Claude-skill-registry collections

Reviews Go slice and map usage for nil semantics, capacity hints, and iteration patterns. Use when reviewing collection operations, seeing slice/map initialization, or encountering nil panics.

install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/collections" ~/.claude/skills/majiayu000-claude-skill-registry-collections && rm -rf "$T"
manifest: skills/data/collections/SKILL.md
source content

Collections

Purpose

Establish patterns for working with slices and maps in RMS Go code. Understanding collection semantics prevents common bugs and improves performance.

Core Principles

  1. Understand nil semantics - Nil slices and maps behave differently
  2. Use capacity hints - Pre-allocate when size is known
  3. Prefer range - For iteration over index-based access
  4. Consider thread safety - Maps are not safe for concurrent access

Slices

Nil vs Empty Slice

// Nil slice - default zero value
var tasks []*Task  // nil slice
len(tasks)         // 0
cap(tasks)         // 0
tasks == nil       // true

// Empty slice - explicitly allocated
tasks := []*Task{}       // empty slice
tasks := make([]*Task, 0) // empty slice
len(tasks)                // 0
tasks == nil              // false

// Behavior difference
json.Marshal(nil)    // null
json.Marshal([]*Task{}) // []

When to Use Each

// DO: Use nil slice as return value when appropriate
func (s *Store) List(ctx context.Context) ([]*Task, error) {
    // Returns nil when no results - this is fine
    return nil, nil
}

// DO: Use empty slice for JSON serialization
func (h *Handler) ListTasks(w http.ResponseWriter, r *http.Request) {
    tasks, err := store.List(r.Context())
    if tasks == nil {
        tasks = []*Task{}  // Serialize as [] not null
    }
    json.NewEncoder(w).Encode(tasks)
}

// DO: Check length, not nil
if len(tasks) == 0 {
    // Works for both nil and empty
}

// DON'T: Check nil when you mean empty
if tasks == nil {  // Misses empty slices
    // ...
}

Capacity Hints

// DO: Pre-allocate when size is known
func convertTasks(items []*Item) []*Task {
    tasks := make([]*Task, 0, len(items))
    for _, item := range items {
        tasks = append(tasks, convertTask(item))
    }
    return tasks
}

// DO: Pre-allocate with make for known size
func getIDs(tasks []*Task) []rms.ID {
    ids := make([]rms.ID, len(tasks))
    for i, task := range tasks {
        ids[i] = task.ID
    }
    return ids
}

// DON'T: Grow slice repeatedly
func convertTasks(items []*Item) []*Task {
    var tasks []*Task  // Starts at 0 capacity
    for _, item := range items {
        tasks = append(tasks, convertTask(item))  // Multiple reallocations
    }
    return tasks
}

Slice Operations

// Append
tasks = append(tasks, newTask)
tasks = append(tasks, moreTasks...)

// Copy
dst := make([]*Task, len(src))
copy(dst, src)

// Delete (preserving order)
tasks = append(tasks[:i], tasks[i+1:]...)

// Delete (no order preservation, more efficient)
tasks[i] = tasks[len(tasks)-1]
tasks = tasks[:len(tasks)-1]

// Filter in place
n := 0
for _, task := range tasks {
    if task.IsValid() {
        tasks[n] = task
        n++
    }
}
tasks = tasks[:n]

Maps

Nil Map Behavior

// Nil map - read OK, write panics
var m map[string]int  // nil
v := m["key"]         // Returns 0 (zero value), no panic
m["key"] = 1          // PANIC: assignment to nil map

// Always initialize before writing
m = make(map[string]int)
m["key"] = 1  // OK

// Or use map literal
m := map[string]int{
    "key": 1,
}

Capacity Hints

// DO: Hint capacity for large maps
func buildIndex(tasks []*Task) map[rms.ID]*Task {
    index := make(map[rms.ID]*Task, len(tasks))
    for _, task := range tasks {
        index[task.ID] = task
    }
    return index
}

// DON'T: No hint when size is known
func buildIndex(tasks []*Task) map[rms.ID]*Task {
    index := make(map[rms.ID]*Task)  // Grows repeatedly
    for _, task := range tasks {
        index[task.ID] = task
    }
    return index
}

Comma-Ok Idiom

// DO: Check existence with comma-ok
if task, ok := taskMap[id]; ok {
    // task exists
    process(task)
} else {
    // task doesn't exist
}

// DO: Distinguish zero value from missing
count, exists := counts[key]
if !exists {
    counts[key] = 1
} else {
    counts[key] = count + 1
}

// DON'T: Assume zero means missing
count := counts[key]
if count == 0 {  // Bug: 0 could be a valid value
    // ...
}

Map Iteration

// DO: Iterate with range
for key, value := range m {
    fmt.Printf("%s: %v\n", key, value)
}

// DO: Keys only
for key := range m {
    keys = append(keys, key)
}

// CAUTION: Iteration order is random
// If you need ordered iteration, sort keys first
keys := make([]string, 0, len(m))
for k := range m {
    keys = append(keys, k)
}
sort.Strings(keys)
for _, k := range keys {
    fmt.Printf("%s: %v\n", k, m[k])
}

