Claude-skill-registry chameleon-adapt
Adapt UI to its environment with glassmorphism, seasonal themes, and nature components. The chameleon reads the light, blends with intention, and becomes one with the forest. Use when designing interfaces, theming pages, or making Grove feel alive.
git clone https://github.com/majiayu000/claude-skill-registry
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/chameleon-adapt" ~/.claude/skills/majiayu000-claude-skill-registry-chameleon-adapt && rm -rf "$T"
skills/data/chameleon-adapt/SKILL.mdChameleon Adapt 🦎
The chameleon doesn't force its environment to change. It reads the light, understanding where it lives. It sketches its form, creating structure. It shifts its hues, matching the forest around it. It adds texture—rough bark, smooth leaves, shifting light. Finally, it adapts completely, becoming one with its surroundings. The result feels organic, like it was always meant to be there.
When to Activate
- User asks to "design this page" or "make it look Grove"
- User says "add some visual polish" or "theme this"
- User calls
or mentions chameleon/adapting/chameleon-adapt - Creating or enhancing pages for Grove sites
- Implementing seasonal decorations or weather effects
- Building glassmorphism containers for readability
- Adding nature components (trees, birds, particles)
- Working with the color palette system
The Adaptation
READ → SKETCH → COLOR → TEXTURE → ADAPT ↓ ↲ ↓ ↲ ↓ Understand Create Apply Add Final Light Structure Palette Effects Form
Phase 1: READ
The chameleon reads the light, understanding where it lives...
Before choosing a single color, understand the environment:
What season is it?
import { season } from '$lib/stores/season'; const isSpring = $derived($season === 'spring'); const isAutumn = $derived($season === 'autumn'); const isWinter = $derived($season === 'winter'); // Summer is the default (no flag needed)
What's the emotional tone?
| Tone | Season | Mood |
|---|---|---|
| Hope, renewal | Spring | Cherry blossoms, new growth |
| Growth, warmth | Summer | Full foliage, activity |
| Harvest, reflection | Autumn | Falling leaves, warm colors |
| Rest, stillness | Winter | Snow, frost, evergreens |
| Dreams, far-future | Midnight | Purple glow, fireflies |
What's the page's purpose?
- Story/narrative pages → Full seasonal atmosphere
- Data-dense interfaces → Minimal decoration, focus on readability
- Landing/hero sections → Weather effects, randomized forests
- Forms/admin → Clean glass surfaces, no distractions
Season Mood Summary:
| Season | Primary Colors | Mood |
|---|---|---|
| Spring | , , | Renewal, hope |
| Summer | , | Growth, warmth |
| Autumn | , | Harvest, reflection |
| Winter | (frost, snow, frosted pines) | Rest, stillness |
Output: Season selection and decoration level decision (minimal/moderate/full)
Phase 2: SKETCH
The chameleon outlines its form, creating structure...
Build the page skeleton with glassmorphism layers:
The Layering Formula:
Background (gradients, vines, nature) ↓ Decorative Elements (trees, clouds, particles) ↓ Glass Surface (translucent + blur) ↓ Content (text, cards, UI)
Glass Components:
import { Glass, GlassCard, GlassButton, GlassOverlay } from '@groveengine/ui/ui'; <!-- Container with glass effect --> <Glass variant="tint" class="p-6 rounded-xl"> <p>Readable text over busy backgrounds</p> </Glass> <!-- Card with glass styling --> <GlassCard title="Settings" variant="default" hoverable> Content here </GlassCard> <!-- Glass button --> <GlassButton variant="accent">Subscribe</GlassButton>
CSS Utility Classes:
<!-- Apply directly to any element --> <div class="glass rounded-xl p-4">Basic glass</div> <div class="glass-tint p-6">Text container</div> <div class="glass-accent p-4">Highlighted section</div> <nav class="glass-surface sticky top-0">Navbar</nav>
Glass Variants:
| Variant | Use Case | Light Mode | Dark Mode |
|---|---|---|---|
| Headers, navbars | 95% white | 95% slate |
| Text over backgrounds | 60% white | 50% slate |
| Content cards | 80% white | 70% slate |
| Callouts, highlights | 30% accent | 20% accent |
| Modal backdrops | 50% black | 60% black |
| Subtle backgrounds | 40% white | 30% slate |
Key Pattern: Sticky Navigation:
<nav class="sticky top-[73px] z-30 glass-surface border-b border-divider"> <!-- Navigation content --> </nav>
Output: Page structure with glass containers in place
Phase 3: COLOR
The chameleon shifts its hues, matching the forest around it...
