Claude-skill-registry-data microsim-add-icons
Add clickable Creative Commons license and fullscreen icons to an existing MicroSim's control region. Use this skill when enhancing a MicroSim with navigation icons in the lower right corner. Adds approximately 40 lines of code for icon functionality.
git clone https://github.com/majiayu000/claude-skill-registry-data
T=$(mktemp -d) && git clone --depth=1 https://github.com/majiayu000/claude-skill-registry-data "$T" && mkdir -p ~/.claude/skills && cp -r "$T/data/microsim-add-icons" ~/.claude/skills/majiayu000-claude-skill-registry-data-microsim-add-icons && rm -rf "$T"
data/microsim-add-icons/SKILL.mdMicroSim Add Icons
Overview
Add clickable Creative Commons license and fullscreen navigation icons to the control region of an existing p5.js MicroSim. The icons appear in the lower right corner and use distance-based click detection. This adds approximately 40 lines of code to the simulation.
When to Use This Skill
Use this skill when:
- Adding license information access to a MicroSim
- Enabling fullscreen mode via an icon
- Enhancing a MicroSim with clickable UI elements
- Following the icons demo pattern from the MicroSims repository
Workflow
Step 1: Identify the Target MicroSim
Ask the user which MicroSim JavaScript file to modify, or identify it from context. The file should be a p5.js MicroSim following the standard pattern with:
- Global variables section
functionsetup()
functiondraw()
functionwindowResized()
Step 2: Read the Existing File
Read the entire JavaScript file to understand its structure and identify where to add the icon code.
Step 3: Add Icon Variables
Add the following variables to the global variables section, after the existing slider variables:
// Icon variables let iconSize = 24; let iconMargin = 5; let ccIconX, ccIconY; // Creative Commons icon position let fsIconX, fsIconY; // Fullscreen icon position
Also add or update the
sliderRightMargin variable:
let sliderRightMargin = 70;
This reserves space on the right side of sliders for the icons.
Step 4: Add drawIcons() Function
Add the complete
drawIcons() function after the draw() function:
function drawIcons() { // Calculate icon positions (right to left) fsIconX = canvasWidth - iconMargin - iconSize/2; fsIconY = drawHeight + controlHeight/2; ccIconX = fsIconX - iconSize - iconMargin; ccIconY = fsIconY; // Draw Creative Commons icon fill('black'); noStroke(); textAlign(CENTER, CENTER); textSize(20); text('ⓒ', ccIconX, ccIconY); // Draw Fullscreen icon text('⛶', fsIconX, fsIconY); }
Step 5: Call drawIcons() in draw()
Add the following code at the end of the
draw() function, just before the closing brace:
// Draw icons in lower right corner of control region drawIcons(); }
Step 6: Add mousePressed() Function
Add the complete
mousePressed() function after the drawIcons() function:
function mousePressed() { // Check if Creative Commons icon was clicked let distCC = dist(mouseX, mouseY, ccIconX, ccIconY); if (distCC < iconSize/2) { // Get the base URL (remove '/sims/icons/main.html' from current URL) let baseUrl = window.location.href.split('/sims/')[0]; window.open(baseUrl + '/license/', '_blank'); return; } // Check if Fullscreen icon was clicked let distFS = dist(mouseX, mouseY, fsIconX, fsIconY); if (distFS < iconSize/2) { // Open main.html in a new window/tab (same behavior as the fullscreen button) window.open('main.html', '_blank'); return; } }
Step 7: Update windowResized() Function
Update the
windowResized() function to use sliderRightMargin when resizing sliders:
function windowResized() { // Update canvas size when the container resizes updateCanvasSize(); resizeCanvas(containerWidth, containerHeight); // resize the speed slider and any other sliders here speedSlider.size(canvasWidth - sliderLeftMargin - sliderRightMargin); redraw(); }
If there are multiple sliders, update all slider size calculations to use
sliderRightMargin.
Step 8: Update setup() Function
If the slider size is set in
setup(), update it to use sliderRightMargin:
speedSlider.size(canvasWidth - sliderLeftMargin - sliderRightMargin);
Step 9: Verify and Test
After making all changes:
- Verify that all edits were successful
- Inform the user that the icons have been added
- Note that approximately 40 lines of code were added
- Suggest testing the icons by opening the MicroSim
Code Size Impact
Adding icons increases the JavaScript file size by approximately 40 lines:
- 6 lines for icon variables
- 1 line to call
drawIcons() - 18 lines for the
functiondrawIcons() - 19 lines for the
functionmousePressed() - Additional spacing and comments
The icons can be omitted from minimal MicroSims to reduce file size.
Icon Functionality
Creative Commons Icon (ⓒ):
- Positioned second from the right in the control region
- Clicking opens
page in a new tab/license/ - Uses relative URL calculation to work in any deployment
Fullscreen Icon (⛶):
- Positioned at the far right of the control region
- Clicking opens
in a new window/tabmain.html - Provides full-page viewing experience
Both icons use distance-based click detection with
dist() function, creating circular clickable regions with a radius of iconSize/2 (12 pixels).
Common Variations
Different Icon Symbols: Replace the Unicode characters
ⓒ and ⛶ with other symbols as needed:
- License: ⓒ, ©, 🅭
- Fullscreen: ⛶, ⤢, ⛶
- Help: ?, ⓘ, ❓
- Settings: ⚙, ⚙️
Additional Icons: To add more icons, follow the same pattern:
- Add position variables (e.g.,
,helpIconX
)helpIconY - Calculate position in
(move left bydrawIcons()
)iconSize + iconMargin - Draw the icon in
drawIcons() - Add click detection in
mousePressed() - Increase
by 30 pixels per additional iconsliderRightMargin
Custom Actions: Modify the
mousePressed() function to perform different actions:
- Open different URLs
- Toggle simulation features
- Display help overlays
- Share via social media