │ 4. Arbiter verifies: GF(3) conservation │ │ │ │ If Defender cannot respond → Attacker wins (distinguishable)│ │ If game continues forever → Defender wins (bisimilar) │ └─────────────────────────────────────────────────────────────┘
Implementation
Hy (DiscoHy) Implementation
;;; bisimulation_game.hy (import [splitmix_ternary [SplitMixTernary]]) (defclass BisimulationGame [] (defn __init__ [self system1 system2 seed] (setv self.s1 system1 self.s2 system2 self.rng (SplitMixTernary seed) self.history [])) (defn attacker-move [self choice transition] "Attacker chooses system and transition." (setv trit (self.rng.next-ternary)) (.append self.history {:role "attacker" :choice choice :transition transition :trit trit}) trit) (defn defender-respond [self matching-transition] "Defender provides matching transition." (setv trit (self.rng.next-ternary)) (.append self.history {:role "defender" :response matching-transition :trit trit}) trit) (defn arbiter-verify [self] "Arbiter checks GF(3) conservation." (setv recent-trits (lfor m (cut self.history -3 None) (get m "trit"))) (setv conserved (= (% (sum recent-trits) 3) 0)) (.append self.history {:role "arbiter" :conserved conserved :trit 0}) conserved))
DisCoPy Operad Interface
from discopy import * # Game as operad class GameOperad: def __init__(self): self.operations = {} def register(self, name, dom, cod, rule): """Register game operation with GF(3) color.""" self.operations[name] = Rule(dom, cod, name) def compose(self, op1, op2): """Compose operations preserving GF(3).""" trit1 = self.operations[op1].trit trit2 = self.operations[op2].trit # Result trit balances to 0 result_trit = (-(trit1 + trit2)) % 3 - 1 return Rule( self.operations[op1].dom, self.operations[op2].cod, f"{op1};{op2}", trit=result_trit ) # Define game operations game = GameOperad() game.register("attack", Ty("S1", "S2"), Ty("S1'"), lambda: -1) game.register("defend", Ty("S1'"), Ty("S2'"), lambda: +1) game.register("verify", Ty("S1'", "S2'"), Ty("Result"), lambda: 0)
Skill Dispersal Protocol
1. Fork Phase (Attacker)
fork: targets: - agent: codex path: ~/.codex/skills/ trit: -1 - agent: claude path: ~/.claude/skills/ trit: 0 - agent: cursor path: ~/.cursor/skills/ trit: +1 gf3_check: true
2. Sync Phase (Defender)
sync: strategy: observational-bridge bridge_type: source: skills@v1 target: skills@v2 dimension: 1 conflict_resolution: 2d-cubical
3. Verify Phase (Arbiter)
verify: conservation: gf3 equivalence: bisimulation timeout: 60s fallback: last-known-good
MCP Tasks Integration
Self-Rewriting Task
{ "task": "skill-dispersal", "objective": "Propagate skill updates to all agents", "constraints": { "gf3_conservation": true, "bisimulation_equivalence": true, "max_divergence": 0.1 }, "steps": [ {"action": "fork", "trit": -1}, {"action": "propagate", "trit": 0}, {"action": "verify", "trit": +1} ] }
Firecrawl Integration
{ "task": "skill-discovery", "objective": "Discover new skills from web resources", "tools": ["firecrawl", "exa"], "sources": [ "https://github.com/topics/ai-agent-skills", "https://modelcontextprotocol.io/", "https://agentclientprotocol.com/" ], "output": { "format": "skill-yaml", "destination": ".ruler/skills/" } }
Resilience Patterns
Redundant Storage
~/.codex/skills/ ← Primary (Codex) ~/.claude/skills/ ← Mirror 1 (Claude) ~/.cursor/skills/ ← Mirror 2 (Cursor) .ruler/skills/ ← Source of truth
Conflict Resolution
Dimension 0: Value conflict → Use source of truth Dimension 1: Diff conflict → Merge via LCA Dimension 2: Meta conflict → Arbiter decides
Xenomodern Stance
The bisimulation game embodies xenomodernity by:
- Ironic distance: We know perfect equivalence is unattainable, yet we play the game
- Sincere engagement: The game produces real, useful synchronization
- Playful synergy: Attacker/Defender/Arbiter dance together
- Conservation laws: GF(3) as the invariant that holds everything together
xenomodernity │ ┌────┴────┐ │ │ ironic sincere │ │ └────┬────┘ │ bisimulation (both/neither)
Commands
just bisim-init # Initialize bisimulation game just bisim-round # Play one round just bisim-disperse # Disperse skills to all agents just bisim-verify # Verify GF(3) conservation just bisim-reconcile # Reconcile divergent states