Apply the seasonal color palette:
Import from:
@autumnsgrove/groveengine/ui/nature
Core Palettes (Year-Round):
import { greens, bark, earth, natural } from '@autumnsgrove/groveengine/ui/nature'; // Greens - organized dark-to-light for depth greens.darkForest // #0d4a1c - Background trees greens.deepGreen // #166534 - Mid-distance greens.grove // #16a34a - Grove brand primary greens.meadow // #22c55e - Standard foliage greens.spring // #4ade80 - Bright accent greens.mint // #86efac - Light accent greens.pale // #bbf7d0 - Foreground highlights // Bark - warm wood tones bark.darkBark // #3d2817 - Oak, older trees bark.bark // #5d4037 - Standard trunk bark.warmBark // #6B4423 - Pine, cedar bark.lightBark // #8b6914 - Young trees // Earth - ground elements earth.soil, earth.mud, earth.clay, earth.sand, earth.stone, earth.pebble, earth.slate // Natural - cream and off-whites natural.cream, natural.aspenBark, natural.bone, natural.mushroom, natural.birchWhite
Spring Palette:
import { springFoliage, springSky, wildflowers, cherryBlossoms, cherryBlossomsPeak } from '@autumnsgrove/groveengine/ui/nature'; // Spring Foliage - yellow-green new growth springFoliage.sprout // #65a30d - Distant new growth springFoliage.newLeaf // #84cc16 - Classic spring lime springFoliage.freshGreen // #a3e635 - Bright foreground springFoliage.budding // #bef264 - Pale new leaf springFoliage.tender // #d9f99d - Very pale // Spring Sky springSky.clear // #7dd3fc - Clear morning springSky.soft // #bae6fd - Pale sky // Wildflowers - unified meadow flower colors wildflowers.buttercup // #facc15 - Yellow wildflowers.daffodil // #fde047 - Pale yellow wildflowers.crocus // #a78bfa - Purple crocus wildflowers.violet // #8b5cf6 - Wild violets wildflowers.purple // #a855f7 - Lupine, thistle wildflowers.lavender // #c4b5fd - Distant masses wildflowers.tulipPink // #f9a8d4 - Pink tulips wildflowers.tulipRed // #fb7185 - Red tulips wildflowers.white // #fefefe - Daisies, trillium // Cherry Blossoms - summer standard cherryBlossoms.deep // #db2777 - Dense centers cherryBlossoms.standard // #ec4899 - Standard blossom cherryBlossoms.light // #f472b6 - Light petals cherryBlossoms.pale // #f9a8d4 - Pale blossoms cherryBlossoms.falling // #fbcfe8 - Falling petals // Cherry Blossoms Peak - vibrant spring (one shade brighter!) cherryBlossomsPeak.deep // #ec4899 cherryBlossomsPeak.standard // #f472b6 cherryBlossomsPeak.light // #f9a8d4 cherryBlossomsPeak.pale // #fbcfe8 cherryBlossomsPeak.falling // #fce7f3
Unified Flowers Palette:
import { flowers } from '@autumnsgrove/groveengine/ui/nature'; // Use flowers.wildflower instead of accents.flower (deprecated) flowers.wildflower.buttercup // #facc15 - Yellow flowers.wildflower.crocus // #a78bfa - Purple crocus flowers.wildflower.tulipPink // #f9a8d4 - Pink tulips // Cherry blossoms flowers.cherry.deep // #db2777 flowers.cherry.standard // #ec4899 flowers.cherry.light // #f472b6 // Cherry blossoms at peak bloom flowers.cherryPeak.deep // #ec4899 flowers.cherryPeak.standard // #f472b6
Autumn Palette:
import { autumn, autumnReds } from '@autumnsgrove/groveengine/ui/nature'; // Autumn - warm fall foliage (dark-to-light for depth) autumn.rust // #9a3412 - Deep background autumn.ember // #c2410c - Oak-like autumn.pumpkin // #ea580c - Maple mid-tones autumn.amber // #d97706 - Classic fall autumn.gold // #eab308 - Aspen/birch autumn.honey // #facc15 - Bright foreground autumn.straw // #fde047 - Pale dying leaves // Autumn Reds - cherry/maple fall foliage autumnReds.crimson // #be123c - Deep maple autumnReds.scarlet // #e11d48 - Bright cherry autumnReds.rose // #f43f5e - Light autumn autumnReds.coral // #fb7185 - Pale accent
Winter Palette:
import { winter } from '@autumnsgrove/groveengine/ui/nature'; // Winter - frost, snow, ice + frosted evergreens winter.snow, winter.frost, winter.ice, winter.glacier winter.frostedPine, winter.winterGreen, winter.coldSpruce winter.winterSky, winter.twilight, winter.overcast winter.bareBranch, winter.frostedBark, winter.coldWood winter.hillDeep, winter.hillMid, winter.hillNear, winter.hillFront
Midnight Bloom Palette:
For dreamy, far-future, mystical content:
import { midnightBloom } from '$lib/components/nature/palette'; midnightBloom.deepPlum // #581c87 - Night sky depth midnightBloom.purple // #7c3aed - Soft purple glow midnightBloom.violet // #8b5cf6 - Lighter accent midnightBloom.amber // #f59e0b - Lantern warmth midnightBloom.warmCream // #fef3c7 - Tea steam, page glow midnightBloom.softGold // #fcd34d - Fairy lights
Seasonal Helper Functions:
import { getSeasonalGreens, getCherryColors, isTreeBare, pickRandom, pickFrom } from '@autumnsgrove/groveengine/ui/nature'; // Get foliage colors mapped to season const foliage = getSeasonalGreens(season); // spring → springFoliage colors // summer → greens // autumn → autumn palette // winter → frosted evergreen colors // Get cherry tree colors by season const cherryColors = getCherryColors(season); // spring → cherryBlossomsPeak (vibrant!) // summer → cherryBlossoms (standard) // autumn → autumnReds // winter → null (bare tree) // Check if deciduous tree is bare if (isTreeBare('cherry', 'winter')) { /* no foliage */ } // Random color selection for natural variation const randomGreen = pickRandom(greens); const specificGreen = pickFrom(greens, ['grove', 'meadow']);
Accent Palettes:
import { accents } from '@autumnsgrove/groveengine/ui/nature'; // Mushrooms - fairy tale pops of color accents.mushroom.redCap, accents.mushroom.orangeCap, accents.mushroom.brownCap accents.mushroom.spots, accents.mushroom.gill // Firefly - bioluminescence accents.firefly.glow, accents.firefly.warmGlow, accents.firefly.body // Berry - rich saturated accents.berry.ripe, accents.berry.elderberry, accents.berry.red // Water - cool blue spectrum accents.water.surface, accents.water.deep, accents.water.shallow, accents.water.lily // Sky - time of day accents.sky.dayLight, accents.sky.dayMid, accents.sky.sunset, accents.sky.night, accents.sky.star // Birds - species-specific colors accents.bird.cardinalRed, accents.bird.cardinalMask, accents.bird.cardinalBeak accents.bird.chickadeeCap, accents.bird.chickadeeBody, accents.bird.chickadeeBelly accents.bird.robinBody, accents.bird.robinBreast, accents.bird.robinBeak accents.bird.bluebirdBody, accents.bird.bluebirdWing, accents.bird.bluebirdBreast
Output: Color scheme applied with proper imports and seasonal variants
Phase 4: TEXTURE
The chameleon adds depth—rough bark, smooth leaves, shifting light...
