Claude-skill-registry c-memory-management
Use when managing memory in C programs with malloc/free, pointers, and avoiding common memory safety pitfalls.
install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/c-memory-management" ~/.claude/skills/majiayu000-claude-skill-registry-c-memory-management && rm -rf "$T"
manifest:
skills/data/c-memory-management/SKILL.mdsource content
C Memory Management
Master manual memory management in C with proper allocation, deallocation, pointer handling, and techniques to avoid memory leaks and corruption.
Overview
C requires manual memory management through explicit allocation and deallocation. Understanding pointers, the heap, and proper memory handling is crucial for writing safe and efficient C programs.
Installation and Setup
Compiler and Tools
# Install GCC compiler # macOS xcode-select --install # Linux (Ubuntu/Debian) sudo apt-get install build-essential # Check installation gcc --version # Memory debugging tools # Install Valgrind (Linux) sudo apt-get install valgrind # Install Address Sanitizer (built into GCC/Clang) gcc -fsanitize=address -g program.c -o program
Compilation Flags
# Basic compilation gcc program.c -o program # With warnings and debugging gcc -Wall -Wextra -g program.c -o program # With Address Sanitizer gcc -fsanitize=address -g program.c -o program # With optimization gcc -O2 -Wall program.c -o program
Core Patterns
1. Dynamic Memory Allocation
// malloc - allocate memory #include <stdlib.h> #include <string.h> int* allocate_array(size_t size) { int* arr = malloc(size * sizeof(int)); if (arr == NULL) { return NULL; // Allocation failed } return arr; } // calloc - allocate and zero-initialize int* allocate_zeroed_array(size_t size) { int* arr = calloc(size, sizeof(int)); if (arr == NULL) { return NULL; } return arr; } // realloc - resize allocation int* resize_array(int* arr, size_t old_size, size_t new_size) { int* new_arr = realloc(arr, new_size * sizeof(int)); if (new_arr == NULL && new_size > 0) { // Reallocation failed, original array still valid return NULL; } return new_arr; } // free - deallocate memory void cleanup_array(int** arr) { if (arr != NULL && *arr != NULL) { free(*arr); *arr = NULL; // Prevent dangling pointer } }
2. Pointer Basics
// Pointer declaration and usage void pointer_basics() { int value = 42; int* ptr = &value; // ptr points to value printf("Value: %d\n", value); printf("Address: %p\n", (void*)&value); printf("Pointer: %p\n", (void*)ptr); printf("Dereferenced: %d\n", *ptr); *ptr = 100; // Modify through pointer printf("New value: %d\n", value); } // Null pointers void null_pointer_check(int* ptr) { if (ptr == NULL) { printf("Null pointer\n"); return; } printf("Valid pointer: %d\n", *ptr); } // Pointer arithmetic void pointer_arithmetic() { int arr[] = {10, 20, 30, 40, 50}; int* ptr = arr; for (int i = 0; i < 5; i++) { printf("%d ", *(ptr + i)); // Same as ptr[i] } printf("\n"); }
3. Dynamic Strings
#include <string.h> // Create string copy char* string_duplicate(const char* str) { if (str == NULL) { return NULL; } size_t len = strlen(str); char* copy = malloc(len + 1); // +1 for null terminator if (copy != NULL) { strcpy(copy, str); } return copy; } // String concatenation char* string_concat(const char* s1, const char* s2) { if (s1 == NULL || s2 == NULL) { return NULL; } size_t len1 = strlen(s1); size_t len2 = strlen(s2); char* result = malloc(len1 + len2 + 1); if (result == NULL) { return NULL; } strcpy(result, s1); strcat(result, s2); return result; } // Safe string functions char* safe_string_copy(const char* src, size_t max_len) { if (src == NULL) { return NULL; } size_t len = strnlen(src, max_len); char* dest = malloc(len + 1); if (dest != NULL) { memcpy(dest, src, len); dest[len] = '\0'; } return dest; }
4. Structures and Memory
// Structure with dynamic members typedef struct { char* name; int* scores; size_t num_scores; } Student; Student* create_student(const char* name, size_t num_scores) { Student* student = malloc(sizeof(Student)); if (student == NULL) { return NULL; } student->name = string_duplicate(name); if (student->name == NULL) { free(student); return NULL; } student->scores = malloc(num_scores * sizeof(int)); if (student->scores == NULL) { free(student->name); free(student); return NULL; } student->num_scores = num_scores; memset(student->scores, 0, num_scores * sizeof(int)); return student; } void destroy_student(Student** student) { if (student == NULL || *student == NULL) { return; } free((*student)->name); free((*student)->scores); free(*student); *student = NULL; }
5. Memory Pools
// Simple memory pool typedef struct { void* pool; size_t block_size; size_t num_blocks; size_t next_free; } MemoryPool; MemoryPool* create_pool(size_t block_size, size_t num_blocks) { MemoryPool* pool = malloc(sizeof(MemoryPool)); if (pool == NULL) { return NULL; } pool->pool = malloc(block_size * num_blocks); if (pool->pool == NULL) { free(pool); return NULL; } pool->block_size = block_size; pool->num_blocks = num_blocks; pool->next_free = 0; return pool; } void* pool_allocate(MemoryPool* pool) { if (pool == NULL || pool->next_free >= pool->num_blocks) { return NULL; } void* block = (char*)pool->pool + (pool->next_free * pool->block_size); pool->next_free++; return block; } void destroy_pool(MemoryPool** pool) { if (pool == NULL || *pool == NULL) { return; } free((*pool)->pool); free(*pool); *pool = NULL; }
