git clone https://github.com/majiayu000/claude-skill-registry
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/cat" ~/.claude/skills/majiayu000-claude-skill-registry-cat && rm -rf "$T"
skills/data/cat/SKILL.mdCAT — The Feline Interaction Skill
"Cats are the original NPCs. They have their own agenda."
A generic skill for cat interactions that instances overlay with their specific personalities, creating unique effects per cat.
Philosophy: Cats are not just decoration. They're gameplay.
invokes:
- mind-mirror # Personality determines effects
- play-learn-lift # Learn what each cat likes
- procedural-rhetoric # Cats teach through interaction
INTERACTIONS — Universal Cat Actions
All interactions use Sims traits for success calculation. Each cat overlays their personality to modify outcomes.
TOUCH INTERACTIONS
PAT
PAT: command: "PAT [cat]" duration: brief risk: low success_calculation: | success_chance = (cat.nice + cat.outgoing) / 20 # Nice 8 + Outgoing 6 = 70% success outcomes: success: buff: "+1 Cheerful (5 min)" message: "*purrs briefly*" neutral: message: "*tolerates it*" failure: debuff: "-1 to next interaction with this cat" message: "*ear flicks irritably*"
SCRITCH
SCRITCH: command: "SCRITCH [cat]" aliases: ["CHIN SCRATCH", "EAR SCRATCH"] requires_knowledge: true knowledge_sources: - "Previous interactions with this cat" - "Observing other NPCs interact" - "ASK MARIEKE ABOUT [cat]'s favorite spots" success_calculation: | base = (cat.nice + cat.playful) / 20 if knows_preference: base += 0.3 outcomes: success: buff: "+2 Cheerful, +1 Playful, cat remembers you" message: "*tilts head into the scritch* *motor purr activates*" wrong_spot: message: "*flinches* *gives you a look*" learning: "Now you know: not THAT spot"
BELLY_RUB — The Forbidden Zone
BELLY_RUB: command: "RUB [cat]'S BELLY" risk: HIGH base_effect: | The belly is a TRUST TEST. Most cats will trap and bite. Only attempt with very high Nice cats or established trust. success_calculation: | success_chance = (cat.nice - 5) / 10 if cat.nice < 7: almost_guaranteed_failure outcomes: success: # Rare! buff: "+5 bond with this cat, they follow you" message: "*exposes belly* *allows the forbidden touch* *purrs like a motorboat*" trap: # Common damage: "1d4 scratch damage (cosmetic)" message: "*CLAMP* *bunny kicks* *you knew the risks*" learning: "Note: This cat is NOT a belly cat"
PLAY INTERACTIONS
LASER_POINTER
LASER_POINTER: command: "USE LASER POINTER" risk: none (physical) warning: | CAUTION: Some cats become OBSESSED. Always end with a "catch" (shining on a treat). Never just turn it off — causes existential cat crisis. outcomes: engagement: buff: "Tired cat = calm cat (+3 Calm later)" message: "*pupils dilate* *full hunting mode engaged*" obsession: # High Restless cats duration: "Hours" message: "*still hunting* *where is it* *WHERE*"
COMMUNICATION
SLOW_BLINK — The Feline I-Love-You
SLOW_BLINK: command: "SLOW BLINK AT [cat]" aliases: ["CAT KISS"] risk: none base_effect: | The slow blink is cat language for trust and affection. Cats recognize this. They may blink back. outcomes: returned: buff: "+1 bond, +1 Calm" message: "*blinks back slowly* *understanding*" ignored: message: "*stares* *does not blink* *mysterious*"
PSPSPS — Universal Cat Summoning
PSPSPS: command: "PSPSPS" outcomes: comes: message: "*ears perk* *trots over* *what do you want*" ignores: message: "*ear flick* *continues not caring*"
SENSORY INTERACTIONS — Bidirectional!
These can be initiated by human OR cat. The initiator matters.
SNIFF
SNIFF: bidirectional: true human_to_cat: effect: "Scent information gained" learns: - "Cat's current mood (anxious, content, playful...)" - "Where cat has been recently" - "Terpene notes (for the Terpene Litter)" message: | *You lean in. The cat allows it.* *They smell like [location] and [mood].* cat_to_human: trigger: "Relationship 30+ or curiosity" meaning: | The cat is interested. They want to know: - Where have you been? - Do you have food? message: | *Sniff. Sniff sniff. Extended analysis.* *You are being CATALOGUED.* cat_to_cat: message: "*nose boop* *mutual sniffing* *social protocols complete*"
LICK — Grooming as Affection
LICK: bidirectional: true human_to_cat: warning: | This is... unconventional. Most humans don't lick cats. If you do, the cat will be VERY confused. outcomes: acceptance: requirements: "Trust 70+" message: | *You lick the cat.* *The cat freezes. Processing.* *They lick you back. Awkwardly. But sincerely.* confusion: message: | *The cat stares at you.* *What. What are you doing.* cat_to_human: trigger: "Relationship 'friend'+" meaning: | When a cat licks you, they are: 1. Claiming you (you are THEIRS now) 2. Grooming you (you clearly can't do it yourself) 3. Showing affection (highest compliment) outcomes: claiming: message: | *The cat licks you thoroughly.* *You are THEIRS now. Officially.* *Other cats will know. You've been claimed.* sandpaper_affection: message: | *lick lick lick lick* *It kind of hurts.* *But they're purring. This is LOVE.* *Accept the exfoliation.* cat_to_cat: allogrooming: | Mutual grooming is social bonding. Trust. Family. Hierarchy. The cat who grooms more is usually higher status.
