Claude-skill-registry-data macos-game-testing
Test the Nathaniel macOS game. Use when asked to test the macOS version, verify changes work on Mac, run sanity tests on desktop, or when the user says "test macOS", "run on mac", "verify mac build".
git clone https://github.com/majiayu000/claude-skill-registry-data
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/macos-game-testing" ~/.claude/skills/majiayu000-claude-skill-registry-data-macos-game-testing && rm -rf "$T"
data/macos-game-testing/SKILL.mdmacOS Game Testing for Nathaniel
This skill provides reliable testing of the Nathaniel SpriteKit game on macOS using the embedded GameCommandServer HTTP API.
Key Insight: Use GameCommandServer for All Interaction
The game uses SpriteKit with custom scene coordinates. Unlike iOS Simulator, there are no reliable external UI automation tools for macOS SpriteKit games.
Always use the GameCommandServer HTTP API (port 8765) for:
- Navigating menus
- Clicking buttons
- Getting game state
- Interacting with gameplay
- Taking screenshots
XcodeBuildMCP is used only for: building, running, and stopping the app.
Quick Start: Test a Feature
# 1. Build and run the macOS app mcp__XcodeBuildMCP__build_run_macos # 2. Wait 2-3 seconds for app to load, then check server health curl -s http://localhost:8765/health # 3. Get current game state curl -s http://localhost:8765/state | jq . # 4. Navigate and interact using actions curl -s http://localhost:8765/action -X POST -H "Content-Type: application/json" -d '{"name":"startGame"}'
Testing Workflow
Step 1: Setup and Build
# Set session defaults for XcodeBuildMCP mcp__XcodeBuildMCP__session-set-defaults: projectPath: /Users/ruairi/dev/Nathaniel/Nathaniel.xcodeproj scheme: Nathaniel macOS # Build and run (opens the app automatically) mcp__XcodeBuildMCP__build_run_macos
Step 2: Wait for GameCommandServer
After the app launches, wait 2-3 seconds, then verify the server is running:
# Check health - should return {"status":"ok"} curl -s http://localhost:8765/health
If it fails, the app may not have fully launched. Wait and retry.
Step 3: Navigate to Test Location
Use the HTTP API to navigate through menus:
Main Menu -> Level Select:
curl -s http://localhost:8765/action -X POST \ -H "Content-Type: application/json" \ -d '{"name":"startGame"}'
Level Select -> Level 1:
curl -s http://localhost:8765/action -X POST \ -H "Content-Type: application/json" \ -d '{"name":"level_1"}'
Step 4: Interact with Game
Get game state:
curl -s http://localhost:8765/state | jq . # Returns: scene, score, lives, resources, playerPosition, hermesPosition, enemyCount
Get interactive nodes:
curl -s http://localhost:8765/nodes | jq . # Returns: all clickable elements with frame coordinates
Click at coordinates (scene coordinates, not screen):
curl -s http://localhost:8765/tap -X POST \ -H "Content-Type: application/json" \ -d '{"x": 500, "y": 300}'
Execute named actions:
# Select characters curl -s http://localhost:8765/action -X POST -d '{"name":"selectNathaniel"}' curl -s http://localhost:8765/action -X POST -d '{"name":"selectHermes"}' # Toggle between characters (switches and animates camera) curl -s http://localhost:8765/action -X POST -d '{"name":"toggleCharacter"}' # Move character curl -s http://localhost:8765/action -X POST -d '{"name":"moveNathaniel","params":{"x":"500","y":"300"}}' # Target enemy curl -s http://localhost:8765/action -X POST -d '{"name":"targetEnemy","params":{"index":"0"}}'
Step 5: Visual Verification
Get screenshot from GameCommandServer and save to file:
# Save screenshot as PNG file curl -s http://localhost:8765/screenshot | jq -r .data | base64 -d > /tmp/macos-screenshot.png # View the screenshot open /tmp/macos-screenshot.png
Or use macOS screencapture for the entire window:
# Capture the Nathaniel window screencapture -l $(osascript -e 'tell app "Nathaniel" to id of window 1') /tmp/nathaniel-window.png
Step 6: Stop the App
mcp__XcodeBuildMCP__stop_mac_app: appName: Nathaniel
Available Actions by Scene
MainMenuScene
- Go to level selectstartGame
- Open optionsoptions
- Open creditscredits
LevelSelectScene
throughlevel_1
- Start specific levellevel_5
- Return to main menuback
GameScene
- Select NathanielselectNathaniel
- Select HermesselectHermes
- Toggle between Nathaniel and Hermes (animates camera)toggleCharacter
(params: x, y) - Move to positionmoveNathaniel
(params: x, y) - Move Hermes to positionmoveHermes
(params: index) - Target enemy by indextargetEnemy
OptionsScene / CreditsScene
- Return to main menuback
DevSettings (DEBUG Builds Only)
Adjust game settings for easier testing:
# Get current settings curl -s http://localhost:8765/settings | jq . # Make player invincible curl -s http://localhost:8765/settings -X POST \ -H "Content-Type: application/json" \ -d '{"playerInvincible": true}' # Give infinite resources curl -s http://localhost:8765/settings -X POST \ -H "Content-Type: application/json" \ -d '{"infiniteResources": true}' # Reset all settings to defaults curl -s http://localhost:8765/settings/reset -X POST
Common Test Scenarios
Test Menu Navigation
# Start at main menu curl -s http://localhost:8765/state | jq '.scene' # Should be "MainMenuScene" # Go to level select curl -s http://localhost:8765/action -X POST -d '{"name":"startGame"}' sleep 0.5 curl -s http://localhost:8765/state | jq '.scene' # Should be "LevelSelectScene" # Go back curl -s http://localhost:8765/action -X POST -d '{"name":"back"}' sleep 0.5 curl -s http://localhost:8765/state | jq '.scene' # Should be "MainMenuScene"
Test Gameplay
# Navigate to level 1 curl -s http://localhost:8765/action -X POST -d '{"name":"startGame"}' sleep 0.5 curl -s http://localhost:8765/action -X POST -d '{"name":"level_1"}' sleep 2 # Check initial state curl -s http://localhost:8765/state | jq '{scene, lives, enemyCount}' # Select Hermes and move curl -s http://localhost:8765/action -X POST -d '{"name":"selectHermes"}' curl -s http://localhost:8765/action -X POST -d '{"name":"moveHermes","params":{"x":"600","y":"400"}}'
Test Character Toggle
# In GameScene, toggle between characters curl -s http://localhost:8765/action -X POST -d '{"name":"toggleCharacter"}' sleep 0.5 # Take screenshot to verify camera moved curl -s http://localhost:8765/screenshot | jq -r .data | base64 -d > /tmp/after-toggle.png
Troubleshooting
| Issue | Solution |
|---|---|
| App not running or GameCommandServer not started (DEBUG builds only) |
| Actions return "not found" | Wrong scene - check first |
| Clicks don't register | Verify coordinates are in scene space (use to get frames) |
| Build fails | Check Xcode is installed, try |
| App won't stop | Use or Activity Monitor |
Important Notes
- GameCommandServer only runs in DEBUG builds
- Scene coordinates: origin (0,0) is bottom-left, scene size is 1366x1024
- Bundle ID:
com.ruarfff.Nathaniel - The game runs in landscape mode (window is wider than tall)
- Port 8765 is shared between iOS Simulator and macOS - only run one at a time