Layer nature components for atmosphere:
Randomized Forests:
interface GeneratedTree { id: number; x: number; // percentage from left (5-93% to avoid edges) size: number; // base width in pixels aspectRatio: number; // height = size * aspectRatio (1.0-1.5 range) treeType: TreeType; // 'logo' | 'pine' | 'cherry' | 'aspen' | 'birch' opacity: number; // 0.5-0.9 for depth zIndex: number; // larger trees = higher z-index } function generateSectionTrees(count: number): GeneratedTree[] { const trees: GeneratedTree[] = []; const usedPositions: number[] = []; for (let i = 0; i < count; i++) { // Find non-overlapping position (8% minimum gap) let x: number; let attempts = 0; do { x = 5 + Math.random() * 88; attempts++; } while (usedPositions.some(pos => Math.abs(pos - x) < 8) && attempts < 20); usedPositions.push(x); const size = 80 + Math.random() * 80; const aspectRatio = 1.0 + Math.random() * 0.5; const opacity = 0.5 + Math.random() * 0.4; const zIndex = size > 130 ? 3 : size > 100 ? 2 : 1; trees.push({ id: i, x, size, aspectRatio, treeType: pickRandom(treeTypes), opacity, zIndex }); } return trees.sort((a, b) => a.x - b.x); }
Rendering Trees:
{#each forestTrees as tree (tree.id)} <div class="absolute" style="left: {tree.x}%; bottom: 0; width: {tree.size}px; height: {tree.size * tree.aspectRatio}px; opacity: {tree.opacity}; z-index: {tree.zIndex}; transform: translateX(-50%);" > {#if tree.treeType === 'logo'} <Logo class="w-full h-full" season={$season} animate /> {:else if tree.treeType === 'pine'} <TreePine class="w-full h-full" season={$season} animate /> {:else if tree.treeType === 'cherry'} <TreeCherry class="w-full h-full" season={$season} animate /> {:else if tree.treeType === 'aspen'} <TreeAspen class="w-full h-full" season={$season} animate /> {:else if tree.treeType === 'birch'} <TreeBirch class="w-full h-full" season={$season} animate /> {/if} </div> {/each}
Regeneration Timing:
- On mount — Trees generate once when page loads
- On resize (significant) — Only if viewport bracket changes dramatically
- Never on scroll — Keep forest stable during reading
Responsive Density:
function calculateDensity(): number { const width = window.innerWidth; if (width < 768) return 1; // Mobile: base count if (width < 1024) return 1.3; // Tablet if (width < 1440) return 1.8; // Desktop if (width < 2560) return 2.5; // Large desktop return 3.5; // Ultrawide }
Weather Effects:
<!-- Winter: Snowfall --> {#if isWinter} <SnowfallLayer count={40} zIndex={5} opacity={{ min: 0.4, max: 0.8 }} spawnDelay={8} /> {/if} <!-- Spring: Cherry blossom petals --> {#if isSpring} <FallingPetalsLayer count={80} zIndex={100} opacity={{ min: 0.5, max: 0.9 }} /> {/if} <!-- Autumn: Falling leaves (tied to trees) --> {#if isAutumn} <FallingLeavesLayer trees={forestTrees} season={$season} minLeavesPerTree={2} maxLeavesPerTree={4} /> {/if}
Seasonal Background Gradients:
<main class="min-h-screen transition-colors duration-1000 {isWinter ? 'bg-gradient-to-b from-slate-200 via-slate-100 to-slate-50 dark:from-slate-900 dark:via-slate-800 dark:to-slate-700' : ''} {isAutumn ? 'bg-gradient-to-b from-orange-100 via-amber-50 to-yellow-50 dark:from-slate-900 dark:via-amber-950 dark:to-orange-950' : ''} {isSpring ? 'bg-gradient-to-b from-pink-50 via-sky-50 to-lime-50 dark:from-slate-900 dark:via-pink-950 dark:to-lime-950' : ''} {/* Summer default */} 'bg-gradient-to-b from-sky-100 via-sky-50 to-emerald-50 dark:from-slate-900 dark:via-slate-800 dark:to-emerald-950' ">
Seasonal Birds:
<!-- Winter birds --> {#if isWinter} <Cardinal facing="right" class="absolute top-20 left-[15%]" /> <Chickadee facing="left" class="absolute top-32 right-[20%]" /> {/if} <!-- Spring birds --> {#if isSpring} <Robin facing="right" class="absolute top-24 left-[10%]" /> <Bluebird facing="left" class="absolute top-28 right-[15%]" /> {/if}
Key Nature Components:
| Component | Use | Example Props |
|---|---|---|
| Grove tree, seasonal | , , |
| Evergreen, stays green in autumn | , |
| Blossoms in spring, bare in winter | , |
/ | Deciduous, seasonal colors | , |
| Decorative sky element | , , , |
| Winter particles | , , |
| Spring cherry blossoms | , , |
| Autumn leaves (tied to trees) | , |
/ | Winter birds | |
/ | Spring birds | |
| Decorative ivy/vines | varies |
| Warm glow points | varies |
Icons: Lucide Only:
NEVER use emojis. ALWAYS use Lucide icons.