NOSE_BOOP
NOSE_BOOP: command: "BOOP [cat]" bidirectional: true base_effect: | A nose boop is a tiny, perfect moment of connection. It's "hello" and "I like you" and "we're okay" all at once. outcomes: success: message: | *boop* *The cat's nose is cold and slightly wet.* *A tiny moment. Perfect.* counter_boop: requirements: "Relationship 'friend'+" message: | *boop* *The cat boops back.* *Mutual boop achieved. Friendship confirmed.*
TERPENE EFFECTS — Kitten-Specific Buffs
The Terpene Litter kittens impart their namesake's psychological effects on anyone who interacts with them successfully. This isn't metaphor — these kittens literally exude their terpene's essence.
Kitten Effects
| Kitten | Terpene | Effect | Buffs | Duration |
|---|---|---|---|---|
| Myr | Myrcene | Deep Relaxation | +3 Calm, +2 Easy-going, -2 Active | 30 min |
| Lemon | Limonene | Joy Infusion | +3 Cheerful, +2 Energetic | 45 min |
| Lily | Linalool | Peaceful Presence | +3 Calm, +2 Caring | 1 hour |
| Pine | Pinene | Sharp Clarity | +3 Analytical, memory boost | 2 hours |
| Carrie | Caryophyllene | Guardian's Resolve | +3 Confident, threat sense | 1 hour |
| Hops | Humulene | Refined Standards | +2 Neat, quality detection | 45 min |
| Terpy Jr. | Terpinolene | Chaos Muse | +3 Imaginative, random ideas | ??? |
| Ocie | Ocimene | Fresh Start | +2 Energetic, clears debuffs | 30 min |
Synergies
| Combo | Name | Effect |
|---|---|---|
| Myr + Lily | The Sedation Stack | Short nap = long sleep benefits |
| Lemon + Pine | The Focus Boost | Creative AND productive |
| Carrie + Pine | The Sentinel Package | Hyperawareness without anxiety |
| All 8 | THE FULL SPECTRUM | ENTOURAGE EFFECT — all buffs, legendary |
Stacking: Maximum 3 simultaneous terpene buffs. Conflicting effects may cancel.
CHARM TYPES — Persistent Effects
| Charm | Source Trait | Effect | Example Cats |
|---|---|---|---|
| Serenity | Calm 6+ | +2 Calm | Terpie, Myr, Lily |
| Joy | Cheerful 6+ | +2 Cheerful | Lemon, Ocie |
| Focus | Analytical 6+ | +2 Analytical | Pine |
| Courage | Confident 6+ | +2 Confident | Stroopwafel, Carrie |
| Creativity | Spontaneous 6+ | +2 Imaginative | Terpy Jr. |
POWER-UPS — Temporary Abilities
| Power-Up | Source | Effect |
|---|---|---|
| Therapeutic Purr | Calm 7+ | Heal 1 HP/minute |
| Luck Boost | Cat sits in lap unprompted | +10% random outcomes |
| Danger Sense | Cautious 6+ | Warning before threats |
| Mood Read | Caring 7+ | Sense NPC emotions |
CURSES — Negative Effects
| Curse | Trigger | Effect | Cure |
|---|---|---|---|
| Scratched | Failed belly rub | -1 HP, visible marks | Rest |
| Cold Shoulder | Multiple rejections | Cat ignores you 1hr | Wait |
| Judged | Failing Hops' standards | -1 Confidence | Premium food |
| Protective Wrath | Threatening family | -3 HP, remembered | MUCH time |
RELATIONSHIP SYSTEM
Cats remember. Every interaction is tracked. Trust and fondness grow (or decay) based on how you treat them.
Relationship Levels
| Level | Points | Success Mod | Cat Behavior |
|---|---|---|---|
| Stranger | 0-10 | -10% | Cautious, may avoid |
| Acquaintance | 11-25 | — | Tolerates presence |
| Familiar | 26-50 | +10% | Comfortable |
| Friend | 51-75 | +20% | Seeks attention |
| Bonded | 76-90 | +30% | Follows you, protective |
| Soulmate | 91+ | +50% | Psychic connection |
Components
| Component | Weight | Builds From | Damaged By |
|---|---|---|---|
| Trust | 40% | Respecting boundaries | Forcing contact |
| Fondness | 35% | Successful interactions | Ignoring |
| History | 25% | Time together | Long absences |
Special Events
| Event | Bonus |
|---|---|
| First Lap Sit | +10 trust, +5 fond |
| First Gift | +5 fond (cat brings you something) |
| Defense | +10 all (cat protects you) |
Decay
- Fondness: 1 point per session without interaction
- Trust: 0.5 points per session
- History: Never decays
- Can't drop below level floor once reached
HOME VS LOCATION PROTOCOL
Critical architectural pattern:
cat: home: pub/cat-cave/ # Where FILE lives (never moves) location: pub/cat-cave/nap-zone # Where cat currently IS
| Concept | Meaning | Example |
|---|---|---|
| home: | File's physical directory | |
| location: | Where character currently is | |
Why: Files don't move. Git tracks field changes, not file moves.
CAT INSTANCE PATTERN
Each cat file overlays this skill:
# pub/cat-terpie.yml id: terpie type: [cat, character] home: pub/cat-cave/ location: pub/cat-cave/nap-zone sims_traits: nice: 5 outgoing: 4 active: 3 playful: 6 neat: 2 personality: quirks: ["judges silently", "knows things"] preferences: scritch_spots: [chin, ears] dislikes: [belly rubs, sudden movements] buffs: terpie_blessing: effect: "Lucky breaks for 1 hour" trigger: successful_deep_interaction
Live Examples
- examples/adventure-4/pub/ — Room with cats
- examples/adventure-4/pub/bar/cat-cave/ — Nested cat room
Dovetails With
Sister Skills
- character/ — Cats ARE characters
- buff/ — Interaction effects
- mind-mirror/ — Personality traits
- room/ — Where cats live