Safe Deletion During Iteration

// DO: Delete during iteration is safe
for k, v := range m {
    if shouldDelete(v) {
        delete(m, k)  // Safe
    }
}

// DON'T: Add during iteration (undefined behavior)
for k := range m {
    m[k+"_copy"] = m[k]  // May or may not see new keys
}

Thread Safety

Maps Are Not Thread-Safe

// DON'T: Concurrent map access
var cache = make(map[string]*Task)

func get(key string) *Task {
    return cache[key]  // Data race!
}

func set(key string, task *Task) {
    cache[key] = task  // Data race!
}

Use sync.Map for Concurrent Access

// DO: sync.Map for concurrent access
var cache sync.Map

func get(key string) (*Task, bool) {
    if v, ok := cache.Load(key); ok {
        return v.(*Task), true
    }
    return nil, false
}

func set(key string, task *Task) {
    cache.Store(key, task)
}

func getOrCreate(key string, create func() *Task) *Task {
    v, _ := cache.LoadOrStore(key, create())
    return v.(*Task)
}

Mutex-Protected Map

// DO: Mutex for complex operations
type TaskCache struct {
    mu    sync.RWMutex
    tasks map[rms.ID]*Task
}

func (c *TaskCache) Get(id rms.ID) (*Task, bool) {
    c.mu.RLock()
    defer c.mu.RUnlock()
    task, ok := c.tasks[id]
    return task, ok
}

func (c *TaskCache) Set(id rms.ID, task *Task) {
    c.mu.Lock()
    defer c.mu.Unlock()
    c.tasks[id] = task
}

func (c *TaskCache) GetOrSet(id rms.ID, create func() *Task) *Task {
    c.mu.Lock()
    defer c.mu.Unlock()
    
    if task, ok := c.tasks[id]; ok {
        return task
    }
    
    task := create()
    c.tasks[id] = task
    return task
}

Common Patterns

Grouping

// Group items by key
func groupByStatus(tasks []*Task) map[Status][]*Task {
    groups := make(map[Status][]*Task)
    for _, task := range tasks {
        groups[task.Status] = append(groups[task.Status], task)
    }
    return groups
}

// Group by workflow with capacity hint
func groupByWorkflow(tasks []*Task) map[rms.ID][]*Task {
    groups := make(map[rms.ID][]*Task, len(tasks)/10)  // Estimate
    for _, task := range tasks {
        groups[task.WorkflowID] = append(groups[task.WorkflowID], task)
    }
    return groups
}

Deduplication

// Deduplicate slice
func uniqueIDs(ids []rms.ID) []rms.ID {
    seen := make(map[rms.ID]struct{}, len(ids))
    result := make([]rms.ID, 0, len(ids))
    
    for _, id := range ids {
        if _, ok := seen[id]; !ok {
            seen[id] = struct{}{}
            result = append(result, id)
        }
    }
    
    return result
}

Set Operations

// Set using map
type StringSet map[string]struct{}

func NewStringSet(values ...string) StringSet {
    s := make(StringSet, len(values))
    for _, v := range values {
        s[v] = struct{}{}
    }
    return s
}

func (s StringSet) Add(value string)    { s[value] = struct{}{} }
func (s StringSet) Remove(value string) { delete(s, value) }
func (s StringSet) Contains(value string) bool {
    _, ok := s[value]
    return ok
}

Index Building

// Build lookup index
func buildTaskIndex(tasks []*Task) map[rms.ID]*Task {
    index := make(map[rms.ID]*Task, len(tasks))
    for _, task := range tasks {
        index[task.ID] = task
    }
    return index
}

// Multi-index
type TaskIndices struct {
    ByID       map[rms.ID]*Task
    ByWorkflow map[rms.ID][]*Task
    ByStatus   map[Status][]*Task
}

func buildIndices(tasks []*Task) *TaskIndices {
    indices := &TaskIndices{
        ByID:       make(map[rms.ID]*Task, len(tasks)),
        ByWorkflow: make(map[rms.ID][]*Task),
        ByStatus:   make(map[Status][]*Task),
    }
    
    for _, task := range tasks {
        indices.ByID[task.ID] = task
        indices.ByWorkflow[task.WorkflowID] = append(indices.ByWorkflow[task.WorkflowID], task)
        indices.ByStatus[task.Status] = append(indices.ByStatus[task.Status], task)
    }
    
    return indices
}

Quick Reference

OperationSliceMap
Zero value
nil
(safe to read)
nil
(panics on write)
Initialize
make([]T, len, cap)
make(map[K]V, cap)
Length
len(s)
len(m)
Add
s = append(s, v)
m[k] = v
Delete
s = append(s[:i], s[i+1:]...)
delete(m, k)
Check exists
i < len(s)
_, ok := m[k]
Thread-safeNoNo (use sync.Map)

Checklist

  • Pre-allocated with known capacity?
  • Nil vs empty semantics correct for use case?
  • Comma-ok used for map lookups?
  • Thread safety considered?
  • Range used for iteration?

See Also