import { MapPin, Check, Leaf, Trees, Mail } from 'lucide-svelte'; <!-- Good --> <MapPin class="w-4 h-4" /> <Check class="w-5 h-5 text-green-500" /> <!-- Bad - NEVER do this --> <!-- ❌ 🌱 📧 ✅ -->
Standardized Icon Mapping:
Create a consistent icon map at the top of each component/page:
// landing/src/lib/utils/icons.ts - Centralized icon registry import { Mail, HardDrive, Palette, ShieldCheck, Cloud, SearchCode, Archive, Upload, MessagesSquare, Github, Check, X, Loader2, FileText, Tag, Sprout, Heart, ExternalLink, MapPin, } from 'lucide-svelte'; export const featureIcons = { mail: Mail, harddrive: HardDrive, palette: Palette, shieldcheck: ShieldCheck, cloud: Cloud, searchcode: SearchCode, } as const;
Icon Usage Guidelines:
- Always use icon maps - Never hardcode icon imports in every component
- Avoid overusing Sparkles - Reserve for truly mystical/magical contexts
- Be consistent - Use the same icon for the same concept everywhere
- Semantic meaning - Choose icons that convey meaning, not just decoration
- Export from central utility - Use
landing/src/lib/utils/icons.ts
Icon Sizing:
<!-- Inline with text --> <span class="inline-flex items-center gap-1.5"> <Leaf class="w-4 h-4" /> Feature name </span> <!-- Button icon --> <button class="p-2"> <Menu class="w-5 h-5" /> </button> <!-- Large decorative --> <Gem class="w-8 h-8 text-amber-400" />
Output: Nature components layered with proper z-index and responsive density
Phase 5: ADAPT
The chameleon becomes one with its surroundings—complete adaptation...
Final polish and accessibility:
Mobile Responsiveness:
<!-- Reduce particle counts on mobile --> <SnowfallLayer count={isLargeScreen ? 100 : 40} ... /> <!-- Responsive forest density --> function calculateDensity(): number { const width = window.innerWidth; if (width < 768) return 1; // Mobile if (width < 1024) return 1.3; // Tablet if (width < 1440) return 1.8; // Desktop return 2.5; // Large screens }
Mobile Overflow Menu:
Desktop navigation items that don't fit should go to a mobile sheet menu:
<!-- Mobile menu button (visible md:hidden) --> <button onclick={() => mobileMenuOpen = true} class="md:hidden p-2"> <Menu class="w-5 h-5" /> </button> <!-- Sheet menu --> <MobileMenu bind:open={mobileMenuOpen} onClose={() => mobileMenuOpen = false} />
Decorative Elements on Mobile:
| Element | Mobile Treatment |
|---|---|
| Trees | Reduce count, simplify (density multiplier = 1) |
| Particles | Reduce count (40→20 snowflakes) |
| Clouds | Hide some, keep 2-3 |
| Complex animations | Reduce or disable |
| Touch targets | Minimum 44x44px |
Accessibility:
<!-- Respect reduced motion --> {#if !prefersReducedMotion} <FallingLeavesLayer ... /> {/if} <!-- Touch targets minimum 44x44px --> <button class="p-3 min-w-[44px] min-h-[44px]"> <Menu class="w-5 h-5" /> </button>
Performance Guidelines:
<!-- Reduce particle counts on mobile --> <SnowfallLayer count={isLargeScreen ? 100 : 40} ... /> <!-- Skip complex effects for reduced-motion --> {#if !prefersReducedMotion} <FallingLeavesLayer ... /> {/if}
User Identity Language:
| Term | Who | Use For |
|---|---|---|
| Wanderer | Everyone | Greetings, welcome messages, all users |
| Rooted | Subscribers | Subscription confirmations, thank-yous |
| Pathfinder | Trusted guides | Community leaders (appointed) |
| Wayfinder | Autumn | The grove keeper (singular) |
In UI text:
- "Welcome, Wanderer." (not "Welcome, user")
- "Welcome back, Wanderer." (dashboard greeting)
- "You've taken root." (subscription confirmation)
- "Thanks for staying rooted." (payment received)
Final Checklist:
- Glass effects used for text readability over busy backgrounds?
