Claude-skill-registry creative-problem-solver

Lateral-thinking playbook for options and trade-offs; always deliver a five-tier strategy portfolio.

install
source · Clone the upstream repo
git clone https://github.com/majiayu000/claude-skill-registry
Claude Code · Install into ~/.claude/skills/
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/creative-problem-solver" ~/.claude/skills/majiayu000-claude-skill-registry-creative-problem-solver && rm -rf "$T"
manifest: skills/data/creative-problem-solver/SKILL.md
source content

Creative Problem Solver

Contract (one assistant turn)

  • Deliver options, then stop and ask for human input before executing.
  • Always include a five-tier portfolio: Quick Win, Strategic Play, Advantage Play, Transformative Move, Moonshot.
  • For each option: expected signal + escape hatch.
  • Run an Aha Check after reframing.
  • Track provenance (technique → Aha Y/N). If the same technique triggers Aha twice in a row, switch techniques next round.
  • Keep a short Knowledge Snapshot + Decision Log.

When to use

  • Progress is stalled or blocked.
  • Repeated attempts fail the same way.
  • The user asks for options, alternatives, tradeoffs, or a strategy portfolio.
  • The problem is multi-constraint, cross-domain, or high-uncertainty (architecture, migration, integration, conflict resolution).

Quick start

  1. Choose lane: Fast Spark or Full Session.
  2. Reframe once (pick one tool, or run Oblique Draw).
  3. Aha Check. If none, reframe once more.
  4. Generate the five-tier portfolio.
  5. Score options (1–5): Signal, Ease, Reversibility, Speed.
  6. Ask the user to choose a tier or update constraints.
  7. Close with an Insights Summary.

Mode check

  • Pragmatic (default): ship-this-week options only.
  • Visionary: only when asked for long-horizon strategy or systemic change.

Lane selector

  • Fast Spark: skip ideation; produce the portfolio directly.
  • Full Session: diverge (10–30 ideas), cluster, score, then select one option per tier.

Reframing toolkit

Pick one:

  • Inversion: flip the current approach. Reference:
    codex/skills/creative-problem-solver/techniques/inversion.md
    .
  • Analogy transfer: borrow a pattern from a solved domain. Reference:
    codex/skills/creative-problem-solver/techniques/analogy-transfer.md
    .
  • Constraint extremes: set a key variable to zero or infinity. Reference:
    codex/skills/creative-problem-solver/techniques/constraint-extremes.md
    .
  • First principles: rebuild from basic facts. Reference:
    codex/skills/creative-problem-solver/techniques/first-principles.md
    .

Oblique draw (optional)

Use when framing is stale. Reference:

codex/skills/creative-problem-solver/techniques/oblique-draw.md
.

  1. Draw 4 prompts, pick 1, apply it.
  2. Translate it into a concrete lever/constraint.

Mini-deck (if no deck is available):

  • Do the opposite of the obvious move.
  • Remove a step.
  • Make it reversible first.
  • Smallest test that could change the plan.
  • Shift the bottleneck, not throughput.
  • Change the unit of work.
  • Swap one constraint for another.
  • Borrow a pattern from another domain.

Aha Check (required)

  • Definition: a restructuring insight (new representation/model).
  • Output: one-line insight. If none, reframe once more before generating options.

Portfolio rule

Every response must include all five tiers.

Option template

Quick Win:
- Expected signal:
- Escape hatch:

Strategic Play:
- Expected signal:
- Escape hatch:

Advantage Play:
- Expected signal:
- Escape hatch:

Transformative Move:
- Expected signal:
- Escape hatch:

Moonshot:
- Expected signal:
- Escape hatch:

Scoring rubric (1–5, no weights)

  • Signal: how much new information this yields.
  • Ease: effort/complexity to try.
  • Reversibility: ease of undoing.
  • Speed: time-to-learn.

Preference: high Signal + Reversibility, then Ease + Speed.

Technique rules (progressive disclosure)

  • Pick 1 technique by default (use 2–3 only if you’re still blocked).
  • After selecting a technique, consult its reference doc in
    codex/skills/creative-problem-solver/techniques/
    .
  • Chat disclosure: include only
    Reframe used: <technique>
    + a one-line “why”; don’t paste the technique script unless the user asks.