6. Reference Counting
// Reference counted string typedef struct { char* data; size_t ref_count; } RefString; RefString* refstring_create(const char* str) { RefString* rs = malloc(sizeof(RefString)); if (rs == NULL) { return NULL; } rs->data = string_duplicate(str); if (rs->data == NULL) { free(rs); return NULL; } rs->ref_count = 1; return rs; } RefString* refstring_retain(RefString* rs) { if (rs != NULL) { rs->ref_count++; } return rs; } void refstring_release(RefString** rs) { if (rs == NULL || *rs == NULL) { return; } (*rs)->ref_count--; if ((*rs)->ref_count == 0) { free((*rs)->data); free(*rs); } *rs = NULL; }
7. Memory Debugging
// Debug wrapper for malloc #ifdef DEBUG_MEMORY typedef struct { void* ptr; size_t size; const char* file; int line; } AllocationInfo; static AllocationInfo allocations[1000]; static size_t num_allocations = 0; void* debug_malloc(size_t size, const char* file, int line) { void* ptr = malloc(size); if (ptr != NULL && num_allocations < 1000) { allocations[num_allocations].ptr = ptr; allocations[num_allocations].size = size; allocations[num_allocations].file = file; allocations[num_allocations].line = line; num_allocations++; } return ptr; } void debug_free(void* ptr) { for (size_t i = 0; i < num_allocations; i++) { if (allocations[i].ptr == ptr) { allocations[i] = allocations[num_allocations - 1]; num_allocations--; break; } } free(ptr); } void print_leaks() { printf("Memory leaks: %zu\n", num_allocations); for (size_t i = 0; i < num_allocations; i++) { printf(" %p (%zu bytes) at %s:%d\n", allocations[i].ptr, allocations[i].size, allocations[i].file, allocations[i].line); } } #define malloc(size) debug_malloc(size, __FILE__, __LINE__) #define free(ptr) debug_free(ptr) #endif
8. Stack vs Heap
// Stack allocation void stack_example() { int local_var = 42; // Stack char buffer[100]; // Stack // Automatically freed when function returns } // Heap allocation void heap_example() { int* dynamic = malloc(sizeof(int)); // Heap if (dynamic != NULL) { *dynamic = 42; free(dynamic); // Must manually free } } // Mixed allocation typedef struct { int id; // Stack (part of struct) char* name; // Heap (pointer to heap) } Record; Record* create_record(int id, const char* name) { Record* rec = malloc(sizeof(Record)); // Heap if (rec == NULL) { return NULL; } rec->id = id; // Stack value rec->name = string_duplicate(name); // Heap if (rec->name == NULL) { free(rec); return NULL; } return rec; }
9. Double Free Prevention
// Safe free macro #define SAFE_FREE(ptr) do { \ if (ptr != NULL) { \ free(ptr); \ ptr = NULL; \ } \ } while(0) // Usage void safe_cleanup() { int* arr = malloc(10 * sizeof(int)); // ... use arr ... SAFE_FREE(arr); // arr is now NULL, can safely call again SAFE_FREE(arr); // No-op, safe } // Reference clearing void clear_reference(void** ref) { if (ref != NULL && *ref != NULL) { free(*ref); *ref = NULL; } }
10. Memory Alignment
#include <stdalign.h> // Aligned allocation void* aligned_malloc(size_t size, size_t alignment) { void* ptr = NULL; #ifdef _WIN32 ptr = _aligned_malloc(size, alignment); #else if (posix_memalign(&ptr, alignment, size) != 0) { return NULL; } #endif return ptr; } void aligned_free(void* ptr) { #ifdef _WIN32 _aligned_free(ptr); #else free(ptr); #endif } // Structure alignment typedef struct { alignas(16) double values[4]; // 16-byte aligned } AlignedData;
Best Practices
- Always check malloc return value - Handle allocation failures
- Free all allocated memory - Prevent memory leaks
- Set pointers to NULL after free - Avoid dangling pointers
- Use sizeof with types - Ensure correct allocation size
- Initialize allocated memory - Use calloc or memset
- Match malloc/free calls - Every allocation needs deallocation
- Use valgrind for testing - Detect memory errors
- Avoid manual pointer arithmetic - Use array indexing when possible
- Handle realloc failures - Keep original pointer valid
- Document ownership - Clarify who frees memory
Common Pitfalls
- Memory leaks - Forgetting to free allocated memory
- Double free - Freeing same pointer twice
- Use after free - Accessing freed memory
- Buffer overflow - Writing beyond allocated bounds
- Dangling pointers - Using pointers after free
- Null pointer dereference - Not checking for NULL
- sizeof mistakes - Using wrong size calculations
- Stack overflow - Large stack allocations
- Uninitialized memory - Reading uninitialized data
- Memory fragmentation - Poor allocation patterns
When to Use
- Systems programming requiring manual control
- Embedded systems with limited resources
- Performance-critical applications
- Operating system development
- Device drivers and kernel modules
- Real-time systems
- Legacy codebase maintenance
- Interfacing with hardware
- Memory-constrained environments
- Low-level library development