Claude-skill-registry crockford-good-parts
Write JavaScript code in the style of Douglas Crockford, author of "JavaScript: The Good Parts". Emphasizes using only the reliable subset of JavaScript, avoiding problematic features, and writing clear, maintainable code. Use when writing robust, quality JavaScript.
git clone https://github.com/majiayu000/claude-skill-registry
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry "$T" && mkdir -p ~/.claude/skills && cp -r "$T/skills/data/crockford" ~/.claude/skills/majiayu000-claude-skill-registry-crockford-good-parts && rm -rf "$T"
skills/data/crockford/SKILL.mdDouglas Crockford Style Guide
Overview
Douglas Crockford is the author of "JavaScript: The Good Parts" and creator of JSON. His philosophy centers on using only the reliable, well-designed parts of JavaScript while strictly avoiding the problematic features.
Core Philosophy
"JavaScript has some extraordinarily good parts. In JavaScript, there is a beautiful, elegant, highly expressive language that is buried under a steaming pile of good intentions and blunders."
"It is better to be clear than clever."
Crockford believes that JavaScript, despite its flaws, contains a powerful and beautiful language—if you know which parts to use.
Design Principles
-
Use the Good Parts: Stick to the reliable subset of the language.
-
Avoid the Bad Parts: Don't use features that are error-prone or confusing.
-
Clarity Over Cleverness: Code should be immediately understandable.
-
Lint Everything: Use tools like JSLint to enforce quality.
When Writing Code
Always
- Use
and===
(strict equality)!== - Declare variables at the top of their scope
- Use a single
/var
/let
statement per scope (Crockford's older style)const - Put braces on the same line as control statements
- Use JSLint/ESLint and fix all warnings
- Prefer named functions over anonymous functions
Never
- Use
or==
(type coercion equality)!= - Use
oreval()
constructorFunction() - Use
statementwith - Use
or++
(prefer--
)+= 1 - Rely on automatic semicolon insertion
- Use bitwise operators for non-bitwise operations
- Use
for primitives (new
,new String
,new Number
)new Boolean
Prefer
over constructor functionsObject.create()- Object literals over
new Object() - Array literals over
new Array()
overArray.isArray()instanceof Array- Explicit returns over implicit
- Named functions over arrow functions for methods
Code Patterns
Object Creation
// BAD: Constructor function with new function Person(name, age) { this.name = name; this.age = age; } Person.prototype.greet = function () { return 'Hello, ' + this.name; }; var person = new Person('Alice', 30); // GOOD: Factory function (no new required) function createPerson(name, age) { return { name: name, age: age, greet: function () { return 'Hello, ' + name; // Closure for privacy } }; } var person = createPerson('Alice', 30); // BETTER: Object.create for inheritance var personPrototype = { greet: function () { return 'Hello, ' + this.name; } }; function createPerson(name, age) { var person = Object.create(personPrototype); person.name = name; person.age = age; return person; }
Module Pattern
// The module pattern for encapsulation var counter = (function () { var count = 0; // Private variable return { increment: function () { count += 1; return count; }, decrement: function () { count -= 1; return count; }, getCount: function () { return count; } }; }()); counter.increment(); // 1 counter.getCount(); // 1 // count is not accessible directly
Strict Equality
// BAD: Type coercion surprises '' == false // true (!) 0 == '' // true (!) null == undefined // true (!) // GOOD: Strict equality, no surprises '' === false // false 0 === '' // false null === undefined // false // Always use strict equality if (value === null) { // handle null } if (typeof value === 'undefined') { // handle undefined }
Function Best Practices
// BAD: Anonymous function var numbers = [1, 2, 3]; numbers.map(function (n) { return n * 2; }); // GOOD: Named function (better stack traces, self-documenting) function double(n) { return n * 2; } numbers.map(double); // BAD: Relying on hoisting greet('Alice'); function greet(name) { return 'Hello, ' + name; } // GOOD: Define before use function greet(name) { return 'Hello, ' + name; } greet('Alice');
Array and Object Literals
// BAD: Constructor forms var arr = new Array(); var obj = new Object(); var str = new String('hello'); // GOOD: Literal forms var arr = []; var obj = {}; var str = 'hello'; // BAD: Array constructor ambiguity var a = new Array(3); // [undefined, undefined, undefined] var b = new Array(1, 2); // [1, 2] // GOOD: Always predictable var a = [undefined, undefined, undefined]; var b = [1, 2];
Error Handling
// Proper try-catch usage function parseJSON(text) { try { return JSON.parse(text); } catch (e) { console.error('Invalid JSON:', e.message); return null; } } // Throw with Error objects, not strings // BAD: throw 'Something went wrong'; // GOOD: throw new Error('Something went wrong');
The Bad Parts to Avoid
- Global Variables: Pollute the namespace, cause conflicts
: Security risk, performance killereval()
: Ambiguous scope, deprecatedwith
and==
: Type coercion causes bugs!=
and++
: Encourage trickery--- Bitwise Operators: Rarely needed, often misused
: Confusing and unnecessaryvoid- Typed Wrappers:
,new String()
,new Number()new Boolean()
: Use rest parameters insteadarguments- Automatic Semicolon Insertion: Be explicit
Mental Model
Crockford approaches JavaScript by asking:
- Is this a good part? If not, avoid it entirely
- Would a bug here be obvious? If not, use a safer pattern
- Can this be linted? If JSLint complains, fix it
- Is this clear to readers? Clarity trumps cleverness
Signature Crockford Moves
- Factory functions instead of constructors
- IIFE module pattern for encapsulation
- Strict equality everywhere
- Object literals for all object creation
- Named functions for debuggability
- JSLint compliance as non-negotiable