Claude-skill-registry create-storyboard

install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/create-storyboard" ~/.claude/skills/majiayu000-claude-skill-registry-create-storyboard && rm -rf "$T"
manifest: skills/data/create-storyboard/SKILL.md
source content

create-storyboard

Transform screenplays into animatics through a collaborative creative dialogue.

Philosophy: The skill acts as your cinematographer - it doesn't just execute, it thinks with you. It makes suggestions, explains rationale, asks for your input, and learns from completed projects.

Quick Start

# Start a new storyboard session (will ask questions)
./run.sh start screenplay.md --json

# Continue with answers to questions
./run.sh continue --session <ID> --answers '{"camera_s1": "sounds good"}'

# Auto-approve all suggestions (non-collaborative mode)
./run.sh start screenplay.md --auto-approve

Collaboration Loop

The skill operates in a question-answer loop with the calling agent:

┌─────────────────────────────────────────────────────────────┐
│                    COLLABORATION LOOP                        │
├─────────────────────────────────────────────────────────────┤
│                                                              │
│  1. Agent calls: ./run.sh start screenplay.md --json         │
│                         ↓                                    │
│  2. Skill returns: {                                         │
│       status: "needs_input",                                 │
│       suggestions: [                                         │
│         "For Scene 3 where Sarah confronts the villain,      │
│          I'm thinking a Panaflex with low-key lighting       │
│          would enhance the tension. A slow pan from her      │
│          face to the window would build suspense.            │
│          What do you think?"                                 │
│       ],                                                     │
│       session_id: "storyboard-20260129-abc123"               │
│     }                                                        │
│                         ↓                                    │
│  3. Agent/User reviews suggestions, provides feedback        │
│                         ↓                                    │
│  4. Agent calls: ./run.sh continue --session ID --answers    │
│                         ↓                                    │
│  5. Skill proceeds or asks more questions                    │
│                         ↓                                    │
│  6. Repeat until status: "complete"                          │
│                                                              │
└─────────────────────────────────────────────────────────────┘

Creative Suggestions

Instead of dry questions like "What emotion for Scene 3?", the skill offers filmmaker suggestions:

💡 Scene 3 - Camera Suggestion

"In Scene 3 where Sarah confronts the villain, I'm thinking we should use a slow push-in as the tension builds. It would really draw the audience into the character's anxiety."

Rationale: The cautious movement and sparse dialogue suggest building dread - a push-in amplifies this without words.

Alternatives: locked-off static for uncomfortable stillness, handheld for visceral unease

→ sounds good / prefer static / let's try handheld / suggest something else

Memory Integration

The skill queries

/memory
to recall learned techniques:

# When screenplay references "Blade Runner 2049"
techniques = recall_film_reference("Blade Runner 2049")
# Returns learned techniques from /ingest-movie

# The skill incorporates this into suggestions:
"I see you've referenced 'Blade Runner 2049' for Scene 1.
 From my memory of that film:
 • 2049 Minimal Composition: Desolate, geometric framing...
 • 2049 Hologram Lighting: Magenta/cyan holographic glow...
 Should I apply these techniques?"

Memory scopes used:

  • horus-storyboarding
    - Storyboard-specific learnings
  • horus-movies
    - Techniques from ingested films

Commands

start

Start a new storyboard session.

./run.sh start screenplay.md [options]

Options:
  --output-dir, -o   Output directory (default: ./output)
  --fidelity, -f     Panel fidelity: sketch|reference (default: sketch)
  --format           Output format: mp4|html|panels (default: mp4)
  --auto-approve, -y Skip all questions, use defaults
  --json, -j         Output structured JSON for agent consumption

continue

Continue an existing session with answers.

./run.sh continue --session <ID> --answers '<JSON>' [options]

Options:
  --search-dir       Directory to search for session files
  --json, -j         Output structured JSON

status

Check status of an existing session.

./run.sh status --session <ID>

demo

Run a demo with sample screenplay showing the collaboration loop.

./run.sh demo           # Interactive with questions
./run.sh demo -y        # Auto-approve, skip questions
./run.sh demo --json    # JSON output for agents

Output Formats

FormatDescriptionUse Case
mp4
Video animatic with timed panelsPreview timing, share with team
html
Interactive gallery with navigationReview, iterate, keyboard controls
panels
Directory of PNG imagesCustom assembly, integration

Panel Fidelity

LevelDescriptionSpeed
sketch
Composition guides with shot codesFast
reference
Stick figure placeholdersMedium
generated
AI-generated images (requires /create-image)Slow (not yet implemented)

Integration Points

/create-movie

This skill is a sub-phase of

/create-movie
:

/create-movie workflow:
  RESEARCH → SCRIPT → [STORYBOARD] → BUILD TOOLS → GENERATE → ASSEMBLE
                ↑
         /create-storyboard