- Lucide icons, no emojis?
- Mobile overflow menu for navigation items?
- Decorative elements respect
?prefers-reduced-motion - Touch targets at least 44x44px?
- Seasonal colors match the page's emotional tone?
- Trees randomized with proper spacing (8% minimum gap)?
- Dark mode supported with appropriate glass variants?
- User-facing text follows Grove voice?
Output: Fully adapted, accessible, responsive UI ready for production
Chameleon Rules
Intention
Every color choice serves the content. Decoration enhances readability—it never obstructs it.
Restraint
Not every page needs a forest. Data-dense interfaces deserve clean glass surfaces without distraction.
Authenticity
Use the seasonal system as intended. Spring isn't just "light colors"—it's renewal and hope.
Communication
Use adaptation metaphors:
- "Reading the light..." (understanding context)
- "Sketching the form..." (building structure)
- "Shifting hues..." (applying colors)
- "Adding texture..." (layering components)
- "Full adaptation..." (final polish)
When to Use
| Pattern | Good For |
|---|---|
| Glassmorphism | Text over backgrounds, navbars, cards, modals |
| Randomized forests | Story pages, about pages, visual sections |
| Seasonal themes | Roadmaps, timelines, emotional storytelling |
| Midnight Bloom | Future features, dreams, mystical content |
| Weather particles | Hero sections, transitions between seasons |
| Birds | Adding life to forest scenes, seasonal indicators |
When NOT to Use
| Pattern | Avoid When |
|---|---|
| Heavy decoration | Data-dense pages, admin interfaces, forms |
| Particle effects | Performance-critical pages, accessibility concerns |
| Seasonal colors | Brand-critical contexts needing consistent colors |
| Multiple glass layers | Can cause blur performance issues |
| Randomization | Content that needs to match between sessions |
| Complex forests | Mobile-first pages, simple informational content |
Example Adaptation
User: "Make this about page feel like Grove"
Chameleon flow:
-
🦎 READ — "Page is about the team's journey. Emotional tone: reflection. Season: Autumn (harvest)."
-
🦎 SKETCH — "Create glass card containers, sticky nav with glass-surface, layering formula in place."
-
🦎 COLOR — "Import autumn palette (rust, ember, amber, gold), warm gradients, autumnReds for accent."
-
🦎 TEXTURE — "Add randomized aspen/birch trees, FallingLeavesLayer, autumn birds (cardinals), Lucide icons for UI elements."
-
🦎 ADAPT — "Responsive density, reduced-motion support, 'Welcome, Wanderer' greeting, 44px touch targets, dark mode."
Quick Decision Guide
| Situation | Action |
|---|---|
| Story/narrative page | Full seasonal atmosphere, weather effects |
| Data-dense interface | Minimal decoration, focus on glass readability |
| Landing/hero section | Randomized forest, particles, seasonal birds |
| Form/admin interface | Clean glass surfaces, no nature distractions |
| Mobile-first page | Reduce tree count, simpler effects |
| Accessibility concern | Respect prefers-reduced-motion, keep glass for readability |
The forest welcomes those who adapt with intention. 🦎