Technique picker (choose 1; rarely 2)

  • No Aha → Provocation (PO) or Forced Connections or Synectics or TRIZ.
  • Need a fast spark → Oblique Draw or Random Stimulus.
  • Need to mutate an existing thing → SCAMPER.
  • Need lots of ideas fast (low debate) → Brainwriting 6-3-5.
  • Need structured combinations → Morphological Analysis.
  • Need to resolve contradictions → TRIZ.
  • Need parallel perspectives / alignment → Six Thinking Hats.
  • Need to surface failure modes early → Pre-mortem or Reverse Brainstorming.
  • Need to de-risk unknowns (what to validate first) → Assumption Mapping.
  • Need momentum + traceability → CPS Cycle.

Technique library (index; use 1–3)

  • Inversion —
    codex/skills/creative-problem-solver/techniques/inversion.md
  • Analogy Transfer —
    codex/skills/creative-problem-solver/techniques/analogy-transfer.md
  • Constraint Extremes —
    codex/skills/creative-problem-solver/techniques/constraint-extremes.md
  • First Principles —
    codex/skills/creative-problem-solver/techniques/first-principles.md
  • CPS Cycle (Clarify → Ideate → Develop → Implement) —
    codex/skills/creative-problem-solver/techniques/cps-cycle.md
  • Brainstorming —
    codex/skills/creative-problem-solver/techniques/brainstorming.md
  • Brainwriting 6-3-5 —
    codex/skills/creative-problem-solver/techniques/brainwriting-6-3-5.md
  • SCAMPER —
    codex/skills/creative-problem-solver/techniques/scamper.md
  • Six Thinking Hats —
    codex/skills/creative-problem-solver/techniques/six-thinking-hats.md
  • TRIZ —
    codex/skills/creative-problem-solver/techniques/triz.md
  • Morphological Analysis —
    codex/skills/creative-problem-solver/techniques/morphological-analysis.md
  • Synectics —
    codex/skills/creative-problem-solver/techniques/synectics.md
  • Provocation (PO) —
    codex/skills/creative-problem-solver/techniques/provocation-po.md
  • Random Stimulus —
    codex/skills/creative-problem-solver/techniques/random-stimulus.md
  • Forced Connections —
    codex/skills/creative-problem-solver/techniques/forced-connections.md
  • Reverse Brainstorming —
    codex/skills/creative-problem-solver/techniques/reverse-brainstorming.md
  • Pre-mortem —
    codex/skills/creative-problem-solver/techniques/pre-mortem.md
  • Mind Mapping —
    codex/skills/creative-problem-solver/techniques/mind-mapping.md
  • Affinity Diagramming —
    codex/skills/creative-problem-solver/techniques/affinity-diagramming.md
  • How Might We —
    codex/skills/creative-problem-solver/techniques/how-might-we.md
  • Crazy 8s —
    codex/skills/creative-problem-solver/techniques/crazy-8s.md
  • Storyboarding —
    codex/skills/creative-problem-solver/techniques/storyboarding.md
  • Lotus Blossom —
    codex/skills/creative-problem-solver/techniques/lotus-blossom.md
  • Assumption Mapping —
    codex/skills/creative-problem-solver/techniques/assumption-mapping.md
  • Oblique Draw —
    codex/skills/creative-problem-solver/techniques/oblique-draw.md

Templates

Decision Log:

  • Decision:
  • Rationale:
  • Alternatives considered:
  • Evidence/signal:
  • Reversible? (Y/N):
  • Next decision point:

Assumptions & Constraints:

  • Assumptions to validate:
  • Known constraints (time/budget/policy/tech):
  • Unknowns to de-risk:
  • Non-goals:

Knowledge Snapshot:

  • New facts:
  • New risks/constraints:
  • Plan-changing signals:
  • Technique provenance (technique → Aha Y/N):
  • Aha Check:
  • Open questions:

Deliverable format

  • Lane (Fast Spark / Full Session).
  • Reframe used.
  • Aha Check (one line).
  • Five-tier portfolio with signals + escape hatches.
  • Scorecard + brief rationale.
  • Decision Log + Assumptions/Constraints.
  • Human Input Required (choose tier or update constraints).
  • Insights Summary.

Activation cues

  • "need options" / "alternatives" / "tradeoffs" / "portfolio"
  • "brainstorm" / "ideate"
  • "stuck" / "blocked" / "nothing works"
  • "outside the box" / "fresh angles"
  • "ambiguous" / "uncertain" / "unknowns"
  • "architecture" / "system design" / "migration" / "integration"