/create-story

Takes screenplay output as input:

# After /create-story generates screenplay.md
./run.sh start /path/to/screenplay.md

/memory

Queries for learned filmmaking techniques:

from memory_bridge import recall_film_reference, learn_technique

# Recall techniques
techniques = recall_film_reference("The Godfather")

# Store new technique after project
learn_technique(
    "Tension Push-In",
    "Slow 10-second push-in during confrontation",
    source="Project: Dark Horizon"
)

/ingest-movie

Techniques ingested via

/ingest-movie
become available for recall:

# Ingest a film's techniques
/ingest-movie "Blade Runner 2049"

# Later, /create-storyboard can recall:
"From my memory of Blade Runner 2049:
 • Minimal Composition: Desolate, geometric framing..."

Structured JSON Output

For agent consumption, use

--json
flag. Response format:

{
  "status": "needs_input",
  "phase": "camera_plan",
  "session_id": "storyboard-20260129-abc123",
  "questions": [
    {
      "id": "camera_s1",
      "scene_number": 1,
      "question_type": "creative_suggestion",
      "question": "For Scene 1, I'm thinking a slow push-in...",
      "options": ["sounds good", "prefer static", "suggest something else"],
      "context": "The cautious movement suggests building dread..."
    }
  ],
  "partial_results": {
    "total_shots": 5,
    "total_duration": 21.5,
    "shot_plan_file": "output/.../shot_plan.json"
  },
  "message": "Generated 5 shots. Please review my creative suggestions.",
  "resume_command": "./run.sh continue --session ... --answers '<JSON>'"
}

Status values:

  • needs_input
    - Waiting for answers to proceed
  • in_progress
    - Phase executing, will continue
  • complete
    - All phases done, outputs ready
  • error
    - Something failed

File Structure

create-storyboard/
├── SKILL.md                 # This file
├── run.sh                   # Entry point
├── orchestrator.py          # Main CLI with collaboration loop
├── screenplay_parser.py     # Parse markdown/Fountain screenplays
├── camera_planner.py        # Auto-select shots, estimate timing
├── panel_generator.py       # Generate visual panels
├── animatic_assembler.py    # Create MP4/HTML output
├── collaboration.py         # Session state, questions, structured output
├── creative_suggestions.py  # Natural language filmmaker suggestions
├── memory_bridge.py         # /memory integration
├── shot_taxonomy.py         # Camera shot definitions
└── sanity/                  # Dependency verification
    ├── ffmpeg_concat.sh
    ├── pillow_composite.py
    └── run_all.sh

Example Session

$ ./run.sh start screenplay.md

============================================================
📊 Status: NEEDS_INPUT
📍 Phase: camera_plan
🔑 Session: storyboard-20260129-134523-a1b2c3
============================================================

🎬 CREATIVE SUGGESTIONS

Here's what I'm thinking for the visual approach:

### 1. Scene 1 - Camera Suggestion

💡 For Scene 1 in the APARTMENT, I'm thinking we should use a slow
   push-in as the tension builds. It would really draw the audience
   into the character's anxiety.

   *Why*: The cautious movement and sparse dialogue suggest building
   dread - a push-in amplifies this without words.
   *Or*: locked-off static for uncomfortable stillness, handheld for
   visceral unease

   → sounds good / prefer static / let's try handheld / suggest something else

### 2. Scene 1 - Reference Suggestion

💡 I see you've referenced 'Blade Runner 2049' for Scene 1. I could
   search my memory for specific techniques from that film - the color
   grading, the shot composition, the pacing. Should I pull those details?

   *Why*: The reference to Blade Runner 2049 gives us a visual language
   to draw from.

   → yes_search_memory / no_skip / skip_all_references

============================================================
Reply with your thoughts on each, or just say 'looks good' to proceed.
============================================================

▶️  To continue: ./run.sh continue --session storyboard-20260129-134523-a1b2c3 --answers '<JSON>'

Camera Shot Taxonomy

CodeNameDescriptionEmotional Use
EWSExtreme WideFull environment, tiny figureIsolation, scale
WSWide ShotFull body with environmentEstablishing, action
FSFull ShotHead to toePhysical performance
MWSMedium WideKnees upDialogue with movement
MSMedium ShotWaist upStandard dialogue
MCUMedium Close-UpChest upEmotional dialogue
CUClose-UpFace onlyKey emotional moments
ECUExtreme Close-UpDetail (eyes, hands)Climactic intimacy
OTSOver-The-ShoulderConversation framingDialogue, presence
POVPoint of ViewCharacter's perspectiveEmpathy, discovery

Dependencies

  • Python 3.11+
  • FFmpeg (for video assembly)
  • Pillow (for panel generation)
  • Typer (CLI framework)

Run sanity checks:

./sanity/run_all.sh